I don't think I'd call is accessible though as its support is still rather limited, but it is supported by the major open source raster editors: GIMP, Krita, MyPaint.
Another alternative is GIMP's native XCF format, which has reasonable support across other open source applications.
An isometric projection is not just any parallel projection or any axonometric projection. It is specifically the axonometric projection when the projected angle between all three axes is equal and the projected scale of all three axes is equal.
This is a parallel projection and more specifically an axonometric projection and more specifically yet a trimetric projection.
All the darkest colours have very similar intensities which results in them being barely distinguishable and reduces their value for varied detailing of shadowed areas.
One thing that can be handy when building a limited coloour palette is to work within a lower colour resolution. Reduces the number of potential colours to consider (RGB333:512 vs. RGB888:16777216) and guards against overly similar colours.
That's some nice Wang.
Some of the more complex tilesets look like they would be fun to explore as a 2D grid of 3D tiles, or maybe as a fully 3D tesselation.
OpenRaster is meant for this purpose.
I don't think I'd call is accessible though as its support is still rather limited, but it is supported by the major open source raster editors: GIMP, Krita, MyPaint.
Another alternative is GIMP's native XCF format, which has reasonable support across other open source applications.
Nice stuff, but it is not isometric.
An isometric projection is not just any parallel projection or any axonometric projection. It is specifically the axonometric projection when the projected angle between all three axes is equal and the projected scale of all three axes is equal.
This is a parallel projection and more specifically an axonometric projection and more specifically yet a trimetric projection.
Please quit flooding with nonsensical requests.
If I wanted it under CC-BY it would already be that way.
Did a quick dirt path. CC0.
Only what you see there.
You've got two essentially identical greys in there now.
The bright-red and dark-orange are very close and the transition from bright-red to dark-red is quite a jump.
You work and learn.
If you are really interested in the subject you will be willing to put in that work and suffer through the hard times in order to reach your goal.
Talent is largely a myth.
All the darkest colours have very similar intensities which results in them being barely distinguishable and reduces their value for varied detailing of shadowed areas.
One thing that can be handy when building a limited coloour palette is to work within a lower colour resolution. Reduces the number of potential colours to consider (RGB333:512 vs. RGB888:16777216) and guards against overly similar colours.
Output from DB's analyse palette script:
Nice.
EDIT:
Bart, you see this too? http://adamatomic.com/bomberplanet/assets.html
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