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Interesting Blender add-on
Friday, January 23, 2015 - 20:38

Interesting Blender add-on looks like it could be useful for this kind of thing: Point Convert 3D

https://www.youtube.com/watch?v=yGPLjeaLFEw

Godot can export to Android.
Friday, January 16, 2015 - 14:23

Godot can export to Android. You need the SDK to build for android, but you don't need it just to start developing (test with native on dev machine).

surt. No (abandoned). No.
Friday, January 16, 2015 - 13:17

surt. No (abandoned). No.

The example you show is
Thursday, January 15, 2015 - 17:10

The example you show is certainly a 3D prerender.

That is just about the easiest way to make any graphics.

You don't need to worry about modelling quality, poly counts, texturing (mostly) and you can intersect your heart out.

It's a NES palette variant
Thursday, January 15, 2015 - 09:43

It's a NES palette variant and my attempts to get an ordering that would provide a nice layout in GraphicsGale.

Was never really a project, just some random graphics.

I think it's a pretty safe
Monday, January 12, 2015 - 21:18

I think it's a pretty safe bet that anyone who releases a work (art, code or other) under GPL intends for that work to used only in combination with other GPL works.

Even if you are able to wiggle your way around the intent of the licensing, to follow the creator's intent is the nice thing to do.

GPL doesn't not in anyway prohibit you from selling, but nor does it prohibit any other from doing likewise.

I'm pretty sure I just
Monday, January 5, 2015 - 18:43

I'm pretty sure I just intended the use of the two run frames.

Use index 16 as transparent
Thursday, January 1, 2015 - 16:11

Use index 16 as transparent or replace index 16 with index 0 and use index 0 as transparent or no transparent.

You could still render it
Wednesday, December 24, 2014 - 07:56

You could still render it with 2D techniques, just fugde the perspective a bit.

If the board is always viewed from the same fixed viewing angle then you can easily prerender it.

The pieces on the board could be prerendered at a single fixed viewing angle and just scale sprite size and position to fit the board, though won't be perspective-correct will be close enough to look fine (I'm pretty sure this is what the example image is doing).

That's most certainly not an
Tuesday, December 23, 2014 - 12:32

That's most certainly not an axonometric projection. Axonometric projections are parrallel projections whereas this clearly has a vanishing point.

This is just looks to be a standard perspective projection. If you asking what to call the viewing angle then I would probably use "overhead view" or "bird's-eye view".

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