CGA standard modes are four colour.
The standard palettes have high-intensity and low-intensity versions.
You are mixing colours from both high-intensity and low-intensity palettes resulting in more than four colours.
Awesome stuff but it looks like you're mixing high-intensity and low-intensity palettes together.
Presuming the sprites/tiles are fixed size bounds and laid out in a regular grid, measure the bounds size (and starting offset if necessary) then index in row-major order by:
rowLength = floor((imageWidth - offsetX) / tileWidth)row = floor(index / rowLength)column = index % rowLengthtileX = offsetX + column * tileWidthtileY = offsetY + row * tileHeight
Someone gives you something for nothing and you demand they give you more? Personally there would be few better ways to earn my eternal animosity.
If they've stated in their submission that they are unsure of licensing then it's fine to advise them on the matter.
To baselessly presume ignorance is just plain disrespectful.
Looks sweet.
"surt", preferably all lower-case would be my preference, though I'm not fussed.
It can only be "safe" if the licenses of all source works are followed, for that to happen the licensing terms need to be known.
If you are using an openly licensed work outside of the terms of the license you are still commiting copyright infringement.
I rather doubt that stock photos on sites other than OGA will be using OGA's own OGA-By license.
Cute stuff.
Great stuff.
Looks like it could be a good candidate for OpenDungeons or similar.
SMS uses 8x8 hardware tiles.
CGA standard modes are four colour.
The standard palettes have high-intensity and low-intensity versions.
You are mixing colours from both high-intensity and low-intensity palettes resulting in more than four colours.
Awesome stuff but it looks like you're mixing high-intensity and low-intensity palettes together.
Presuming the sprites/tiles are fixed size bounds and laid out in a regular grid, measure the bounds size (and starting offset if necessary) then index in row-major order by:
rowLength = floor((imageWidth - offsetX) / tileWidth)
row = floor(index / rowLength)
column = index % rowLength
tileX = offsetX + column * tileWidth
tileY = offsetY + row * tileHeight
Someone gives you something for nothing and you demand they give you more? Personally there would be few better ways to earn my eternal animosity.
If they've stated in their submission that they are unsure of licensing then it's fine to advise them on the matter.
To baselessly presume ignorance is just plain disrespectful.
Looks sweet.
"surt", preferably all lower-case would be my preference, though I'm not fussed.
It can only be "safe" if the licenses of all source works are followed, for that to happen the licensing terms need to be known.
If you are using an openly licensed work outside of the terms of the license you are still commiting copyright infringement.
I rather doubt that stock photos on sites other than OGA will be using OGA's own OGA-By license.
Cute stuff.
Great stuff.
Looks like it could be a good candidate for OpenDungeons or similar.
SMS uses 8x8 hardware tiles.
SMS uses 8x8 hardware tiles.
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