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In my experience it has
Friday, July 31, 2015 - 14:47

In my experience it has seemed that the search has only looked at the contents of the description while ignoring the title and tags.

(No subject)
Monday, July 20, 2015 - 18:51

The GPL states: "You may not
Friday, June 12, 2015 - 19:32

The GPL states: "You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License."

If the contents of the Copyright/Attribution Notice are meant to apply on top of the GPL then they are invalid.

If they are an alternative licening option then they should be fine but you should probably make that more clear.

The GPL states: "You may not
Friday, June 12, 2015 - 19:31

The GPL states: "You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License."

If the contents of the Copyright/Attribution Notice are meant to apply on top of the GPL then they are invalid.

If they are an alternative licening option then they should be fine but you should probably make that more clear.

Awesome stuff.
Thursday, June 11, 2015 - 17:48

Awesome stuff.

It is downloadable. I just
Wednesday, June 3, 2015 - 21:51

It is downloadable. I just downloaded it. Now I can finally make my dream Mario game without fear of legal action from Nintendo.

CGA standard modes are four
Friday, May 22, 2015 - 09:14

CGA standard modes are four colour.

The standard palettes have high-intensity and low-intensity versions.

You are mixing colours from both high-intensity and low-intensity palettes resulting in more than four colours.

Awesome stuff but it looks
Friday, May 22, 2015 - 07:55

Awesome stuff but it looks like you're mixing high-intensity and low-intensity palettes together.

Presuming the sprites/tiles
Friday, March 27, 2015 - 16:35

Presuming the sprites/tiles are fixed size bounds and laid out in a regular grid, measure the bounds size (and starting offset if necessary) then index in row-major order by:

rowLength = floor((imageWidth - offsetX) / tileWidth)
row = floor(index / rowLength)
column = index % rowLength
tileX = offsetX + column * tileWidth
tileY = offsetY + row * tileHeight

Someone gives you something
Wednesday, March 25, 2015 - 18:45

Someone gives you something for nothing and you demand they give you more? Personally there would be few better ways to earn my eternal animosity.

If they've stated in their submission that they are unsure of licensing then it's fine to advise them on the matter.

To baselessly presume ignorance is just plain disrespectful.

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