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Used full black for
Thursday, September 1, 2016 - 13:20

  • Used full black for background colour for better contrast.
  • Simplified stuff to remove visual noise.
  • Remove highlights from background layer.
  • Reused background palettes for foreground tiles to add variety.
Sharm's perfectly correct.
Monday, August 29, 2016 - 05:04

Sharm's perfectly correct. EGA is a horrible palette. It is programmatically defined (RGBI), rather than artistically (with the sole exception of the tweaked brown).

The quality of the hardware-enforced palette is no reflection on the quality of the games that use it.

That did the trick. The
Saturday, July 23, 2016 - 17:27

That did the trick. The Mollom privacy policy stuff it gone from beneath the submission form too.

(No subject)
Saturday, July 23, 2016 - 17:26

Tried again and still getting
Saturday, July 23, 2016 - 17:12

Tried again and still getting:

Your submission has triggered the spam filter and will not be accepted. If you feel this is in error, please report that you are blocked.

Not seeing any captcha.

Just trying to post some more
Saturday, July 23, 2016 - 16:42

Just trying to post some more junk in my CC0 scraps thread: http://opengameart.org/forumtopic/cc0-scraps

Whats this Mollom thing now
Saturday, July 23, 2016 - 15:00

Whats this Mollom thing now that won't let me post to my own thread?

Added a few extra things made
Wednesday, April 13, 2016 - 03:40

Added a few extra things made for an SMS homebrew: http://www.smspower.org/Homebrew/MonkeyLad-SMS

You should use their own
Friday, April 8, 2016 - 03:11

You should use their own nosensical argument against them and tell them that it has already been used in a game and so they themselves would be commiting copyright infringment (by their own reckoning).

Publicly shaming such a would-be parasite wouldn't go astray either.

(No subject)
Saturday, April 2, 2016 - 18:25

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