Swinging axe, arrow/dart. Some sort of fire trap, may be a statue head spewing fire. Same setup could be used for poison trap too. Also you can add two different spike traps, one regular that pops from ground, the other ground opens up and the guy falls over the spikes. There could also be a boulder trap. Think about Indy movies ;)
If there is no support for subimage functionality you may use the following to break them apart:
http://opengameart.org/forumtopic/graphic-splitter
I agree with it should be explicitly specified as a comparison not a part of the submission. However, its a nominative fair use to compare two items.
@surt: I think its to demonstrate compatibility
Some sort of user terminal would be nice and may be a parking lot?
I wish there was a bulk way to update all CC-By licenses to OGA-By ones, that will take some time, traditionally which I dont have.
Very nice, but please consider changing the license. I will not be able to use it with the current license as it will dictate the license I must use.
@greggman: very nice, I liked the idea of networked controllers.
You can compress and upload the compressed file.
Title give it away so early. Last year one was amazing. In case anyone missed: http://opengameart.org/content/oga-to-purchase-monetize-battle-for-wesnoth
PS: If you haven't seen, check the kongregate too: http://www.kongregate.com/pages/kongbot-gameplay-service
Swinging axe, arrow/dart. Some sort of fire trap, may be a statue head spewing fire. Same setup could be used for poison trap too. Also you can add two different spike traps, one regular that pops from ground, the other ground opens up and the guy falls over the spikes. There could also be a boulder trap. Think about Indy movies ;)
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