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Did you take these photos
Wednesday, October 22, 2014 - 03:52

Did you take these photos yourself? They look so similar (not the photos, actual places).

That's great, good luck all.
Saturday, October 18, 2014 - 03:57

That's great, good luck all. I don't think I will be doing a lot of programming. But if there are isolated segments in the logic code I will try to help. I can also deal with level design/story. Who will be managing the team? Just toss me tasks to do and I will try as much as I can.

I can also do additional
Friday, October 17, 2014 - 18:09

I can also do additional models. I am good with man made objects.

I think we need OGA-By-SA
Saturday, October 4, 2014 - 22:19

I think we need OGA-By-SA where SA will only be required for modifications on the original art.

Kaetemi: You can easily allow
Saturday, October 4, 2014 - 15:42

Kaetemi: You can easily allow, in your commercial license for recipients to use CC-By licensed material. Thus, even if your game is considered adapted material, it is not hard to work with it. Sample license to demonstrate:

No copying..... all rights reserved...., except for the following:
Generic male mesh by John Smith [link] 
..... 

With that you have fulfilled the condition.

I liked that game, too bad it
Wednesday, October 1, 2014 - 07:24

I liked that game, too bad it took long to find how to attack, two of my buddies got killed :(. But I feel like a well defined limited game will fit better in 6 month requirement. 

Panda3D looks good and I will
Tuesday, September 30, 2014 - 22:50

Panda3D looks good and I will be happy man programming in C++. 

Ecmascript variants are fine
Monday, September 29, 2014 - 21:28

Ecmascript variants are fine-ish. The end result is generally buggy unless you spend tons of time testing it. I can work with C# too but I think no one around me will like it. I tend to swear a lot while programming in C# or Java.

OK, that solves the mystery.
Monday, September 29, 2014 - 21:14

OK, that solves the mystery. If you guys decide on using Unity, I still can do mechanics, as long as you don't force me to use C# or Java.

Well, whenever I see a game
Monday, September 29, 2014 - 18:56

Well, whenever I see a game done in Unity, it is always sub par. If it is AAA game, it would require much more resources, clunky UI or camera (JA: back in action, Cities in motion 2, Crusader kings 2). If its a small development team, it will have nice graphics, no UI and no game play. I even have friends using Unity (and defending it), second rule still applies. I honestly don't know if its because of Unity or generally lazy or wizard loving people choose to use it.

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