That's great, good luck all. I don't think I will be doing a lot of programming. But if there are isolated segments in the logic code I will try to help. I can also deal with level design/story. Who will be managing the team? Just toss me tasks to do and I will try as much as I can.
Kaetemi: You can easily allow, in your commercial license for recipients to use CC-By licensed material. Thus, even if your game is considered adapted material, it is not hard to work with it. Sample license to demonstrate:
No copying..... all rights reserved...., except for the following: Generic male mesh by John Smith [link] .....
I liked that game, too bad it took long to find how to attack, two of my buddies got killed :(. But I feel like a well defined limited game will fit better in 6 month requirement.
Ecmascript variants are fine-ish. The end result is generally buggy unless you spend tons of time testing it. I can work with C# too but I think no one around me will like it. I tend to swear a lot while programming in C# or Java.
Well, whenever I see a game done in Unity, it is always sub par. If it is AAA game, it would require much more resources, clunky UI or camera (JA: back in action, Cities in motion 2, Crusader kings 2). If its a small development team, it will have nice graphics, no UI and no game play. I even have friends using Unity (and defending it), second rule still applies. I honestly don't know if its because of Unity or generally lazy or wizard loving people choose to use it.
Did you take these photos yourself? They look so similar (not the photos, actual places).
That's great, good luck all. I don't think I will be doing a lot of programming. But if there are isolated segments in the logic code I will try to help. I can also deal with level design/story. Who will be managing the team? Just toss me tasks to do and I will try as much as I can.
I can also do additional models. I am good with man made objects.
I think we need OGA-By-SA where SA will only be required for modifications on the original art.
Kaetemi: You can easily allow, in your commercial license for recipients to use CC-By licensed material. Thus, even if your game is considered adapted material, it is not hard to work with it. Sample license to demonstrate:
No copying..... all rights reserved...., except for the following:
Generic male mesh by John Smith [link]
.....
With that you have fulfilled the condition.
I liked that game, too bad it took long to find how to attack, two of my buddies got killed :(. But I feel like a well defined limited game will fit better in 6 month requirement.
Panda3D looks good and I will be happy man programming in C++.
Ecmascript variants are fine-ish. The end result is generally buggy unless you spend tons of time testing it. I can work with C# too but I think no one around me will like it. I tend to swear a lot while programming in C# or Java.
OK, that solves the mystery. If you guys decide on using Unity, I still can do mechanics, as long as you don't force me to use C# or Java.
Well, whenever I see a game done in Unity, it is always sub par. If it is AAA game, it would require much more resources, clunky UI or camera (JA: back in action, Cities in motion 2, Crusader kings 2). If its a small development team, it will have nice graphics, no UI and no game play. I even have friends using Unity (and defending it), second rule still applies. I honestly don't know if its because of Unity or generally lazy or wizard loving people choose to use it.
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