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I would love to have an
Tuesday, October 29, 2013 - 14:58

I would love to have an extension on time as well. 3D design takes time.

I am not worried about
Tuesday, October 29, 2013 - 03:09

I am not worried about submission qualities, sometimes they are what you are looking for. However, having a way to combine disjoint submissions would be a good idea. Its hard to deal with single submissions, and collections doesnt seem to be the kind of tool for the job.

@surt: I guess you have never
Friday, October 25, 2013 - 09:07

@surt: I guess you have never seen our game from LPC: Trouble in Libreland

1.5k vertex limit is pretty
Tuesday, October 15, 2013 - 00:44

1.5k vertex limit is pretty limiting for many applications, 5k would be a more realistic limit. If time allows I will participate.

CC0 allows relicensing, so if
Friday, October 11, 2013 - 10:18

CC0 allows relicensing, so if you choose than one others are redundant.

There are many nice UI
Saturday, August 31, 2013 - 02:13

There are many nice UI layouts here on OGA, why dont you try them?

Why not transparent
Wednesday, August 28, 2013 - 15:07

Why not transparent background? Having a fixed background color limits their usablity.

Adding animations at this
Thursday, August 15, 2013 - 11:06

Adding animations at this point would be a huge undertaking, but there was a list I made during LPC, here it is:

1. Slash (present)
2. Casting (present)
3. Bow aim/fire (present)
4. Throw (dart, stone, granade)
5. Two handed swing
6. Thrust (present)
7. Pick up
8. Carry torch/flag (last frame of slash is suitable)
9. Swim
10. Stair ascend/decend

These are new but some can be don with existing frames:

11. Cannot comply
12. Victory
13. Jump
14. Comfirm
15. Sit (single frame might be enough)

Anthony: if you just want
Thursday, August 15, 2013 - 00:07

Anthony: if you just want "just dont claim as yours", you can use CC-By. GPL is not very suitable for art. For instance you also should share the "source code" for your art.

William, we already have a
Tuesday, August 6, 2013 - 13:27

William, we already have a mace animation somewhere.

 

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