Oh, Have I got the wrong forum? This game is still in early development. I have only completed about maybe around 30% of the game. The code size is now 6 megs, while all the game screens over
500 of them total around 290 mb in size.
Doing all the game screens is like only around 10% of the work.
The hard work now comes with all the scripting. Scripting each weapon for its random sound set into each screen that you do combat with. Have to have random sounds for the sword and if using the hammer or another type of weapon you need a set of sounds for those as well.
I have to do it this way screen by screen set up because I don't yet have a
3d engine to put the game in.
That's why it won't surprise me if every screen in my game that requires a battle scene
has up to 2,000-3,000 lines of code just to set up all the spells, all the armours,
all the weapons and the battles routines, loot drops, the Levelling Thresholdings,
setting the difficulty levels and drops according to playing level, setting levels of rewards
and other stats and so on. There's alot of assigning you have to do.
Thanl you so much for doing these assets. We may need a pic of the dartboard facing also front on as well (if its done in Blender...) But if not that's ok.
I can use the dark board as a training practice ground in my game. What I need now is a Medieval Pavillion Tent to go with it, Ummm, more of those wooden medieval Bear Skin animal Racks.
Orc flag Banners, (flags on poles) that you put in the ground to mark enemy territory, missing those too. there's quite a lot of assets still missing. Every little bit helps. I'm doing a huge project myself.
Wednesday, January 7, 2015 - 09:40
I use the online SFX generator for many of my sound effects in my rpg game.
Here's the List of sound effects that I used it SFX for.
Beep, alarm, bomb tick, boom explode, Repair, Spider Venom, corral in pen confirmed, click, Heal, Power Up, Reactor Core, Radiation Beep Meter, Click on menu, Switch, Timeleft, teleport out, fall, thud wasp - for one of the creatures in the game, computer sound, 1 Factory crusher sound effect and crush. Dimensional Creature Transport sound effect, droid, droid hit, give item, crawler sound effect, crawler crash, empty status, factorythump, Flanblast (jelly creature), hheal (enemy heals), lift select, lift up, lift down, jumped, killbo, (creature die), lift password code, machine 1, machine 2, access denied, nuclear alarm warning, outofstock, leak patch for radiation suit, droid patrolalert.wav, posion potion effect, posion left, probe sound effects, rift sound effect, roll sound effect for Guardian of the Lakes (BOSS), Runestone Purchase sound effect from store, security bot beep, sleep1, spraygun, teleport in.
Oh, Have I got the wrong forum? This game is still in early development. I have only completed about maybe around 30% of the game. The code size is now 6 megs, while all the game screens over
500 of them total around 290 mb in size.
Doing all the game screens is like only around 10% of the work.
The hard work now comes with all the scripting. Scripting each weapon for its random sound set into each screen that you do combat with. Have to have random sounds for the sword and if using the hammer or another type of weapon you need a set of sounds for those as well.
I have to do it this way screen by screen set up because I don't yet have a
3d engine to put the game in.
That's why it won't surprise me if every screen in my game that requires a battle scene
has up to 2,000-3,000 lines of code just to set up all the spells, all the armours,
all the weapons and the battles routines, loot drops, the Levelling Thresholdings,
setting the difficulty levels and drops according to playing level, setting levels of rewards
and other stats and so on. There's alot of assigning you have to do.
I uploaded some music under the music assets area
This looks similar to my Nuclear Waste Boss pic I made.
I hope to get Nuclear Waste some 3d.
Thanl you so much for doing these assets. We may need a pic of the dartboard facing also front on as well (if its done in Blender...) But if not that's ok.
I can use the dark board as a training practice ground in my game. What I need now is a Medieval Pavillion Tent to go with it, Ummm, more of those wooden medieval Bear Skin animal Racks.
Orc flag Banners, (flags on poles) that you put in the ground to mark enemy territory, missing those too. there's quite a lot of assets still missing. Every little bit helps. I'm doing a huge project myself.
I use the online SFX generator for many of my sound effects in my rpg game.
Here's the List of sound effects that I used it SFX for.
Beep, alarm, bomb tick, boom explode, Repair, Spider Venom, corral in pen confirmed, click, Heal, Power Up, Reactor Core, Radiation Beep Meter, Click on menu, Switch, Timeleft, teleport out, fall, thud wasp - for one of the creatures in the game, computer sound, 1 Factory crusher sound effect and crush. Dimensional Creature Transport sound effect, droid, droid hit, give item, crawler sound effect, crawler crash, empty status, factorythump, Flanblast (jelly creature), hheal (enemy heals), lift select, lift up, lift down, jumped, killbo, (creature die), lift password code, machine 1, machine 2, access denied, nuclear alarm warning, outofstock, leak patch for radiation suit, droid patrolalert.wav, posion potion effect, posion left, probe sound effects, rift sound effect, roll sound effect for Guardian of the Lakes (BOSS), Runestone Purchase sound effect from store, security bot beep, sleep1, spraygun, teleport in.
It's a very useful program.
I'm looking for a game engine as well something similar to Flare
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