I'm making a game that needs some radioactive barrels, all kinds of different types of contaminated barrels bubbling with radiation I guess,
The Undead being powered by radiation (that's why they have red or green glowing
eyes) because someone dumped hazardous waste deep in the crypts and the undead came to life.
So there's a vast underground dumping area of hazardous waste under the crypts, accessed through a hidden wall but you can't enter into the hidden dumping ground unless you have a radiation suit.
The orange and green goo showing on the surface in contaminated sewers has a bipolar
effect on the region's wildlife. Giving them bad moods.
I also don't understand how separately threaded executable will be able to update a value in the batch without also interrupting the code flow or requiring the batch to wait until the executable is done... which would defeat the purpose. Do you have a way for a separately executed program to inject values into the batch WHILE the batch is running?
for /f "Tokens=1-2" %%a in ('bg mouse') do ( set /a X=%%b, Y=%%a rem )
echo. X at %x%. %Y% bg locate %Y% %X% & bg print 0A "01<- Click Here!" if %X% EQU 22 if %Y% EQU 5 goto mmsa
So if I wanted to click at a certain spot on the screen like on an icon position.
if %X% GTR 103 if %Y% EQU 39 goto furyspell if %X% EQU 103 if %Y% EQU 40 goto furyspell if %X% EQU 103 if %Y% EQU 41 goto furyspell if %X% EQU 104 if %Y% EQU 42 goto furyspell
very Crude way of trying to define a hotspot area but it worked somewhat....because I don't know how to program it to properly define the hotspot area all around the icon yet... It seems you can pass environment values to the executable program outside the batch using the tokens command..
But that's how the guy who made bg.exe got the mouse to work in batch file with an executable so that will allow me to hook the mouse code into any piece of code using a goto jump. But there is a downside, the way that he coded his exe, shuts down the keyboard while its waiting for the mouse button to be clicked in the console, and only if you click with the mouse on the hotspot does the keyboard return back to normal again again. he hasn't fixed that issue yet. I'm hoping he will fix it so I can use both the mouse and keyboard in the console.
I'm using windows vista. I don't know where the main loop is to allow me to affect all the other loops for setting up things like Potion of mentor, ect, because the code has been looped into all 500+ screens. And apart from a few bugs I've still to iron out, the game is little clunky but works.... and it is a complicated game because it involves lots of level thresholds as well.
It might have to be an executable because of the Limits I've reached with the Windows Batch language
set ptimer=150 (or 150000 if using miliseconds)
wait.exe %ptimer%
if %ptimer% EQU 20 echo. Warning Potion is wearing off. && goto maingame
if %ptimer% LEQ 0 goto mentoroff
:mentoroff
echo. Potion has now worn off.
set pmentor=0
if %mentor% LEQ 0 echo. You have no more mentor potions left...&& goto maingame.
Oh, Have I got the wrong forum? This game is still in early development. I have only completed about maybe around 30% of the game. The code size is now 6 megs, while all the game screens over
500 of them total around 290 mb in size.
Doing all the game screens is like only around 10% of the work.
The hard work now comes with all the scripting. Scripting each weapon for its random sound set into each screen that you do combat with. Have to have random sounds for the sword and if using the hammer or another type of weapon you need a set of sounds for those as well.
I have to do it this way screen by screen set up because I don't yet have a
3d engine to put the game in.
That's why it won't surprise me if every screen in my game that requires a battle scene
has up to 2,000-3,000 lines of code just to set up all the spells, all the armours,
all the weapons and the battles routines, loot drops, the Levelling Thresholdings,
setting the difficulty levels and drops according to playing level, setting levels of rewards
and other stats and so on. There's alot of assigning you have to do.
Thanl you so much for doing these assets. We may need a pic of the dartboard facing also front on as well (if its done in Blender...) But if not that's ok.
I can use the dark board as a training practice ground in my game. What I need now is a Medieval Pavillion Tent to go with it, Ummm, more of those wooden medieval Bear Skin animal Racks.
Orc flag Banners, (flags on poles) that you put in the ground to mark enemy territory, missing those too. there's quite a lot of assets still missing. Every little bit helps. I'm doing a huge project myself.
Wednesday, January 7, 2015 - 09:40
I use the online SFX generator for many of my sound effects in my rpg game.
Here's the List of sound effects that I used it SFX for.
Beep, alarm, bomb tick, boom explode, Repair, Spider Venom, corral in pen confirmed, click, Heal, Power Up, Reactor Core, Radiation Beep Meter, Click on menu, Switch, Timeleft, teleport out, fall, thud wasp - for one of the creatures in the game, computer sound, 1 Factory crusher sound effect and crush. Dimensional Creature Transport sound effect, droid, droid hit, give item, crawler sound effect, crawler crash, empty status, factorythump, Flanblast (jelly creature), hheal (enemy heals), lift select, lift up, lift down, jumped, killbo, (creature die), lift password code, machine 1, machine 2, access denied, nuclear alarm warning, outofstock, leak patch for radiation suit, droid patrolalert.wav, posion potion effect, posion left, probe sound effects, rift sound effect, roll sound effect for Guardian of the Lakes (BOSS), Runestone Purchase sound effect from store, security bot beep, sleep1, spraygun, teleport in.
I'm making a game that needs some radioactive barrels, all kinds of different types of contaminated barrels bubbling with radiation I guess,
The Undead being powered by radiation (that's why they have red or green glowing
eyes) because someone dumped hazardous waste deep in the crypts and the undead came to life.
So there's a vast underground dumping area of hazardous waste under the crypts, accessed through a hidden wall but you can't enter into the hidden dumping ground unless you have a radiation suit.
The orange and green goo showing on the surface in contaminated sewers has a bipolar
effect on the region's wildlife. Giving them bad moods.
what about radioactive barrels, bright orange goo, bright green goo leaking out of them.
I also don't understand how separately threaded executable will be able to update a value in the batch without also interrupting the code flow or requiring the batch to wait until the executable is done... which would defeat the purpose. Do you have a way for a separately executed program to inject values into the batch WHILE the batch is running?
for /f "Tokens=1-2" %%a in ('bg mouse') do (
set /a X=%%b, Y=%%a
rem )
echo. X at %x%. %Y%
bg locate %Y% %X% & bg print 0A "01<- Click Here!"
if %X% EQU 22 if %Y% EQU 5 goto mmsa
So if I wanted to click at a certain spot on the screen like on an icon position.
if %X% GTR 103 if %Y% EQU 39 goto furyspell
if %X% EQU 103 if %Y% EQU 40 goto furyspell
if %X% EQU 103 if %Y% EQU 41 goto furyspell
if %X% EQU 104 if %Y% EQU 42 goto furyspell
very Crude way of trying to define a hotspot area but it worked somewhat....because I don't know how to program it to properly define the hotspot area all around the icon yet... It seems you can pass environment values to the executable program outside the batch using the tokens command..
But that's how the guy who made bg.exe got the mouse to work in batch file with an executable so that will allow me to hook the mouse code into any piece of code using a goto jump. But there is a downside, the way that he coded his exe, shuts down the keyboard while its waiting for the mouse button to be clicked in the console, and only if you click with the mouse on the hotspot does the keyboard return back to normal again again. he hasn't fixed that issue yet. I'm hoping he will fix it so I can use both the mouse and keyboard in the console.
I'm using windows vista. I don't know where the main loop is to allow me to affect all the other loops for setting up things like Potion of mentor, ect, because the code has been looped into all 500+ screens. And apart from a few bugs I've still to iron out, the game is little clunky but works.... and it is a complicated game because it involves lots of level thresholds as well.
It might have to be an executable because of the Limits I've reached with the Windows Batch language
set ptimer=150 (or 150000 if using miliseconds)
wait.exe %ptimer%
if %ptimer% EQU 20 echo. Warning Potion is wearing off. && goto maingame
if %ptimer% LEQ 0 goto mentoroff
:mentoroff
echo. Potion has now worn off.
set pmentor=0
if %mentor% LEQ 0 echo. You have no more mentor potions left...&& goto maingame.
set playerxp=%playerxp%
goto maingame.
:maingame
blablabla
Oh, Have I got the wrong forum? This game is still in early development. I have only completed about maybe around 30% of the game. The code size is now 6 megs, while all the game screens over
500 of them total around 290 mb in size.
Doing all the game screens is like only around 10% of the work.
The hard work now comes with all the scripting. Scripting each weapon for its random sound set into each screen that you do combat with. Have to have random sounds for the sword and if using the hammer or another type of weapon you need a set of sounds for those as well.
I have to do it this way screen by screen set up because I don't yet have a
3d engine to put the game in.
That's why it won't surprise me if every screen in my game that requires a battle scene
has up to 2,000-3,000 lines of code just to set up all the spells, all the armours,
all the weapons and the battles routines, loot drops, the Levelling Thresholdings,
setting the difficulty levels and drops according to playing level, setting levels of rewards
and other stats and so on. There's alot of assigning you have to do.
I uploaded some music under the music assets area
This looks similar to my Nuclear Waste Boss pic I made.
I hope to get Nuclear Waste some 3d.
Thanl you so much for doing these assets. We may need a pic of the dartboard facing also front on as well (if its done in Blender...) But if not that's ok.
I can use the dark board as a training practice ground in my game. What I need now is a Medieval Pavillion Tent to go with it, Ummm, more of those wooden medieval Bear Skin animal Racks.
Orc flag Banners, (flags on poles) that you put in the ground to mark enemy territory, missing those too. there's quite a lot of assets still missing. Every little bit helps. I'm doing a huge project myself.
I use the online SFX generator for many of my sound effects in my rpg game.
Here's the List of sound effects that I used it SFX for.
Beep, alarm, bomb tick, boom explode, Repair, Spider Venom, corral in pen confirmed, click, Heal, Power Up, Reactor Core, Radiation Beep Meter, Click on menu, Switch, Timeleft, teleport out, fall, thud wasp - for one of the creatures in the game, computer sound, 1 Factory crusher sound effect and crush. Dimensional Creature Transport sound effect, droid, droid hit, give item, crawler sound effect, crawler crash, empty status, factorythump, Flanblast (jelly creature), hheal (enemy heals), lift select, lift up, lift down, jumped, killbo, (creature die), lift password code, machine 1, machine 2, access denied, nuclear alarm warning, outofstock, leak patch for radiation suit, droid patrolalert.wav, posion potion effect, posion left, probe sound effects, rift sound effect, roll sound effect for Guardian of the Lakes (BOSS), Runestone Purchase sound effect from store, security bot beep, sleep1, spraygun, teleport in.
It's a very useful program.
I'm looking for a game engine as well something similar to Flare
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