That's ok I understand the time contraints, I'm trying to find these type of monsters to put into my game. The game I'm doing has 12 regions so its a big game, so I need to put in alot of monsters.
i would like to ue this in my non-commercial game probably as a boss or large guard for the Troll Mountain Region. now all i need is just to find a tall skinny troll carrying a blunt club with nasty spikes on it,
The game still has a few bugs in it, (see below screenshot to see what I mean. but the game works, just need to figure out how to clean up the weapons clutter issue... don't know how to fix that bug yet. As I'm limited in my programming skills.
The game is not on a proper 3d engine yet. So its just all old school turn-based. I would love to see this game in a 3d engine if I can get my graphics changed to 3d landscape.
I'm still looking for a short 50 second battle music loop now for the many monster encounters in the game. the battle music depends on the Creature type. So I need battle music to represent the undead, I already wrote a frantic battle music piece for the Giant Chicken Bird enemies. Now I just added killer fish as an obstacle , so if you want to take a shortcut to bypass the area with the Giant chicken birds, you have to go through a narrow cliff way area around the coast which contains an area of deadly fish swimming around wanting to bite you. Depending on your difficulty level, you will determine how many fish have to be killed to clear the way to use the
shortcut to save yourself a trip through about 10 screens. So you have to survive all the waves of constant fish attacks. Shortcuts in this game come with a price. So I need to come up with a music piece for this fish attack encounter.
This is the game in question I've been busy building. The game has over 600 screens of graphics, game code is 235 thousand lines long now, it took 4 months to do, I used small screens (at the moment) as its a big outdoors rpg, so it has 12 regions, but have done 4 regions so far. It is turned-based, there's no animation in it yet, I just done the graphics and turn battles. If I go for a bigger screen, then the game is going to look like this: Reason why the health is reading in the negatives is because the game is in God Mode.... Not all the health checks have been added in yet.
You're good at the orchestra music, this is a very nice piece. Here's a couple of pictures of the rpg game I'm making. Trying to decide on layout to use.
Yes I have been trying to polish the game up somewhat but I don't yet have an editor to actually piece together all my screens up to form the gameregions yet, so I had to daisy chain the screens together manually but I would've preferred turning all the game screens into a 3d smooth scrolling seamlesss environment to allow each game region to scroll as the player walks around but you need a 3d engine to do that.. But I've never developed an big outdoor rpg video game before, so it is my first go. Its just a simple screen turn-based rpg game at the moment, about as old school as you can get.
As for the music, yes Your type of music would definitely add polish and depth to the game. I did write a piece of music called jungle2.mid whch is a strange quirky piece suited for finding the secret waterfall path near the entrance to the jungle, it should be on here in the music section under CCO or PD.. I aso did Kingdonair and Mediknight. I do want to improve these tunes, but don't know how to so I uploaded them hoping that someone else can improve upon them.
The Overdrive upgrades according to the number of total monster kills that you make in the game. after killing several hundred monsters, theoverdrive will jump up to the next upgrade. overdrives are used to wipe out a big group of monsters.
I also added Entombed as well as a power spell. You get access to this when you reach level 52. Entombed sends your annoying enemies hundreds of feet down under the ground where tons of damage is done to them by rocks... 3,000-4,000 damage a turn. Entombed will also upgrade the damage as you level up. (not done yet).
And in this game, if you walk off the ledge you hurt yourself, there are no invisible nanny barriers to hold your hand so the player can explore anywhere and damage themselves if they are foolish
enough to fall off cliffs or ledges.
If you meet the dimensional rift creature and got no anti-rift field emitter on you, and if its in a really bad mood then you can get warped halfway across the galaxy to an alien world in Alpha Centuari System on Sigmus Prime which you have to find your way back agian to your planet, or find yourself warped instead into a random location in the game world location which if you're at low levelling will put you in a world of trouble if it happens to warp you into a region with strong monsters..
There's also Radiation contamination as well in the game. the nuclear radiation is leaking from vast underground storages of nuclear waste barrels where three huge sewer slimeball creatures, are feeding off the stuff. one of the nuclear waste dumps lies just underneath the crytpts in the graveyard, the leaking radiation also what's running all the battieres of all the undead of the Reapers, the Zombies and the Skeletons as their main energy source.
That's ok I understand the time contraints, I'm trying to find these type of monsters to put into my game. The game I'm doing has 12 regions so its a big game, so I need to put in alot of monsters.
i would like to ue this in my non-commercial game probably as a boss or large guard for the Troll Mountain Region. now all i need is just to find a tall skinny troll carrying a blunt club with nasty spikes on it,
The game still has a few bugs in it, (see below screenshot to see what I mean. but the game works, just need to figure out how to clean up the weapons clutter issue... don't know how to fix that bug yet. As I'm limited in my programming skills.
The game is not on a proper 3d engine yet. So its just all old school turn-based. I would love to see this game in a 3d engine if I can get my graphics changed to 3d landscape.
I'm still looking for a short 50 second battle music loop now for the many monster encounters in the game. the battle music depends on the Creature type. So I need battle music to represent the undead, I already wrote a frantic battle music piece for the Giant Chicken Bird enemies. Now I just added killer fish as an obstacle , so if you want to take a shortcut to bypass the area with the Giant chicken birds, you have to go through a narrow cliff way area around the coast which contains an area of deadly fish swimming around wanting to bite you. Depending on your difficulty level, you will determine how many fish have to be killed to clear the way to use the
shortcut to save yourself a trip through about 10 screens. So you have to survive all the waves of constant fish attacks. Shortcuts in this game come with a price. So I need to come up with a music piece for this fish attack encounter.
..
This is the game in question I've been busy building. The game has over 600 screens of graphics, game code is 235 thousand lines long now, it took 4 months to do, I used small screens (at the moment) as its a big outdoors rpg, so it has 12 regions, but have done 4 regions so far. It is turned-based, there's no animation in it yet, I just done the graphics and turn battles. If I go for a bigger screen, then the game is going to look like this: Reason why the health is reading in the negatives is because the game is in God Mode.... Not all the health checks have been added in yet.
This is a really good track that I can use, it suits the atmosphere of my game.
This is ths sort of music you hear in console rpg video games
Its a sophisticated piece of music.
I wish to use this track, I will put your name in my credits in my game. I like the different textures.
These trees are great for the rpg game I'm making especially for the forest ends region. Do you have any swamp trees or know where I can find some?
I'm looking for swamp trees for decorating the swamplands in the shadowlands region...
ok, well let me know if you make any more tunes on here.
So what size should I go with for the screens?, should I stick with this larger format or use a smaller screen?
The screens are in 24 bitmap format.
a small screen size is around 924k. a large screen size is going to be over 3 megs each.
If I knew how to open up a windows gui screen directly from the console to display
my graphics in PNG and JPG format I would.
The game has over 700 screens.
If I convert my small screens to use the large screen size its going to take over 2.3 gigabytes.
You're good at the orchestra music, this is a very nice piece. Here's a couple of pictures of the rpg game I'm making. Trying to decide on layout to use.
Itsa big outdoor rpg game.
Yes I have been trying to polish the game up somewhat but I don't yet have an editor to actually piece together all my screens up to form the gameregions yet, so I had to daisy chain the screens together manually but I would've preferred turning all the game screens into a 3d smooth scrolling seamlesss environment to allow each game region to scroll as the player walks around but you need a 3d engine to do that.. But I've never developed an big outdoor rpg video game before, so it is my first go. Its just a simple screen turn-based rpg game at the moment, about as old school as you can get.
As for the music, yes Your type of music would definitely add polish and depth to the game. I did write a piece of music called jungle2.mid whch is a strange quirky piece suited for finding the secret waterfall path near the entrance to the jungle, it should be on here in the music section under CCO or PD.. I aso did Kingdonair and Mediknight. I do want to improve these tunes, but don't know how to so I uploaded them hoping that someone else can improve upon them.
The Overdrive upgrades according to the number of total monster kills that you make in the game. after killing several hundred monsters, theoverdrive will jump up to the next upgrade. overdrives are used to wipe out a big group of monsters.
I also added Entombed as well as a power spell. You get access to this when you reach level 52. Entombed sends your annoying enemies hundreds of feet down under the ground where tons of damage is done to them by rocks... 3,000-4,000 damage a turn. Entombed will also upgrade the damage as you level up. (not done yet).
And in this game, if you walk off the ledge you hurt yourself, there are no invisible nanny barriers to hold your hand so the player can explore anywhere and damage themselves if they are foolish
enough to fall off cliffs or ledges.
If you meet the dimensional rift creature and got no anti-rift field emitter on you, and if its in a really bad mood then you can get warped halfway across the galaxy to an alien world in Alpha Centuari System on Sigmus Prime which you have to find your way back agian to your planet, or find yourself warped instead into a random location in the game world location which if you're at low levelling will put you in a world of trouble if it happens to warp you into a region with strong monsters..
There's also Radiation contamination as well in the game. the nuclear radiation is leaking from vast underground storages of nuclear waste barrels where three huge sewer slimeball creatures, are feeding off the stuff. one of the nuclear waste dumps lies just underneath the crytpts in the graveyard, the leaking radiation also what's running all the battieres of all the undead of the Reapers, the Zombies and the Skeletons as their main energy source.
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