That's ok I understand the time contraints, I'm trying to find these type of monsters to put into my game. The game I'm doing has 12 regions so its a big game, so I need to put in alot of monsters.
i would like to ue this in my non-commercial game probably as a boss or large guard for the Troll Mountain Region. now all i need is just to find a tall skinny troll carrying a blunt club with nasty spikes on it,
The game still has a few bugs in it, (see below screenshot to see what I mean. but the game works, just need to figure out how to clean up the weapons clutter issue... don't know how to fix that bug yet. As I'm limited in my programming skills.
The game is not on a proper 3d engine yet. So its just all old school turn-based. I would love to see this game in a 3d engine if I can get my graphics changed to 3d landscape.
I'm still looking for a short 50 second battle music loop now for the many monster encounters in the game. the battle music depends on the Creature type. So I need battle music to represent the undead, I already wrote a frantic battle music piece for the Giant Chicken Bird enemies. Now I just added killer fish as an obstacle , so if you want to take a shortcut to bypass the area with the Giant chicken birds, you have to go through a narrow cliff way area around the coast which contains an area of deadly fish swimming around wanting to bite you. Depending on your difficulty level, you will determine how many fish have to be killed to clear the way to use the
shortcut to save yourself a trip through about 10 screens. So you have to survive all the waves of constant fish attacks. Shortcuts in this game come with a price. So I need to come up with a music piece for this fish attack encounter.
This is the game in question I've been busy building. The game has over 600 screens of graphics, game code is 235 thousand lines long now, it took 4 months to do, I used small screens (at the moment) as its a big outdoors rpg, so it has 12 regions, but have done 4 regions so far. It is turned-based, there's no animation in it yet, I just done the graphics and turn battles. If I go for a bigger screen, then the game is going to look like this: Reason why the health is reading in the negatives is because the game is in God Mode.... Not all the health checks have been added in yet.
You're good at the orchestra music, this is a very nice piece. Here's a couple of pictures of the rpg game I'm making. Trying to decide on layout to use.
That could be useful in my non-commercial game rpg, (12 region outdoor game) need a few tree stumps in it.
That's ok I understand the time contraints, I'm trying to find these type of monsters to put into my game. The game I'm doing has 12 regions so its a big game, so I need to put in alot of monsters.
i would like to ue this in my non-commercial game probably as a boss or large guard for the Troll Mountain Region. now all i need is just to find a tall skinny troll carrying a blunt club with nasty spikes on it,
The game still has a few bugs in it, (see below screenshot to see what I mean. but the game works, just need to figure out how to clean up the weapons clutter issue... don't know how to fix that bug yet. As I'm limited in my programming skills.
The game is not on a proper 3d engine yet. So its just all old school turn-based. I would love to see this game in a 3d engine if I can get my graphics changed to 3d landscape.
I'm still looking for a short 50 second battle music loop now for the many monster encounters in the game. the battle music depends on the Creature type. So I need battle music to represent the undead, I already wrote a frantic battle music piece for the Giant Chicken Bird enemies. Now I just added killer fish as an obstacle , so if you want to take a shortcut to bypass the area with the Giant chicken birds, you have to go through a narrow cliff way area around the coast which contains an area of deadly fish swimming around wanting to bite you. Depending on your difficulty level, you will determine how many fish have to be killed to clear the way to use the
shortcut to save yourself a trip through about 10 screens. So you have to survive all the waves of constant fish attacks. Shortcuts in this game come with a price. So I need to come up with a music piece for this fish attack encounter.
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This is the game in question I've been busy building. The game has over 600 screens of graphics, game code is 235 thousand lines long now, it took 4 months to do, I used small screens (at the moment) as its a big outdoors rpg, so it has 12 regions, but have done 4 regions so far. It is turned-based, there's no animation in it yet, I just done the graphics and turn battles. If I go for a bigger screen, then the game is going to look like this: Reason why the health is reading in the negatives is because the game is in God Mode.... Not all the health checks have been added in yet.
This is a really good track that I can use, it suits the atmosphere of my game.
This is ths sort of music you hear in console rpg video games
Its a sophisticated piece of music.
I wish to use this track, I will put your name in my credits in my game. I like the different textures.
These trees are great for the rpg game I'm making especially for the forest ends region. Do you have any swamp trees or know where I can find some?
I'm looking for swamp trees for decorating the swamplands in the shadowlands region...
ok, well let me know if you make any more tunes on here.
So what size should I go with for the screens?, should I stick with this larger format or use a smaller screen?
The screens are in 24 bitmap format.
a small screen size is around 924k. a large screen size is going to be over 3 megs each.
If I knew how to open up a windows gui screen directly from the console to display
my graphics in PNG and JPG format I would.
The game has over 700 screens.
If I convert my small screens to use the large screen size its going to take over 2.3 gigabytes.
You're good at the orchestra music, this is a very nice piece. Here's a couple of pictures of the rpg game I'm making. Trying to decide on layout to use.
Itsa big outdoor rpg game.
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