Capbros, would it be possible for you to show me an example of this bevelled 3d windowed look you are talking to me about? I would like to see an example.
The game originally started off from just plain asii text, then I overlayed it with ascii graphics which is why i still have those ascii lines there (I will change them to solid thin lines and see if that imrpoves it...), and finally the last stage was to change it to hi-res graphics. The icons at the top are your different overdrive progressions and the icons down on the bottom are all your different magic spells. The runestones are used for summoning companions to help you out in battle in the lower levels of the game. But you have to beat them in battle first before you can summon them. If you don't want to farm runestones to use the undead to fight in battles after you first defeat them then you have to spend 300,000 gold in the dragon realms region at the magic store to buy Rise of the undead spelll and you can't get access to this store until you first collect up 200 dragon orbs to gain access into the region, and if you're only level 37 oh boo boo, the store which contains that spell won't be open until you are are over level 50....
i plan on doing a list for the public domain assets I use. This is just talking about only copyrights, not about trademarks, but I believe If somthing falls into the public domain and a commercial company comes along and tries to slap a (C) on it without altering the pd image, they I don't think they beable to copyright it for its not a new creation or derirative work. So I think they can only slap a (C) notice on it if they make any substantial changes to the pd image or create a new derirative work with it, so I don't think they can copyright unaltered pd images straight out from the public domain. Once it falls into the public domain then it stays there. Or should stay there for everyone to also use. well that's what I think how the law should work..
Also I have issues with those who release something and say its public domain when its not really public domain (that's rather annoying) and i also find that those game models people been uploading on blender swap that half of what they are uploading on there you might find a really great quality model you want to use, and find out, that it was only a fan blender art !!!, which means I can't use it, and its not very likely they got permission from the company to make the fan art so I am NOT going to take the risk. I want my stuff to be either Creative Commons and Public Domain.
I changed the User Interface and removed all those blocky ascii lines, so I have opened up the game area more.
It is clear that you have a good idea about what the player will be doing and when, but you have not posted a why. Is your game about filling meters and collecting runes or is there some goal. Are you discovering new worlds, looking for a lost family member, seeking revenge, or trying to make a name for yourself?
The whole thing is one big McDonald's wackjob farm. It is an exploration rpg grind game, The game is a little like Final Fantasy, the goal; is to find and locate the whole Interstellar Network of Dimensional Rift Gates that caused the monster invasions on your world and on on other worlds but you can't destroy the final boss unless you are at a high enough level, and have the most powerful weapon in the game, and have everything all maxed out before you can take on the final boss, which is why you have to grind up the levels and progress through the different worlds to locate all these transport gates and disable their power cores and shut them down...
I would've liked to have addedd a sidekick companion, but it won't work without proper ineractive animation cutscenes. And I would've liked the game to have voice and text diaglog also but I wanted the diaglog to be mature just like Kotor II so enemies can complain when they are getting hit, or express their opinions but can't find those kind of assets.
Another idea I'm thinking of implementing in some of my screeens is to toss out at random goodies for the player to eat, lollies and cakes and candy, and drinks, so along with mature, you also got the kid bonus theme to keep up your health instead of jus only collecting up hearts scattered around in the game for rewarding just the health.... (the goodies idea has not been implemented in the game yet).
I've decided to allow the game to have more than just one party member, friends of the player who want a peaceful world, not one being overrun by aliens from the other side of the galaxy who have no manners. I decided to add the party option as an attempt to try to piece together some kind of a storyline and also o allow you to start with what party member you choose to play.. The storyline is not strong enough at the moment because i don't have all thse other elements.,
I also designed a new user interface for the game.
This is a mistake. The problem is not really with the authors though. It is with your peers. Your attribution is your first defense that the assets you use are not stolen. If you fail to attribute your assets you may be forced to find them again in an "or else" setting.
When the author says their work its free for you to use it because they released it under CCO, they have already given their permssion for. you to use the asset, some mention they want the credit and some don't so it creates a grey area of confusion for us. Therfore, this argument is not about stealing the asset, its about not giving the credit because not all the authors ask for their credit. So we have to do these credit lists of everything. I don't work in the commercial industry so I wouldn't know all the ins and outs about the crediting side of it...I don't mind doing the credit list for cco stuff, its just a little bit more work...
At the moment my game is just only 1 player between just the player and the hundreds of enemies with random encounter level progresions so every now and again when you go through the invisible checkpoints,
Umm I actually embedded my non CCO credit list inside the game code itself. (for now.) instead of in a seaprate credits list. But here's the problem with the credit system that I see. If you're doing a small game project, then the system works all fine. if you only using a few game assets. 50 or under.
But if you have hundreds of CCO assets Why cant' we write something in our credits like. "All Game Assets (unless otherwise noted) and their respective authors have kindly released their materials under the Creative Commons CCO Public Domain License". and then just provide the main link back to the site. Surely that takes care of all those people rather than having to list down every single person and their asset individually.
For the type of game I'm making, the credit list could wind up being over a megabyte in size just to list everybody of every asset in the game. Who wants to sit there for ages scrolling through all that in the credits screen, you be there for ages just like watching the film credits, they take a long time to get through.
Well He did say said 'better to be safe than sorry' so I got the impression that he was saying we could be in trouble with the law if we fail to credit authors of CCO assets. even though he id say its kind to credit even if you don't need to. but Those people who do release under CCO should understand that CCo is a license of zero rights, and yes that license does avoid all the legal hassels with the other issues with all these rights and stiuplations.
I've decided not to use the Ravenmore's bevel assest, Instead I used a couple of CCO public domain button assets instead for doing the bevelling effect and an CCO asset from Flare . Now what you are trying to tell me is that I need to credit all CCO works I use or its copyright infringement trouble of the rights of the authors which you fear, well that sounds like a silly load of nonsense.
CCO license has no author rights at all...So I am free by the law to give credit or not to because its a public domain license.
So I don't reocognize authors rights under that license because the law don't recognize their rights therefore it is not mandatory for me to have to credit all those authors who release their work under CCO. So If we choose to credit them its only because we're gratitude for the contribution they made to the public domain.
Therefore under this license, if you wish to credit you can and don't get into trouble and if you don't want to credit then you won't get into trouble.
But under CCO license the law simply says the choice to credit those authors or not is us up to us and we won't be in any trouble since CCO is a no rights license. so there's no copyright infringement, because under that license there are no rights !!! So the authors who release their work under this license have got no rights anymore unless they change to a different license other than CCO.
Capbros, would it be possible for you to show me an example of this bevelled 3d windowed look you are talking to me about? I would like to see an example.
The game originally started off from just plain asii text, then I overlayed it with ascii graphics which is why i still have those ascii lines there (I will change them to solid thin lines and see if that imrpoves it...), and finally the last stage was to change it to hi-res graphics. The icons at the top are your different overdrive progressions and the icons down on the bottom are all your different magic spells. The runestones are used for summoning companions to help you out in battle in the lower levels of the game. But you have to beat them in battle first before you can summon them. If you don't want to farm runestones to use the undead to fight in battles after you first defeat them then you have to spend 300,000 gold in the dragon realms region at the magic store to buy Rise of the undead spelll and you can't get access to this store until you first collect up 200 dragon orbs to gain access into the region, and if you're only level 37 oh boo boo, the store which contains that spell won't be open until you are are over level 50....
i plan on doing a list for the public domain assets I use. This is just talking about only copyrights, not about trademarks, but I believe If somthing falls into the public domain and a commercial company comes along and tries to slap a (C) on it without altering the pd image, they I don't think they beable to copyright it for its not a new creation or derirative work. So I think they can only slap a (C) notice on it if they make any substantial changes to the pd image or create a new derirative work with it, so I don't think they can copyright unaltered pd images straight out from the public domain. Once it falls into the public domain then it stays there. Or should stay there for everyone to also use. well that's what I think how the law should work..
Also I have issues with those who release something and say its public domain when its not really public domain (that's rather annoying) and i also find that those game models people been uploading on blender swap that half of what they are uploading on there you might find a really great quality model you want to use, and find out, that it was only a fan blender art !!!, which means I can't use it, and its not very likely they got permission from the company to make the fan art so I am NOT going to take the risk. I want my stuff to be either Creative Commons and Public Domain.
I changed the User Interface and removed all those blocky ascii lines, so I have opened up the game area more.
It is clear that you have a good idea about what the player will be doing and when, but you have not posted a why. Is your game about filling meters and collecting runes or is there some goal. Are you discovering new worlds, looking for a lost family member, seeking revenge, or trying to make a name for yourself?
The whole thing is one big McDonald's wackjob farm. It is an exploration rpg grind game, The game is a little like Final Fantasy, the goal; is to find and locate the whole Interstellar Network of Dimensional Rift Gates that caused the monster invasions on your world and on on other worlds but you can't destroy the final boss unless you are at a high enough level, and have the most powerful weapon in the game, and have everything all maxed out before you can take on the final boss, which is why you have to grind up the levels and progress through the different worlds to locate all these transport gates and disable their power cores and shut them down...
I would've liked to have addedd a sidekick companion, but it won't work without proper ineractive animation cutscenes. And I would've liked the game to have voice and text diaglog also but I wanted the diaglog to be mature just like Kotor II so enemies can complain when they are getting hit, or express their opinions but can't find those kind of assets.
Another idea I'm thinking of implementing in some of my screeens is to toss out at random goodies for the player to eat, lollies and cakes and candy, and drinks, so along with mature, you also got the kid bonus theme to keep up your health instead of jus only collecting up hearts scattered around in the game for rewarding just the health.... (the goodies idea has not been implemented in the game yet).
I've decided to allow the game to have more than just one party member, friends of the player who want a peaceful world, not one being overrun by aliens from the other side of the galaxy who have no manners. I decided to add the party option as an attempt to try to piece together some kind of a storyline and also o allow you to start with what party member you choose to play.. The storyline is not strong enough at the moment because i don't have all thse other elements.,
I also designed a new user interface for the game.
any attribution required for using this ?
This is a mistake. The problem is not really with the authors though. It is with your peers. Your attribution is your first defense that the assets you use are not stolen. If you fail to attribute your assets you may be forced to find them again in an "or else" setting.
When the author says their work its free for you to use it because they released it under CCO, they have already given their permssion for. you to use the asset, some mention they want the credit and some don't so it creates a grey area of confusion for us. Therfore, this argument is not about stealing the asset, its about not giving the credit because not all the authors ask for their credit. So we have to do these credit lists of everything. I don't work in the commercial industry so I wouldn't know all the ins and outs about the crediting side of it...I don't mind doing the credit list for cco stuff, its just a little bit more work...
Ok thanks for clariying that,
At the moment my game is just only 1 player between just the player and the hundreds of enemies with random encounter level progresions so every now and again when you go through the invisible checkpoints,
Such a lot of work went into making it, Does it come in different colors than the blue roofs?
Umm I actually embedded my non CCO credit list inside the game code itself. (for now.) instead of in a seaprate credits list. But here's the problem with the credit system that I see. If you're doing a small game project, then the system works all fine. if you only using a few game assets. 50 or under.
But if you have hundreds of CCO assets Why cant' we write something in our credits like. "All Game Assets (unless otherwise noted) and their respective authors have kindly released their materials under the Creative Commons CCO Public Domain License". and then just provide the main link back to the site. Surely that takes care of all those people rather than having to list down every single person and their asset individually.
For the type of game I'm making, the credit list could wind up being over a megabyte in size just to list everybody of every asset in the game. Who wants to sit there for ages scrolling through all that in the credits screen, you be there for ages just like watching the film credits, they take a long time to get through.
Well He did say said 'better to be safe than sorry' so I got the impression that he was saying we could be in trouble with the law if we fail to credit authors of CCO assets. even though he id say its kind to credit even if you don't need to. but Those people who do release under CCO should understand that CCo is a license of zero rights, and yes that license does avoid all the legal hassels with the other issues with all these rights and stiuplations.
I've decided not to use the Ravenmore's bevel assest, Instead I used a couple of CCO public domain button assets instead for doing the bevelling effect and an CCO asset from Flare . Now what you are trying to tell me is that I need to credit all CCO works I use or its copyright infringement trouble of the rights of the authors which you fear, well that sounds like a silly load of nonsense.
CCO license has no author rights at all...So I am free by the law to give credit or not to because its a public domain license.
So I don't reocognize authors rights under that license because the law don't recognize their rights therefore it is not mandatory for me to have to credit all those authors who release their work under CCO. So If we choose to credit them its only because we're gratitude for the contribution they made to the public domain.
Therefore under this license, if you wish to credit you can and don't get into trouble and if you don't want to credit then you won't get into trouble.
But under CCO license the law simply says the choice to credit those authors or not is us up to us and we won't be in any trouble since CCO is a no rights license. so there's no copyright infringement, because under that license there are no rights !!! So the authors who release their work under this license have got no rights anymore unless they change to a different license other than CCO.
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