I did make a couple of oriental style tunes, and the seasoned professional would know its in shrill
midi, but they would just ignore that and take the tune and soften the sounds to get the effects that they want. To tone it all down Because I know the music I made can sound good but only if its toned down or redone with the righttype of instruments. The midi sequencer I used has a issue of assigning the volume too loudly to some of the instruments that they drive out everything else unfortuntely..
Thank you very much for making this style of tune as I am making a
SCI FI Storyline-driven Dialog Space Theme game.
it suits the BGM for my Hyyoshi system for jumping through the Gravity
Platforms on to get into the great city which will be suspened on giant
floating platform, this tune has got the right feel for this part of the game
with the zero gravity boots scene. (I haven't made the graphics yet for
this scene, still trying to get in all the resources.)
I could use this in my game for one of the minor characters, its pretty good.
.
Paid or unpaid work, as I'm working on a new game project now. A Sci Fi Rpg storyline game.
I did make a couple of oriental style tunes, and the seasoned professional would know its in shrill
midi, but they would just ignore that and take the tune and soften the sounds to get the effects that they want. To tone it all down Because I know the music I made can sound good but only if its toned down or redone with the righttype of instruments. The midi sequencer I used has a issue of assigning the volume too loudly to some of the instruments that they drive out everything else unfortuntely..
This guy would look good in my Sci Fi Rpg Story-Line Driven game "Teseract Prime Offworlds The New Universe" as the Commander of my ship.
I've only written out just the windows text script verison of the game at the
moment to get the whole game idea all down in a working script file first before thinking of
building this kind of game up in a 3d engine.
Link to site with game: http://www.tozan35.weebly.com
Its a great portrait, it's a shame hes dosen't come in a 3d mesh
so he can beable to walk around in a 3d engine.
.
What a lovely gesture. thank you for giving me this interesting version.
Ok I'll do the stepping that I need for the pitch in the wav format.
Snabisch I liked your Only 115 type dance loops because these type of
dance loops suited my game. Only 115 was a pretty strong loop.that
loop was good. it wasn't weak, it just needed a couple of more
combination elements to it.
Snabitsch. I need to change the PITCH of your tune when I play it in my
video game so I can play the tune with different random pitch. Its sound
much more better when you can randomly change the pitch of the
danceloop.
The code to change the pitch:
set /a spin=%random% %%3+1
if %spin% EQU 1 sound play only115a,wav
if %spin% EQU 2 sound play only115b.wav
if %spin% EQU 3 sound play only116c.wav
Each time the player enters into the dance club, the computer
will choose what pitch to play your dance loop in.
To do that I have to load your tune up into Audacity and select the pitch.
I want the tune to play in and then resave it. This dosen't change any
of the notes, but only change the pitch the notes are being played in.
to get the right pitch that I want, Because I want your tune to be
selecting a different pitch to play the loop each time someone walks in the
nightclub. This makes the dance loop a little more dynamic.
Can I do that with your dance loop?
It was supposed to be walking down a dark alley in a city block at night in fog and mist.that was the vision for this tune
the only thing missing, a couple of Lemur's or a loon howling every now and again in the background.
Yes you can use this or attribute me if you like. I'm looking for help on my game as well with the 3d models stuff, got a cat that needs a body !
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