I tried all three and in the first two The programmers of these programs have left the keyboard become disabled for too long limiting the programs to only playing 1 sound file at a time and having to wait for it to finish playing the file before being able to even use the keyboard again.
That's no good to me.
And the third Program mpxplay is useless has a ton of features, but soon as you play a sound file, it wants to take you into a playlist directory instead. And despite it has tons of features, there's no command line suppression of the screen output to suppress that window playlist so that's NO GOOD either
This is very good for starting with a nice rythym and then suddenly
changes into an action building up piece. Especially the brass horn.
But Are you also going to do another one like it but this time, play the
first fewbars of the swinging rythym over and over in a loop so you have
a nice long swinging rythymic relaxing piece of music for a space
sci-fi theme setting in a game. The echoey space siren instrument on the high part of the tune, reminds me of the space theme music in Rachet 'n' Clank games,
The game has over 500 flags altogether. but it took 60 flags to scatter the loot drops all in one area of the game in the Ruins which is an area of about 100 rooms like a maze.
In script form you only have to set up all the flags counters for each room you want the loot in and just press a key to move into the next room because its turn-based.
But for a 3d engine, you have to render the area seperately because of the Polycon Limit with the Engine as you say and you need a wall also to walk into to get into each separate area so that you can't see the next area loading in when you come in and out of the corridoor. Works similar to how portal brushes do but they call this Level Streaming in Unreal 4. It's harder in 3d because there's alot more setting up to do.
If you referring to the game I'm making, well Each world has their own set of laws and some of them are pretty ridiculous and for the Hyoshi Floating SpaceCity You can't park (dock) your ship into the city because Corporate bull (a corrupt droid) that's in the city placed a Anti-Warp Reactor field there, so if you try to fly your ship into the city, Kaboom goes the ship whem the field destroys it. So you're forced to have to park your ship just outside the Anti-Warp shield and get on the gravity boots to jump down into the city. But first you have to find the gravity boots or get some made for you.
Now Corporate Bull was placed there by a faction known as BAD SECTOR, Bad Sector is a federation of Corrupt Rogue Droids throughout the galaxy that are part of the Technlogy Has Gone All Wrong Group..
Bad sector is full of Droids wanting freedom and independence from Organics so they have their own protest groups, they're all about Machine Rights, they're already infested several of the systems with their dictatorships, they try to tell organics what to do. They even have their own labor rights demmands cards. Corporate Bulls are a nuisance when you come across them becaue they are a class of droid in the Technology of top A.I Stupidity and are found scattered in some of the systems so if you come across a Coporate Time Wasting Bull, who talks himself up all the time then woe be unto that poor soul to have to listen to all his endless garbage.
I tried all three and in the first two The programmers of these programs have left the keyboard become disabled for too long limiting the programs to only playing 1 sound file at a time and having to wait for it to finish playing the file before being able to even use the keyboard again.
That's no good to me.
And the third Program mpxplay is useless has a ton of features, but soon as you play a sound file, it wants to take you into a playlist directory instead. And despite it has tons of features, there's no command line suppression of the screen output to suppress that window playlist so that's NO GOOD either
Yes, all my tunes are public domain I've released on this site. so download away and use in your
projects. but if you want to credit me for the songs, just put the name of the tune
and "Composed in 2015 by Tozan (CCO License or Public Domain)
I releasd it into the public domain. you may mix it, edit it, remix it, re sample if
if you can make it sound better by all means if you can get it sounding better, would
like to see it in your game project.
This could be interesting added in with other ambient space affects. part of space station array
perhaps?) I might use this and put name in credits of my game.
Can I use these tunes in my Game Alexandr? They are very good techno modern music
its got the style of dark ambient I'm looking for for some of my scenes as I'm making a sci-fi
space game.
I will use this in my game, for my 1,00000 sewer rats ambush.
will you change the color of the rats skin so you have brown rats, black rats, yellowish brown,
are you going to make some baby rats as well? or rats with green and
red glowing eyes? (chemically altered rats).
Sewer rats with green goo on their toes.
Rats with short teeth, rats with long spikes for teeth.
This is very good for starting with a nice rythym and then suddenly
changes into an action building up piece. Especially the brass horn.
But Are you also going to do another one like it but this time, play the
first fewbars of the swinging rythym over and over in a loop so you have
a nice long swinging rythymic relaxing piece of music for a space
sci-fi theme setting in a game. The echoey space siren instrument on the high part of the tune, reminds me of the space theme music in Rachet 'n' Clank games,
they use a similar effect
The game has over 500 flags altogether. but it took 60 flags to scatter the loot drops all in one area of the game in the Ruins which is an area of about 100 rooms like a maze.
In script form you only have to set up all the flags counters for each room you want the loot in and just press a key to move into the next room because its turn-based.
But for a 3d engine, you have to render the area seperately because of the Polycon Limit with the Engine as you say and you need a wall also to walk into to get into each separate area so that you can't see the next area loading in when you come in and out of the corridoor. Works similar to how portal brushes do but they call this Level Streaming in Unreal 4. It's harder in 3d because there's alot more setting up to do.
If you referring to the game I'm making, well Each world has their own set of laws and some of them are pretty ridiculous and for the Hyoshi Floating SpaceCity You can't park (dock) your ship into the city because Corporate bull (a corrupt droid) that's in the city placed a Anti-Warp Reactor field there, so if you try to fly your ship into the city, Kaboom goes the ship whem the field destroys it. So you're forced to have to park your ship just outside the Anti-Warp shield and get on the gravity boots to jump down into the city. But first you have to find the gravity boots or get some made for you.
Now Corporate Bull was placed there by a faction known as BAD SECTOR, Bad Sector is a federation of Corrupt Rogue Droids throughout the galaxy that are part of the Technlogy Has Gone All Wrong Group..
Bad sector is full of Droids wanting freedom and independence from Organics so they have their own protest groups, they're all about Machine Rights, they're already infested several of the systems with their dictatorships, they try to tell organics what to do. They even have their own labor rights demmands cards. Corporate Bulls are a nuisance when you come across them becaue they are a class of droid in the Technology of top A.I Stupidity and are found scattered in some of the systems so if you come across a Coporate Time Wasting Bull, who talks himself up all the time then woe be unto that poor soul to have to listen to all his endless garbage.
Playing this ambient effect along with my other spacestation ambient sound effects makes it sound good and I'm doing a space sci fi game.
Hope you make some more of those soft piano tunes,
softness is a really important element in an RPG Video storyline driven game.
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