Oh you will know that FL Studio (formerly Fruity Loops) electric guitar instrument that I'm talking about, I think its no 2 Electric Guitar or 7, can't remember which one it was but you know it when you hear it because its very penetrating and strong and it might modulate a little bit to give it the effect.
His style Remnds me of 1st person shoot e'm ups bgm music. It sounds likea music pack for DOOM MODS. And Because it was under public domain I decide to add some extra tracks to this tune.
I also like the tune Untitled...Just add Strings Esemble for bass and it sounds lot more better.
to smooth out the distorted guitar. There's also a series of riffs that are interesting in Bangbang as well.
You should beable to see him now. hes still not finished. Still some imperfections to iron out, and we still have his head texture and his hair to do, but hes coming along fine.
Hmmthis Coppercube engine looks a little interesting..... Easy way to create the game....
I coded my game concepts script in simple windows script lanaguge. then once I have the concept ideas written out for the game, then thoe ideas can be turned into 3d models. So I am starting to get my commander now modeled.He hasn't got his hair yet or his head texture done yet, he's still in development.
I also looking at the moment for someone male to voice act one or two of the male charaters in my volunteer project. I already have one female voice actor helping me out.
Oh you will know that FL Studio (formerly Fruity Loops) electric guitar instrument that I'm talking about, I think its no 2 Electric Guitar or 7, can't remember which one it was but you know it when you hear it because its very penetrating and strong and it might modulate a little bit to give it the effect.
The tune sounds good with the Appregio background but needs electric guitar with pitch bend
for the main melody to accompny the appregio.
It's orginally Megaupets tune, but I enchanced his tune by adding in some more tracks to soften
it more.
I did a number on this tune as well, I quite liked it.
that tune was supposed to be on some alien distant plant wih an acitive energy array
BUT if I had the Nasa Voyager Earth Solar Winds sound ambient from Symphonies of the planets
it would complete the effect. I ws trying to go for.
But because Nasa hasn't told me what the copyright is on the Earth Sound
because they don't even knowif its still under license or not, so I can't use the earth
winds sound effect it in my game. Oherwise it would make my game come all alive with
pulsating energy.
Well I guess that improved it a little then.
Have a listen to the extra tracks I put in your tunes and let me know what you think of the
change. I've uploded it in the music section.
His style Remnds me of 1st person shoot e'm ups bgm music. It sounds likea music pack for DOOM MODS. And Because it was under public domain I decide to add some extra tracks to this tune.
I also like the tune Untitled...Just add Strings Esemble for bass and it sounds lot more better.
to smooth out the distorted guitar. There's also a series of riffs that are interesting in Bangbang as well.
You should beable to see him now. hes still not finished. Still some imperfections to iron out, and we still have his head texture and his hair to do, but hes coming along fine.
Hmmthis Coppercube engine looks a little interesting..... Easy way to create the game....
http://s4.postimg.org/5v9c43ov1/capt.jpg
I coded my game concepts script in simple windows script lanaguge. then once I have the concept ideas written out for the game, then thoe ideas can be turned into 3d models. So I am starting to get my commander now modeled.He hasn't got his hair yet or his head texture done yet, he's still in development.
I also looking at the moment for someone male to voice act one or two of the male charaters in my volunteer project. I already have one female voice actor helping me out.
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