Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
Re: Libraries, and favored genres
Thursday, March 24, 2011 - 05:00

Yes you need mac. I even failed to install it in a VM, if you're not part of the big apple family you lose... I hate em...

As for SFML, alpha blending is free there ;) No more pink=transparent or mega slowdown for alpha. We could make some cool particle effects with thousands of particles.

Chipmunk seems really tempting, I didn't know that one yet.

Re: Proposed Timeline (subject to change -- please comment)
Thursday, March 24, 2011 - 04:50

Boost and C++0x have things in common (shared_ptr, unordered_map, tuples) but of course C++0x also adds language features boost can't: C++0x has auto, decltype, lambdas, initializer lists and explicit overrides.

These are just examples of things I feel speed up game dev. Those things are supported by gcc 4.6 onwards (probably even gcc 4.4 for most) and msvc++2010.

Just wanted to raise the question, as to why not use it if the compilers support it anyways. It's not that using it would rule out team members (unless they use gcc < 4.4 which is weird anyways :-P)

Re: Proposed Timeline (subject to change -- please comment)
Wednesday, March 23, 2011 - 17:05

How about deciding on the language? Yes, there is C++, but several of us also are fluent in python (pygame).

Even if C++ is already implicitly chosen, what about C++0x? It has quite some features that speed up C++ development a LOT! (just think "auto", "decltype", tuples, smart pointers, builtin regex, ...) And is widely available by now.

Re: Libraries, and favored genres
Wednesday, March 23, 2011 - 16:56

I would just like to say that SFML is very powerful pendant to SDL which is even faster to program with/use. I used both so this is not just a wild claim. Just in case there are several others who already know it, it could be an alternative.

Re: Join Team OGA for the Reddit Game Jam!
Tuesday, March 22, 2011 - 12:32

--^ that was me.

Re: Painterly Spell Icons part 3
Saturday, March 19, 2011 - 10:03

Awesome, this really makes me want to progress my gamedev...

Re: Soulless mage
Saturday, March 19, 2011 - 09:59

Oh this so much looked like a 3D model in the preview :) It would be awesome if someone redid this in 3D!

Re: Weekly Challenge Idea Thread
Sunday, February 27, 2011 - 16:09

I already told you on IRC a while back, I think they weren't used yet, so just for the record:

- Fauna

- Flora

Re: Woodland Animals Texture Pack
Sunday, February 27, 2011 - 15:46

That's pretty awesome, thanks for sharing!

Re: Simple Short Sword
Sunday, February 27, 2011 - 15:43

Just for your information, if a poly-count is low or high depends on the type of game. If the weapons are a main-focus thing (think soul calibur), 1k is pretty low. But for games where weapons are of 2nd order (think any rpg or rts games), 1k is pretty high already, though still unuseable.

Anyways, thanks for sharing!

Pages

  • « first
  • ‹ previous
  • …
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • …
  • next ›
  • last »