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Re: Hero of Allacrost
Thursday, June 30, 2011 - 00:21

It was opensuse, and I think allacrost was either in the main, the games or the packman repository, all three being repositories that I enable immediately :)

Re: What is concept art?
Thursday, June 30, 2011 - 00:16

oh and I remember glest has very nice concept art including a picture of the final 3D model on their website.

Re: TKODO-Briswaks New flash Website!
Thursday, June 30, 2011 - 00:15

I can go up to 2 mega bytes/s download speed and got good specs (core 2 duo, 2GB ram, nvidia graphics). It took about 10s here. I mean, it's not the end of the world, I'm just not used to wait 10s for a website ;)

Re: What is concept art?
Wednesday, June 29, 2011 - 04:28

Besides the 2D artist doing concept art for his own work, I think a very important place for concept art is to show what a 3D model should look like. Often times, the 2D artist has a good idea what the 3D models should look like (or the lead artist is a 2D guy), can draw a sketch of them and the modeler can then pick it up and model them. AFAIK, Most 3D modelers love to have some reference when they model.

This is an example of concept art made for that purpose (to just show how it should look like, as base for 3D models and icons) by our lead artist moOshiE.

Re: Suggestion for OGA 2.0: Interactive Medals
Wednesday, June 29, 2011 - 03:08

I second that, sounds like a useful shortcut to me.

Re: What do you want to see in OGA 2.0?
Wednesday, June 29, 2011 - 02:41

I love the "I am using this" idea, it is great both for the artist (obvious) and the developer (gets exposure)

Re: TKODO-Briswaks New flash Website!
Wednesday, June 29, 2011 - 02:15

Way better than the previous website. But it takes a long time to load (and I have relatively fast connection).

Re: OGS Mahjong 0.7 (3D board game)
Wednesday, June 29, 2011 - 02:06

Nice game, and you give it a very nice presentation.

Re: Hero of Allacrost
Wednesday, June 29, 2011 - 02:01

I remember playing through it a few years ago, it was shipped with my distro. I played it for about an hour, until where a guy said "hey you can't go there, that's all for this demo" and I was like "too bad, it was fun". It is really an enjoyable game! I check its updates from time to time.

Re: How to request art for your FOSS game project (and how ...
Tuesday, June 28, 2011 - 23:41

Good post, I especially like the art trading idea, never thought of that!

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