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If you don't mind a bit
Thursday, April 12, 2012 - 09:09

If you don't mind a bit smaller sprite (64x64), you should check out the sprite sheets here, here, and here. All three are very nicely animated and ready to use, and should have all the actions you're looking for (although you'd need to add weapons to them).

-mm

Not seeing the first error,
Thursday, April 5, 2012 - 09:30

Not seeing the first error, but the second one happens for me as well (FireFox 10.0.2 on Ubuntu 10.04); seems like the forms don't like to submit if I'm already browsing the page that their action attribute points to.

-mm

I'm assuming 'circular
Thursday, March 29, 2012 - 01:12

I'm assuming 'circular trajectory' means 'moving in a circle around a fixed point'?  Correct me if my first assumption is off.

If that's the case, you don't need separate x and y speeds, really - just the velocity that the object is traveling around the circle.  You should be able to do something like this:

oneRadian = hypotenuse(y,x);
angleInRadians = atan2(y,x);
newAngleInRadians = angleInRadians + (velocity / oneRadian);

..And then convert back to x/y coords from there. Not complete code by any means, but hopefully it'll give you a starting point.

-mm

Thanks for the feedback -
Sunday, March 4, 2012 - 17:22

Thanks for the feedback - glad to know someone got some use out of it!  Feel free to post a link to your project site (or start a thread for it in the 'Show Off Your Project' forum).

This looks really cool! 
Friday, March 2, 2012 - 08:44

This looks really cool!  Makes me wish I had Android - any chance of an iPhone or HTML5 port?

@surt: You're in luck!
Saturday, February 18, 2012 - 05:38

@surt: You're in luck!

Seems to be an issue with
Thursday, February 16, 2012 - 17:40

Seems to be an issue with Clint's DNS hosting provider (same symptom locally and with Google's public DNS servers):

thisguy@hephaestus:~$ dig ns clintbellanger.net

; <<>> DiG 9.7.0-P1 <<>> ns clintbellanger.net
;; global options: +cmd
;; connection timed out; no servers could be reached
thisguy@hephaestus:~$ dig @8.8.8.8 clintbellanger.net

; <<>> DiG 9.7.0-P1 <<>> @8.8.8.8 clintbellanger.net
; (1 server found)
;; global options: +cmd
;; Got answer:
;; ->>HEADER<<- opcode: QUERY, status: SERVFAIL, id: 1971
;; flags: qr rd ra; QUERY: 1, ANSWER: 0, AUTHORITY: 0, ADDITIONAL: 0

;; QUESTION SECTION:
;clintbellanger.net.        IN    A

;; Query time: 4052 msec
;; SERVER: 8.8.8.8#53(8.8.8.8)
;; WHEN: Thu Feb 16 19:31:28 2012
;; MSG SIZE  rcvd: 36

-mm

Yeah.  About Block Builder 2
Friday, February 3, 2012 - 17:03

Yeah.  About Block Builder 2 (which is in a much different state now than it was this morning):

Image path:

/Block Builder 2/Images/Buttons/InUse/*

Image sources:

http://depositphotos.com/6943696/stock-illustration-Renovation-icons--Be...

http://www.123rf.com/photo_9935580_construction-machines--bella-series.html

 

Image path:

/Block Builder 2/Images/Completed_Blocks/Grass_Tree_Block.png

Image source:

http://opengameart.org/content/gnarled-tree

 

The Grass_Tree_Block.png image is a derivative of a CC-By-3.0 work, which is permissible but means that A) credit must be provided to the original author (in the manner they specify, when applicable), and B) the license of the original work must be specified.  You have no licensing documentation in your project download regarding that image (and I assume that's not the only piece you're using from here); if the copyright holder (which is not me) decides to enforce the license requirements, you could be required to remove it or face a C&D.  This is especially important to know if you wish to sell products with openly-licensed artwork.

Finally, 'unfinished' doesn't mean that you don't need to follow licensing requirements - you're distributing it, whether finished or not.

http://www.wikipaintings.org
Friday, February 3, 2012 - 15:51

http://www.wikipaintings.org/en/search/flora/1#supersized-search-241072

@ old_school:
Friday, February 3, 2012 - 15:01

@ old_school:

Thank you, you've answered my questions nicely!

I have to congratulate you on your web presence - your site is the first hit on Google when searching for your company, and is very informative!  The second hit is even moreso, being a link to one of your many previous attempts to solicit unpaid interns; you claimed hundreds of prior interns, who went on to such ventures as Disney, and you trumpeted your close partnerships with Blizzard and EA.  Subsequent searches of that and other forums (from which you were banned, for repeated off-topic promotion of your products, among other things) turned up lots of product announcements, but little evidence of any actually completed and released products from your company.  I hope you understand, my artistic friend would like to make sure that any internship he applies for actually has the advertised value for his career prospects; any other prospective intern will likely have the same requirement, and will need far more than vague claims of grand, secretive projects.  So, my question stands: do you have any demos, screenshots, or other media of projects involving your prior interns?

Licensing-wise, your entirely undocumented Block Builder 2 download is composed mostly of easily-searchable clip art (Google Images does reverse image searches, you know) which is certainly in violation of the licensing terms of the sites you obtained them from.  That's between you and the clip art sites, but you should brush up on open-source licensing and the requirements for using open assets if you actually plan to use art from the OGA community in your projects.  I linked to your Gallery page for a reason; I'll defer to others about the legality of your usage of OGA assets to promote entirely unrelated projects, but it seems questionable on first glance.

Finally, in regards to today's Gallery updates: are you actually claiming that Giovanni Battista Tiepolo, who died in 1770, was one of your interns?  This raises again one of my previous questions: how long has your internship program been established?

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