There's a source bundle available for 1.1 and requisite libraries on the Dungeon Tactics download page - not sure if he uses a version control system. I haven't tried the newest yet, but v1.0 worked well for me in Wine (v1.2.2, running on Ubuntu 10.04). xhrit has also been posting occasional updates on his development progress to his original LPC thread - looks like he's planning additional campaigns in the near future.
Looks like Dungeon Tactics got an update as recently as Sept 1st, which is great - it was one of my personal favorite LPC entries, and has a ton of potential.
This icon set is quite varied and nice-looking, but it's CC-By-SA/GPL, so make sure your application is license-compatible (shouldn't be an issue for prototyping, but still something to be aware of).
Why go as drastic as EMP? If they're communicating over wifi, you could just introduce some interference. Run a microwave or plug in a Belkin, and suddenly the zombies are all dumb as rocks. Carrying a device which spams EM noise to screw with their communication means that a single zombie noticing you doesn't summon the Horde, making it easier to deal with them one-on-one. There are a lot of fun things you could do with a premise like that, and the whole Hive Mind notion also gives a neat explanation for the 'No Zombie Cannibals' thing..
@ClintBellanger: You could always give your protagonist a demon/fairy/whatever sidekick to explain the magic pawnshop effect. As a bonus, it's good for exposition and comic relief, especially if your hero is the 'silent protagonist' archetype (see: every Zelda game since Ocarina).
You could also impose an appropriate penalty for the instant sale - "I'll take care of that for you, for a 25% cut. If you don't like my fee, feel free to walk your stingy ass back to town and pawn it yourself."
I prefer having the option to sell without returning to town - the constant trekking back and forth to sell, along with Inventory Tetris, made the original Diablo almost unplayable for me. I'd personally rather be fighting than juggling inventory.
Also, in a game where the economy is largely dependant on selling the loot you come across there is no such thing as stuff you don't need. Yeah, you could pass up that Awesome Mace that you can't actually equip, but if you do you'll never be able to afford the Godlike Sword from the corner vendor..
That's an HTML entity for apostrophes/single-quotes. The subject line and content for each post are likely stored that way so reserved characters like greater-than, less-than, and quote marks don't cause bugs/vulnerabilities in the site's HTML code.
There's a source bundle available for 1.1 and requisite libraries on the Dungeon Tactics download page - not sure if he uses a version control system. I haven't tried the newest yet, but v1.0 worked well for me in Wine (v1.2.2, running on Ubuntu 10.04). xhrit has also been posting occasional updates on his development progress to his original LPC thread - looks like he's planning additional campaigns in the near future.
Looks like Dungeon Tactics got an update as recently as Sept 1st, which is great - it was one of my personal favorite LPC entries, and has a ton of potential.
This icon set is quite varied and nice-looking, but it's CC-By-SA/GPL, so make sure your application is license-compatible (shouldn't be an issue for prototyping, but still something to be aware of).
Why go as drastic as EMP? If they're communicating over wifi, you could just introduce some interference. Run a microwave or plug in a Belkin, and suddenly the zombies are all dumb as rocks. Carrying a device which spams EM noise to screw with their communication means that a single zombie noticing you doesn't summon the Horde, making it easier to deal with them one-on-one. There are a lot of fun things you could do with a premise like that, and the whole Hive Mind notion also gives a neat explanation for the 'No Zombie Cannibals' thing..
@nightzero: No contradiction. You can choose whether to license the work under CC-By-SA OR under the GPL, not both at the same time.
@ClintBellanger: You could always give your protagonist a demon/fairy/whatever sidekick to explain the magic pawnshop effect. As a bonus, it's good for exposition and comic relief, especially if your hero is the 'silent protagonist' archetype (see: every Zelda game since Ocarina).
You could also impose an appropriate penalty for the instant sale - "I'll take care of that for you, for a 25% cut. If you don't like my fee, feel free to walk your stingy ass back to town and pawn it yourself."
I prefer having the option to sell without returning to town - the constant trekking back and forth to sell, along with Inventory Tetris, made the original Diablo almost unplayable for me. I'd personally rather be fighting than juggling inventory.
Also, in a game where the economy is largely dependant on selling the loot you come across there is no such thing as stuff you don't need. Yeah, you could pass up that Awesome Mace that you can't actually equip, but if you do you'll never be able to afford the Godlike Sword from the corner vendor..
Nice! I especially like Chico - the shading is superb!
That's an HTML entity for apostrophes/single-quotes. The subject line and content for each post are likely stored that way so reserved characters like greater-than, less-than, and quote marks don't cause bugs/vulnerabilities in the site's HTML code.
This is fantastic - well done!
Pages