@bart: I've updated the Attribution Instructions as per DreadKnight's request, so it should be all set.
@DreadKnight: Thanks again for the heads-up, and please let me know if any further updates are required to bring this inline with CC-By-SA attribution requirements.
I do see the utility of a reference sheet/video of this sort, but I agree with Guyome41 that it's not a usable game asset in and of itself (especially since the download is a video file). Not saying it should be removed, but perhaps it'd be better categorized under Documents than 2D Art.
That aside, I think future reference vids would benefit from the actor wearing lighter, single-color clothing, since the black pants and plaid shirt make it hard to clearly see the outline of individual limbs where they overlap. Might also help to be against a single-color backdrop (for example, closer to the white wall in the background, and shot from a lower angle to minimize the grass in the field of view). Overall, though, it's very interesting work!
@RedShrike: Agreed about the piecemeal feeling. The background tileset especially seems to be a mix of varying styles and qualities; the variation could just be stylistic differences between contributors, but it'd be nice to have clarification from the project lead on what the origins are of each asset.
@Sanglorian: Proceed with some caution - there are pieces in there with potential license issues. For example, in the IRC channel we found that some of the sound effects appear to be from audiosparx.com. Their license is fine for including the assets in a game or other work, but it prohibits redistribution of other sorts (making it incompatible with the allowed licenses on OGA). Likewise, there are images used as templates or patterns in some of the battle sprites which are also of questionable licensing (the 'gecko skin' image used as a pattern for the Centipede sprite is one good example). Again, I think clarification on the source of various assets from the project lead would be greatly beneficial.
Lastly, a lot of the art assets are in .TGA and .BMP format - it'd be a good idea to convert them to a more usable format like .PNG before uploading.
I agree with cemkalyoncu - CC-By is pretty explicit about not adding restrictions. However, I think he meant it as a request/courtesy rather than a binding condition, and just phrased it a bit confusingly.
Some clarification on Downdate's part would be beneficial. I'd suggest maybe adding an "It's not required, but we would appreciate if..", removing the "You may then use it under CC-By 3.0" (since that could be read to imply that you can't use the asset under CC-By until you've met that requirement), and moving the notification request from the Attribution Instructions to the general description.
Cool stuff, and glad to see someone found a use for the comm terminal (and thanks for the nod in the credits - much appreciated :)! Worked flawlessly for me on Ubuntu 10.04 - ran smoothly once I got pygame installed, and the config file is nicely structured and easy to use.
Might be a nice feature to be able to specify an alternate config file as a CLI arg, so that you can run separate documents at different points in a video, such as:
"After 20 years of existiance, things become public."
Needs clarification. There are three major areas of IP protection:
- Patent: Covers specific processes and methods (e.g. gameplay). Under US law, patents expire 20 years after date of filing.
- Copyright: Covers mainly unique works of 'artistic expression' (e.g. text, art, audio); this includes code, documentation, artwork, etc., but not the rules of gameplay (so someone can't copy your instructions manual for their own game, but they can make a game with identical structure and paraphrase the rules). Under US law, copyright expiration is 'life of the author + however long Disney can milk it'.
- Trademark: Covers specific phrases or logos used for marketing or other product identification. Under US law, does not expire as long as the Registered Trademark holder actively uses and defends it.
Also, what hc said. Copyright is automatic and doesn't require registration like the other two (though registration can help if legal action is ever necessary), whereas patents are insanely tricky to navigate and difficult/costly to defend.
That's quite alright. I've already been fed magnificently, and washed it all down with the tears of disabled children.
(..That'd be a lot funnier if you hadn't deleted the insipid Trolling rant from your YouTube channel. C'est la vie.)
But allow me to let the clown mask slip for just a moment, and I'll do you the courtesy that you seem so unwilling to grant the rest of us: I'll be honest with you.
What you are doing is wrong.
I don't really have an issue with you lying about your company, experience, and expertise. It's annoying, but harmless - after all, who doesn't tell a fib now and then? The Internet has a long memory, and it's not like you can just wipe away the truth by scrubbing your website every few months. It's painfully obvious to anyone who looks that your posturing is nothing but a flimsy charade, and in the end it does no real harm.
Your abuse of copyright is a bit more vexing. Creative Commons assets are NOT the same thing as Public Domain clipart, and you repeatedly fail to follow either the spirit or the letter of licensing requirements. Still, it's not my own copyrights you've trampled as of yet, and so I really don't have much say in the matter. I will notify the artists here whose work you've misappropriated, but that's as far as I can go - it's up to individual artists to protect their own interests from a legal standpoint.
No, what I find absolutely repulsive is your exploitation of inexperienced artists with your unpaid 'internships' and profit-sharing schemes. What you are doing - 'hiring' people under false pretenses, misrepresenting the success and sway of your 'company' within the industry and promising a share of nonexistant profits - is wrong. Ethically for sure, and quite likely legally (as fraud is widely frowned upon).
From your posts, it's clear that you crave nothing so much as exposure. Well, I've given you that in spades - after all, it's said that sunlight is the best disinfectant (though if you hear that in a restaurant, I'd advise eating elsewhere). Rest assured, you'll suffer no lack of attention here from now on: I'll make sure that every lie you tell is starkly lit by an effigy of your own words. I hope the mods will allow our recent conversations to remain, as they are a fantastic example of your true nature for anyone who may be dazzled by your swaggering and empty promises.
Now, could you do me a favor? Could you have a great day? Could you do that for me? Thanks.
Due to my need to oversee disciplinary actions against an intern, I was unable to attend this surely enlightening virtual seminar. Our there any transcripts or recordings available for download, that I might peruse at my leisure?
As you our no doubt aware, I am the Sole Owner, CEO, CFO, CIO, Chairman, Director, and Dictator for Life of my own company (MoikMellah Industries, Inc - "We put the Ass in Assassin! Twice, apparently!"). In between my feverish bouts of programming (I've written well over 100,000 pieces of software since August of 2009), research binges (I'd be lost without the kind users of the MSDN forums teaching me how to use arrays and other such high-leveltechniques), and the oversight of my massive corporate operations (we have had hundreds of workers in are intership program alone), it's hard to find time to slip away to attend such useful seminars and gain the critical information I need to stay on top. As a CEO yourself, I'm sure you understand my dilemma - if there is any way you could help to accommodate my busy schedule, please let me know.
@bart: I've updated the Attribution Instructions as per DreadKnight's request, so it should be all set.
@DreadKnight: Thanks again for the heads-up, and please let me know if any further updates are required to bring this inline with CC-By-SA attribution requirements.
I do see the utility of a reference sheet/video of this sort, but I agree with Guyome41 that it's not a usable game asset in and of itself (especially since the download is a video file). Not saying it should be removed, but perhaps it'd be better categorized under Documents than 2D Art.
That aside, I think future reference vids would benefit from the actor wearing lighter, single-color clothing, since the black pants and plaid shirt make it hard to clearly see the outline of individual limbs where they overlap. Might also help to be against a single-color backdrop (for example, closer to the white wall in the background, and shot from a lower angle to minimize the grass in the field of view). Overall, though, it's very interesting work!
@RedShrike: Agreed about the piecemeal feeling. The background tileset especially seems to be a mix of varying styles and qualities; the variation could just be stylistic differences between contributors, but it'd be nice to have clarification from the project lead on what the origins are of each asset.
@Sanglorian: Proceed with some caution - there are pieces in there with potential license issues. For example, in the IRC channel we found that some of the sound effects appear to be from audiosparx.com. Their license is fine for including the assets in a game or other work, but it prohibits redistribution of other sorts (making it incompatible with the allowed licenses on OGA). Likewise, there are images used as templates or patterns in some of the battle sprites which are also of questionable licensing (the 'gecko skin' image used as a pattern for the Centipede sprite is one good example). Again, I think clarification on the source of various assets from the project lead would be greatly beneficial.
Lastly, a lot of the art assets are in .TGA and .BMP format - it'd be a good idea to convert them to a more usable format like .PNG before uploading.
I agree with cemkalyoncu - CC-By is pretty explicit about not adding restrictions. However, I think he meant it as a request/courtesy rather than a binding condition, and just phrased it a bit confusingly.
Some clarification on Downdate's part would be beneficial. I'd suggest maybe adding an "It's not required, but we would appreciate if..", removing the "You may then use it under CC-By 3.0" (since that could be read to imply that you can't use the asset under CC-By until you've met that requirement), and moving the notification request from the Attribution Instructions to the general description.
@qubodup: Maybe rebrand it as "Scions of Strength and Sorcery", then? Still gets the point across with synonyms, and has a nice ring to it..
The ampersand in the filename messes with the download link - may want to rename and reattach the file, so OGA handles the link properly.
Regarding the artwork itself, exquisite as always! :)
Cool stuff, and glad to see someone found a use for the comm terminal (and thanks for the nod in the credits - much appreciated :)! Worked flawlessly for me on Ubuntu 10.04 - ran smoothly once I got pygame installed, and the config file is nicely structured and easy to use.
Might be a nice feature to be able to specify an alternate config file as a CLI arg, so that you can run separate documents at different points in a video, such as:
./auto-typist.py gameplay.json
<show gameplay Level 1>
./auto-typist.py editor.json
<show Level Editor usage>
"After 20 years of existiance, things become public."
Needs clarification. There are three major areas of IP protection:
- Patent: Covers specific processes and methods (e.g. gameplay). Under US law, patents expire 20 years after date of filing.
- Copyright: Covers mainly unique works of 'artistic expression' (e.g. text, art, audio); this includes code, documentation, artwork, etc., but not the rules of gameplay (so someone can't copy your instructions manual for their own game, but they can make a game with identical structure and paraphrase the rules). Under US law, copyright expiration is 'life of the author + however long Disney can milk it'.
- Trademark: Covers specific phrases or logos used for marketing or other product identification. Under US law, does not expire as long as the Registered Trademark holder actively uses and defends it.
Also, what hc said. Copyright is automatic and doesn't require registration like the other two (though registration can help if legal action is ever necessary), whereas patents are insanely tricky to navigate and difficult/costly to defend.
(disclaimer: IANAL, etc.)
Hola, Senor escuela_mayor,
That's quite alright. I've already been fed magnificently, and washed it all down with the tears of disabled children.
(..That'd be a lot funnier if you hadn't deleted the insipid Trolling rant from your YouTube channel. C'est la vie.)
But allow me to let the clown mask slip for just a moment, and I'll do you the courtesy that you seem so unwilling to grant the rest of us: I'll be honest with you.
What you are doing is wrong.
I don't really have an issue with you lying about your company, experience, and expertise. It's annoying, but harmless - after all, who doesn't tell a fib now and then? The Internet has a long memory, and it's not like you can just wipe away the truth by scrubbing your website every few months. It's painfully obvious to anyone who looks that your posturing is nothing but a flimsy charade, and in the end it does no real harm.
Your abuse of copyright is a bit more vexing. Creative Commons assets are NOT the same thing as Public Domain clipart, and you repeatedly fail to follow either the spirit or the letter of licensing requirements. Still, it's not my own copyrights you've trampled as of yet, and so I really don't have much say in the matter. I will notify the artists here whose work you've misappropriated, but that's as far as I can go - it's up to individual artists to protect their own interests from a legal standpoint.
No, what I find absolutely repulsive is your exploitation of inexperienced artists with your unpaid 'internships' and profit-sharing schemes. What you are doing - 'hiring' people under false pretenses, misrepresenting the success and sway of your 'company' within the industry and promising a share of nonexistant profits - is wrong. Ethically for sure, and quite likely legally (as fraud is widely frowned upon).
From your posts, it's clear that you crave nothing so much as exposure. Well, I've given you that in spades - after all, it's said that sunlight is the best disinfectant (though if you hear that in a restaurant, I'd advise eating elsewhere). Rest assured, you'll suffer no lack of attention here from now on: I'll make sure that every lie you tell is starkly lit by an effigy of your own words. I hope the mods will allow our recent conversations to remain, as they are a fantastic example of your true nature for anyone who may be dazzled by your swaggering and empty promises.
Now, could you do me a favor? Could you have a great day? Could you do that for me? Thanks.
Hello again, Mr. _school,
Due to my need to oversee disciplinary actions against an intern, I was unable to attend this surely enlightening virtual seminar. Our there any transcripts or recordings available for download, that I might peruse at my leisure?
As you our no doubt aware, I am the Sole Owner, CEO, CFO, CIO, Chairman, Director, and Dictator for Life of my own company (MoikMellah Industries, Inc - "We put the Ass in Assassin! Twice, apparently!"). In between my feverish bouts of programming (I've written well over 100,000 pieces of software since August of 2009), research binges (I'd be lost without the kind users of the MSDN forums teaching me how to use arrays and other such high-level techniques), and the oversight of my massive corporate operations (we have had hundreds of workers in are intership program alone), it's hard to find time to slip away to attend such useful seminars and gain the critical information I need to stay on top. As a CEO yourself, I'm sure you understand my dilemma - if there is any way you could help to accommodate my busy schedule, please let me know.
Thank you again for your consideration, and have a great day!
P.S. @Amondeo: I hope you found some of the answers you were looking for.
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