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Platformer Animations

Author: 
Clint Bellanger
Wednesday, April 28, 2010 - 13:00
Art Type: 
2D Art
Tags: 
Platformer
animation
run
walk
shoot
cast
stairs
Friday Challenge
Homage
sidescroller
swing
die
Action
RPG
Fantasy
Modern
Sci-Fi
Sprite
Character
License(s): 
GPL 2.0
GPL 3.0
CC-BY-SA 3.0
The authors of this content agree to license it under later versions of the licenses they selected above.
Favorites: 
16
Collections: 
  • Sidescroller/Platformer Characters
Preview: 
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Preview
Preview

Base animations for an old school sidescroller platformer.  Inspired by games like Castlevania and Ninja Gaiden.  These can be painted over with pixel art to make PCs and NPCs for games.

Each frame is 64x64 pixels.  The scale is 32 pixels = 1 meter, and the hero is about 6 feet tall (about 1.8 meters).

The animations included:

  • Stance (4 frames)
  • Run (8 frames)
  • Swing weapon (4 frames)
  • Block (2 frames)
  • Hit and Die (6 frames)
  • Cast spell (4 frames)
  • Shoot bow (4 frames)
  • Walk (8 frames)
  • Duck (2 frames)
  • Jump and Fall (6 frames)
  • Ascend stairs/slope (8 frames)
  • Descend stairs/slope (8 frames)
  • Stand (1 frame)

These animations were applied to my male model from here: http://opengameart.org/content/base-human-models-low-poly

I turned the hero 15 degrees towards the camera, so we're not seeing a direct profile shot.

Blender file attached.

(Updated) added a pixelized version of the output, great for a pixelart base.

File(s): 
platformer_sprites_base.png
platformer_animations.zip
platformer_sprites_pixelized_0.png

Comments

qubodup
2010-04-28 13:48
qubodup's picture

very cool, the dying animation kind of feels like 'melting' due to the texture :)

  • reply
Anonymous (not verified)
65.25.24.150
2011-11-20 11:53

Could you fix it so that the run animation is not broken up across two rows.  Plas the stance (4 frames) with the swing weapon (4 frames) and the run (8 frames) on its own row.

  • reply

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