Thanks Umplix! I see... one of the mixes contains several tracks from pixelsphere (cynicmusic) and 1 from Viktor Kraus. I think they both can share the CCO Public Domain license since Viktor Kraus requires atribution..
In any case I will keep them only if the authors are happy with it even if the license allow me to mix them.
Hi Commander, thanks for letting me know there was a contrast problem on that level. This is a test of how I think I can apply your idea. It looks kind of cartaoonish and it helps visualizing the edges that were otherwise hidden by the dark sides of the background.
Now I'm going to think about applying this effect by software instead of editing every foreground (and choosing which one need it), if you see the outlines of the objects on the screenshot they are done by the game so I can achieve the same effect by coding it including the shadows.
Regarding the backgrounds, I'm sorry but that level is themed on the world war and in the background there are two bombs from that war which by no means could be million light years away in an alien planet :)
That background is also cool but it does not fit the story on that level I'm afraid, and the backgrounds do not look like anything on earth so I'm afraid they would only fit with an extra script and extra levels. The game has a story and the graphics needs to fit it. Regarding the shadows and outlines, it is not a bad idea I will think about it... The neon outlines is maybe to extreme and differs completely from the current art style... I have to think about it, thanks for all the contributions sir!
Hi Commander, it looks super cool! it looks like an alien world to me... I think it could fit on extra levels... It will take me time to think where it fits but I will probably use it. Thank you!
Hi, thanks. The design of the levels are not mine and they are almost 20 years old. It is all based on the original game. What I'm actually trying to do is to enhance the graphics with new models and assets and higher resolutions and filling the original design with them. It is basically a recreation of the original designs.
If anyone reading this feels creative and thinks he/she can do better feel free to submit your art to me. I'm also opened for a second set of assets if the set is complete and with good quality.
Hi, your web http://glassocean.net/ is not working.
Your tracks has been added to my project "fish fillets remake".
Your tracks can be listened during gameplay and through the internal music player.
Thank you! I'm glad you like it. It's a a pleasure to share it!
Thanks Umplix! I see... one of the mixes contains several tracks from pixelsphere (cynicmusic) and 1 from Viktor Kraus. I think they both can share the CCO Public Domain license since Viktor Kraus requires atribution..
In any case I will keep them only if the authors are happy with it even if the license allow me to mix them.
Thanks!
Sorry, my fault, it was CC0 Public Domain. I have to check all of the tracks but many of them have that license.
Maybe it is useful to provide links of the tracks I mixed and would like to share:
The hex by Pixelsphere https://opengameart.org/content/the-hex
Crystal cave by Pixelsphere: https://opengameart.org/content/crystal-cave-song18
Calm piano 1 (vaporware) https://opengameart.org/content/calm-piano-1-vaporware
Rupture by hectabex: https://opengameart.org/content/rupture
Dream ambience by tokyogeisha: https://opengameart.org/content/dream-ambience
Underwater-Ambient-Pad by isaiah658 :https://opengameart.org/content/underwater-ambient-pad
epic melodic electronic music by ISAo: https://opengameart.org/content/epic-melodic-electronic-dance-music
it does not look bad but it is hard to say with that resolution, but this is what I added, I hope it is not overdone...
Hi Commander, thanks for letting me know there was a contrast problem on that level. This is a test of how I think I can apply your idea. It looks kind of cartaoonish and it helps visualizing the edges that were otherwise hidden by the dark sides of the background.
Now I'm going to think about applying this effect by software instead of editing every foreground (and choosing which one need it), if you see the outlines of the objects on the screenshot they are done by the game so I can achieve the same effect by coding it including the shadows.
Regarding the backgrounds, I'm sorry but that level is themed on the world war and in the background there are two bombs from that war which by no means could be million light years away in an alien planet :)
Thanks!
Hi Commander, I'm not escaping :)
That background is also cool but it does not fit the story on that level I'm afraid, and the backgrounds do not look like anything on earth so I'm afraid they would only fit with an extra script and extra levels. The game has a story and the graphics needs to fit it. Regarding the shadows and outlines, it is not a bad idea I will think about it... The neon outlines is maybe to extreme and differs completely from the current art style... I have to think about it, thanks for all the contributions sir!
cool, definitely those underwater backgrounds are not from the earth, will see what I can do with them. Thank you!
Hi Commander, it looks super cool! it looks like an alien world to me... I think it could fit on extra levels... It will take me time to think where it fits but I will probably use it. Thank you!
Hi, thanks. The design of the levels are not mine and they are almost 20 years old. It is all based on the original game. What I'm actually trying to do is to enhance the graphics with new models and assets and higher resolutions and filling the original design with them. It is basically a recreation of the original designs.
If anyone reading this feels creative and thinks he/she can do better feel free to submit your art to me. I'm also opened for a second set of assets if the set is complete and with good quality.
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