oh thanks... good idea... I did my best to follow your advise... I can always try to keep getting better, I hope there is more contrast now...
I added some free assets for the furniture, I think it starts looking like a real game now...
Just in case anyone has ideas to improve any assets or want to submit them, I created a repository only for the assets. The game and assets are now distributed separately
an underwater house. Yes I'm going to experiment with different styles... This would be kind of realistic as it uses textures. It looks good to me, just a little generic maybe, but at least is the first time that level has a full hd background which is a milestone. I will keep experimenting, maybe if I do not decide I will have several sets...
This may be a little generic, the assets are generic textures but it looks good to me, I used textures from gimp. There's a lot of room for improvement, what do you think?
I created the grids for the first 13 levels, I will be adding more as I create them. Just in case anyone wants to test any style or test creating tiles.
I can provide a gimp file which have the layers separated (grid, objects and map)
I would like to know what style of graphics do you think would pass better for the 2d assets... vectorial, stylized, pixel art / retro... I would also like to know how do you choose a palette... I guess the palette would be bigger or smaller depending on the style.
Hei thanks, that sounds less sci-fi now it pass better now. Of course it's your song! you can post it wherever you want. I'm not sure how I am going to use the assets yet, I'm collecting them by now .There are 80 levels and I will be assigning the available assets as I receive them by trying to make them fit to the story, the background etc... I'm not sure yet to which level pass your song better... I will also probably distribute the assets separately as they are going to be heavy. I will keep you inform! Thanks for the contribution!
Thank you!, yes I think I will get the simplest approach, the game is getting overcomplicated and I'm running out of keys for the many options I'm adding. I think those grids would eventually help me (and someone else too) keeping rights proportions as I'm not very good drawing. Now it looks a lot more realistic and that is good to create sketches. Thanks for the ideas to create realistic pencil strokes, now I have a new skill :)
oh thanks... good idea... I did my best to follow your advise... I can always try to keep getting better, I hope there is more contrast now...
I added some free assets for the furniture, I think it starts looking like a real game now...
Just in case anyone has ideas to improve any assets or want to submit them, I created a repository only for the assets. The game and assets are now distributed separately
The assets are here: https://codeberg.org/glitchapp/fishfillets-remake-assets
no through the chimney falls a block, they escape on the right side by moving the blocks :) a chimney under the water is kind of surreal isn't it?
To escape the maze, is like a labyrinth full of objects that blocks the path to the exit
an underwater house. Yes I'm going to experiment with different styles... This would be kind of realistic as it uses textures. It looks good to me, just a little generic maybe, but at least is the first time that level has a full hd background which is a milestone. I will keep experimenting, maybe if I do not decide I will have several sets...
This may be a little generic, the assets are generic textures but it looks good to me, I used textures from gimp. There's a lot of room for improvement, what do you think?
I created the grids for the first 13 levels, I will be adding more as I create them. Just in case anyone wants to test any style or test creating tiles.
I can provide a gimp file which have the layers separated (grid, objects and map)
I would like to know what style of graphics do you think would pass better for the 2d assets... vectorial, stylized, pixel art / retro... I would also like to know how do you choose a palette... I guess the palette would be bigger or smaller depending on the style.
Thanks in advance!
My first sketch, just a concept art based on the original but with higher resolution. Mixed techniques used:
Grid traced with bezier curves and pencil brush on gimp
Kelp made with krita and Ink-7 brush rough 25 px
The windows and the roof are just vectors (lines and circles)
I'm not a graphic artist, I'm experimenting and learning, any feedback is very welcome.
I can provide the krita file if anyone wants to work on it.
Ahh good to know, I was worried that the site could go down again. I hope it's not that bad!
Hei thanks, that sounds less sci-fi now it pass better now. Of course it's your song! you can post it wherever you want. I'm not sure how I am going to use the assets yet, I'm collecting them by now .There are 80 levels and I will be assigning the available assets as I receive them by trying to make them fit to the story, the background etc... I'm not sure yet to which level pass your song better... I will also probably distribute the assets separately as they are going to be heavy. I will keep you inform! Thanks for the contribution!
Thank you!, yes I think I will get the simplest approach, the game is getting overcomplicated and I'm running out of keys for the many options I'm adding. I think those grids would eventually help me (and someone else too) keeping rights proportions as I'm not very good drawing. Now it looks a lot more realistic and that is good to create sketches. Thanks for the ideas to create realistic pencil strokes, now I have a new skill :)
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