Thank you, those graphics are the result of experimentation with textures and colors with a process of "hit and miss" till I get to results I like. I'm glad you like them!
thank you umplix, the darkness and fades have a purpose too: to limit the extent to which shader effects can reach. It looks better in realtime with the effects.
Thank you! give me time to port the dialogs so that I can now which tracks belongs where. Very good selection of instruments for the theme of the game!
Hi Umplix, sure feel free and be creative and contribute as you wish, you are already in the credits but I will add any extra track to the credits. I forgot to say that the original songs are in the same link I provided. There's no need to make the same kind of tracks, just do what you feel it fits to the game and I would try to find the right level or menu for it! and of course the songs would be as any assets I'm selecting or creating open source so you are free to add it to your collection and publish them anywhere. Thanks again for contributing! :)
I've been counting the tracks I have and the originals and the original game have 15 tracks and I already have 12.
I don't mean to do exactly the same as the original as this is a remake, there's no need to have one track for every single level but I can and will add more than 15 as long as the tracks fits the game or any particular level.
The levels have many settings all underwater but there are sunken viking ships, ufos, tanks, war settings house rooms, ancient underwater cities and much more...
Just in case it helps anyone willing to create the tracks, you can listen to all the original tracks and levels on the link above and the new ones that I'm selecting and the new assets in the following repository: codeberg.org/glitchapp/fishfillets-remake-assets
hello umplix, no there's no fanfare in the original game like in final fantasy but we can add it.
I didn't read the whole story because I'm slowly porting the dialogs yet but the story turns more into mistery, there are ufos and weird things from outer space. The object that falls into the chimney according to the original intro is a stuck of an ufo that falls into the sea...
Thank you! The idea is to give as much options as possible and I need to explain the options because they are mostly hidden and many people may not find them.
As a proof of concept, the code to have different sets of assets is already implemented (only on level 1), but extending it to every level if there's demand and assets for it would be very easy.
By pressing the key "g" on any level the color schemes changes to 7 different modes changing the colors and patterns of every level, but on level 1 the assets will also change. I added 4 screenshots with different versions of the backgrounds changing the palettes and resolution.
The assets shown here should be just considered dummy assets to test the code (as any assets that anyone is able to improve).
One important thing I need to mention is that a new set of assets does not need to be in a retro style, that is just something I found cool to add but it does not need to be. The most important thing when adding a set of assets is that the assets are coherent in style and complete enough to be worth of having an own set.
Another thing about the 3d and 2d assets that I forgot to mention is that they are not mutually exclusive: The 3d assets do not need to disable the 2d automatically if it is not wanted so that an hybrid set of assets combining both 2d and 3d assets is very possible ( see screenshot showing it below).
My main task on this project is to create a stable software structure without bugs and full of options to which the assets can be easilly added. I will be trying to assist anyone willing to create assets, create them bymyself and select them from open graphic libraries and sites like this, but as soon as anyone provides a better one I will be very happy to substitute them.
I hope this triggers imagination and creativity! this project is open and alive and contributions are very welcome!
oh thanks... good idea... I did my best to follow your advise... I can always try to keep getting better, I hope there is more contrast now...
I added some free assets for the furniture, I think it starts looking like a real game now...
Just in case anyone has ideas to improve any assets or want to submit them, I created a repository only for the assets. The game and assets are now distributed separately
Thank you, those graphics are the result of experimentation with textures and colors with a process of "hit and miss" till I get to results I like. I'm glad you like them!
thank you umplix, the darkness and fades have a purpose too: to limit the extent to which shader effects can reach. It looks better in realtime with the effects.
Thank you! give me time to port the dialogs so that I can now which tracks belongs where. Very good selection of instruments for the theme of the game!
Hi Umplix, sure feel free and be creative and contribute as you wish, you are already in the credits but I will add any extra track to the credits. I forgot to say that the original songs are in the same link I provided. There's no need to make the same kind of tracks, just do what you feel it fits to the game and I would try to find the right level or menu for it! and of course the songs would be as any assets I'm selecting or creating open source so you are free to add it to your collection and publish them anywhere. Thanks again for contributing! :)
I've been counting the tracks I have and the originals and the original game have 15 tracks and I already have 12.
I don't mean to do exactly the same as the original as this is a remake, there's no need to have one track for every single level but I can and will add more than 15 as long as the tracks fits the game or any particular level.
The levels have many settings all underwater but there are sunken viking ships, ufos, tanks, war settings house rooms, ancient underwater cities and much more...
Just in case it helps anyone willing to create the tracks, you can listen to all the original tracks and levels on the link above and the new ones that I'm selecting and the new assets in the following repository: codeberg.org/glitchapp/fishfillets-remake-assets
hello umplix, no there's no fanfare in the original game like in final fantasy but we can add it.
I didn't read the whole story because I'm slowly porting the dialogs yet but the story turns more into mistery, there are ufos and weird things from outer space. The object that falls into the chimney according to the original intro is a stuck of an ufo that falls into the sea...
If anyone is interested in reading the whole dialogs they can be found here: https://sourceforge.net/projects/fillets/files/Fish%20Fillets%20-%20Next%20Generation/1.0.1/
The first file which contains all the original assets contain the dialogs. I can not provide them myself yet because they are not completely ported.
Thank you! The idea is to give as much options as possible and I need to explain the options because they are mostly hidden and many people may not find them.
As a proof of concept, the code to have different sets of assets is already implemented (only on level 1), but extending it to every level if there's demand and assets for it would be very easy.
By pressing the key "g" on any level the color schemes changes to 7 different modes changing the colors and patterns of every level, but on level 1 the assets will also change. I added 4 screenshots with different versions of the backgrounds changing the palettes and resolution.
The assets shown here should be just considered dummy assets to test the code (as any assets that anyone is able to improve).
One important thing I need to mention is that a new set of assets does not need to be in a retro style, that is just something I found cool to add but it does not need to be. The most important thing when adding a set of assets is that the assets are coherent in style and complete enough to be worth of having an own set.
Another thing about the 3d and 2d assets that I forgot to mention is that they are not mutually exclusive: The 3d assets do not need to disable the 2d automatically if it is not wanted so that an hybrid set of assets combining both 2d and 3d assets is very possible ( see screenshot showing it below).
My main task on this project is to create a stable software structure without bugs and full of options to which the assets can be easilly added. I will be trying to assist anyone willing to create assets, create them bymyself and select them from open graphic libraries and sites like this, but as soon as anyone provides a better one I will be very happy to substitute them.
I hope this triggers imagination and creativity! this project is open and alive and contributions are very welcome!
oh thanks... good idea... I did my best to follow your advise... I can always try to keep getting better, I hope there is more contrast now...
I added some free assets for the furniture, I think it starts looking like a real game now...
Just in case anyone has ideas to improve any assets or want to submit them, I created a repository only for the assets. The game and assets are now distributed separately
The assets are here: https://codeberg.org/glitchapp/fishfillets-remake-assets
no through the chimney falls a block, they escape on the right side by moving the blocks :) a chimney under the water is kind of surreal isn't it?
To escape the maze, is like a labyrinth full of objects that blocks the path to the exit
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