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Wonderful set, thank you for
Friday, July 6, 2012 - 12:12

Wonderful set, thank you for submitting it!

When people mention LPC tilesets, they're referring to tilesets that would be okay to use in the Liberated Pixel Cup, which is a game programming contest that's in progress right now. (There was an art contest too, but it ended at the end of last month.)

I don't know if I'd really
Friday, July 6, 2012 - 12:09

I don't know if I'd really call javascript rare these days. :)

I don't see that single word
Friday, July 6, 2012 - 10:58

I don't see that single word change clearing up the confusion, honestly.  As a user, you use content under the license of your choice, but as an author, you release content under all of the licenses of your choice.  Since the checkbox is about the licenses the content is released under, using 'any' there doesn't really make sense.  I'll see about putting some small descriptive text under the licenses to make it clear that users can choose which one they prefer.

More/most/all of the site
Tuesday, July 3, 2012 - 13:36

More/most/all of the site code is copyrighted to quodop I believe (don't really know much about it) while art contributions are via the various artists under more or less progressive copyleft licenses.

Qubodup has access to the code and some of it is his, but the majority of the original site code is mine. :)

The site founder is me.

The admins (in no particular order) are Lunpa, Botanic, cwebber, kurt, p0ss, verbalshadow, Clint Bellanger, ceninan, and qubodup.

The editors are ctdabomb and CruzR.

I don't keep long-term activity logs, so I can't comment on who does more or less, except to say that I appreciate everyone's efforts to keep OGA up and running.  Thanks also to the Drupal project and the countless people who wrote the various Drupal modules that OGA runs.  :)

Well I think for the first
Monday, July 2, 2012 - 13:03

Well I think for the first problem a 'misc' category would be ideal.

 

For the second problem, a verbal description of what the pre-made sub category was intended for combined with an onscreen display of say three pictures would go a really long way to helping people understand what material to put in which sub category

If there's one thing I've learned with web development over the years, it's that people are as lazy as you allow them to be.  If we have a "misc" category, people will just shove things in there without taking any time to label it.  We don't want to encourage that.  Secondly, even if we have textual descriptions of subcategories, very few submitters will actually take the time to read them.

 

Regarding your three step system in your following post, that's almost exactly how our tags used to work (it was two categories instead of three).  It doesn't solve the problem above, and it makes the art submission form longer and more complicated, which I'm not willing to do.

To help you understand my hesitation with adding anything to the art form, consider the following.  Two extremely common (general) complaints about the art on OGA are:

 

  • The art form is too long and confusing
  • We're not collecting enough metadata

 

Please understand that while it would be wonderful if we could collect lots of metadata about art submissions, that takes more time and makes the art form more intimidating, and there are a lot of people who already find it intimidating.  Adding extra fields to the art submission form just makes this problem worse.

 

I will, as I said, consider adding something that shows common tags.

 

Thanks for clarifying.  For
Monday, July 2, 2012 - 11:56

Thanks for clarifying.  For the record (for people reading this), the license in the file is not current, and the one marked here on OGA is correct.

 

If you want to make something
Monday, July 2, 2012 - 11:47

If you want to make something look metallic, one thing you can do is make the highlights tighter and add more of them. You'll also want to vary the highlight colors a bit.

Feel free to use my edit if you want. :)

Bart

 

 

@surt
Monday, July 2, 2012 - 11:31

@surt

Yes, that bugs me too.  I don't have a quick fix for it, but I'll try to code something when I get the chance.

As an official representative
Monday, July 2, 2012 - 11:27

As an official representative of LPC, I will state that there is absolutely no genre preference for the actual games.  If you want to make a shooter or a sci-fi action game or an RTS or whatever else, go for it.  Just use the art. :)

The reason we settled on one art style is because we wanted to create an extensive, stylistically-consistent set of graphics, which is something the FOSS world mostly lacks.  Given the art entries we got, I think it's safe to say that we made the right decision.  We realize that the tiles are generally suited towards 2D RPGs, but the intent is definitely not to push a certain type of game.

Bart

Yeah, I know.
Monday, July 2, 2012 - 11:24

Yeah, I know.

This is a known bug, and it's harmless, so what I'll say right now is don't worry about it.  I'll try to fix it when I have time, but it's low priority right now due to LPC and work. :)

I appreciate you taking the time to report the bug, though.

Bart

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