I'll change the form so that the upload is no longer a required field. If you submit a repository link instead of an archive, please give the revision ID of your official submission.
One thing you might want to try is just selecting the file and submitting the form without hitting upload. There won't be a progress bar that way, but if you're getting an AJAX error, that might fix it.
If all else fails, create an entry with a dummy file (something small, like an image), upload the file somewhere else, and I'll add the file to the entry for you.
Sorry about the issues with the form. I've removed the "or later" from the GPL v3 part, and also changed the other part to say any FSF approved free-as-in-freedom license.
Note on GPL v2 assets: My personal read of what the FSF has said in the past is that including assets with a game is bundling, which is okay for mixing licenses that aren't strictly compatible. That said, Chris thinks it's debatable whether a game constitutes a work, which would trigger the GPL. If you're including GPLv2 assets along with a game, I would recommend that you get permission from the author of those assets just to make sure you're in the clear.
The official answer is that we're going to allow a 24 hour grace period until 11:59 PM Pacific Daylight Time on August 1st. This grace period is mainly to avoid timezone-related confusion, with the end time, so there will be absolutely no leniency with late entries after the grace period is up (That is, if you enter at 12:00 AM on the 2nd, then your submission will not qualify).
I've spoken with Jetrel and he says his contributions are CC0, so his part of the licensing is taken care of.
Are all the licenses you selected compatible with the MIT license?
Working on it. I'll update when it's fixed.
Is the "correct" version in your code repository with a date that's before the end of the contest?
Don't worry about multiple submissions. We'll count the most recent one and disregard the rest. :)
I'll change the form so that the upload is no longer a required field. If you submit a repository link instead of an archive, please give the revision ID of your official submission.
A couple of questions:
One thing you might want to try is just selecting the file and submitting the form without hitting upload. There won't be a progress bar that way, but if you're getting an AJAX error, that might fix it.
If all else fails, create an entry with a dummy file (something small, like an image), upload the file somewhere else, and I'll add the file to the entry for you.
Sorry for the trouble.
Bart
We got your entry. I'll look into the error, but it appears to be harmless.
Sorry about the issues with the form. I've removed the "or later" from the GPL v3 part, and also changed the other part to say any FSF approved free-as-in-freedom license.
Note on GPL v2 assets: My personal read of what the FSF has said in the past is that including assets with a game is bundling, which is okay for mixing licenses that aren't strictly compatible. That said, Chris thinks it's debatable whether a game constitutes a work, which would trigger the GPL. If you're including GPLv2 assets along with a game, I would recommend that you get permission from the author of those assets just to make sure you're in the clear.
Bart
The official answer is that we're going to allow a 24 hour grace period until 11:59 PM Pacific Daylight Time on August 1st. This grace period is mainly to avoid timezone-related confusion, with the end time, so there will be absolutely no leniency with late entries after the grace period is up (That is, if you enter at 12:00 AM on the 2nd, then your submission will not qualify).
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