I'm sorry I'm taking so long. Most of the judges backed out, and it's just me and Paroneayea. He is done, and now everyone is waiting on me. I agree with you completely that it should have been done months ago, and I'm sorry that it hasn't.
In case you think Surt is being sarcastic, he's really not. You could probably find someone to do this for a bit under $5000, but it's not likely you'll find anyone who would take this order for under $2500.
Even then, you're not specifying what sort of models you're after, or the detail level. Are you looking for un-textured, inorganic, low-poly static meshes (like chairs and tables and such)? If so, you might find someone willing to sit down for an hour or two and whip up a few quick models for $50. If you're looking for rigged character meshes, even if they're low poly, I don't think you're going to have a lot of luck finding anyone who will do it for $50. Even ten times that would probably be stretching it.
You should also seriously consider telling people about your project.
Just a note on per-pixel alpha in SDL. I feel like there's some option where you can choose whether to render in hardware or in software, and (counterintuitively) software is way faster for per-pixel alpha.
I don't necessarily object to this. Adding a new category is pretty simple. Finding all of the things that shouild be in it and recategorizing them will be very time consuming, though. I'll try to get to it when time allows.
I thought I'd replied to this already, but I guess I didn't. :)
While I support the idea of the .ora filetype, there are a couple things preventing me from allowing it directly:
Ease of use (this is the big one). I need to be confident that a typical person will be able to make use of a file that they download from OGA. At this point, .ora isn't a particularly well known format (it's the first I've heard of it, for instance). If someone sees a piece of art that they like and downloads an .ora file, most likely they're going to have trouble opening it, which will leave them with a bad impression of the site. I'm okay with people incuding .ora files in ZIP archives, but I want to discourage people from submitting only .ora files without uploading some files that are a bit easier to recognize along with it. Unfortunately, the fact that it's an open format doesn't automatically make it easy to use.
Previews. Ugh, I hate working with previews. Previews are really touchy. There are too many different kinds of images and archives and sound files that all have to be processed in different ways. Any time I make any sort of change to them, they break. Supporting an esoteric filetype for previews is next to impossible without doing a lot of code, and I don't have time to go there at the moment. Once I add .ora to the list of allowable file types, people will want previews of it to work as well.
Note that these things aren't necessarily permanent. If the .ora file format gets to the point where it's more well known and widely supported, I'll add it in. For now, though, I'm going to hold off on this one..
@madmarcel
I'm sorry I'm taking so long. Most of the judges backed out, and it's just me and Paroneayea. He is done, and now everyone is waiting on me. I agree with you completely that it should have been done months ago, and I'm sorry that it hasn't.
In case you think Surt is being sarcastic, he's really not. You could probably find someone to do this for a bit under $5000, but it's not likely you'll find anyone who would take this order for under $2500.
Even then, you're not specifying what sort of models you're after, or the detail level. Are you looking for un-textured, inorganic, low-poly static meshes (like chairs and tables and such)? If so, you might find someone willing to sit down for an hour or two and whip up a few quick models for $50. If you're looking for rigged character meshes, even if they're low poly, I don't think you're going to have a lot of luck finding anyone who will do it for $50. Even ten times that would probably be stretching it.
You should also seriously consider telling people about your project.
Just a note on per-pixel alpha in SDL. I feel like there's some option where you can choose whether to render in hardware or in software, and (counterintuitively) software is way faster for per-pixel alpha.
This would be nice. I'll try to do it when time allows.
I think this is the same issue:
http://opengameart.org/forumtopic/a-request-about-collections
At any rate, this needs to be done, and I'll get to it when time allows.
I'll get to this when I can. Thanks for posting this. :)
This issue needs to be fixed. I'll try and get to it when I can, which may not be for a month or two.
I don't necessarily object to this. Adding a new category is pretty simple. Finding all of the things that shouild be in it and recategorizing them will be very time consuming, though. I'll try to get to it when time allows.
I thought I'd replied to this already, but I guess I didn't. :)
While I support the idea of the .ora filetype, there are a couple things preventing me from allowing it directly:
Note that these things aren't necessarily permanent. If the .ora file format gets to the point where it's more well known and widely supported, I'll add it in. For now, though, I'm going to hold off on this one..
This needs to be done. I'll try to get to it ASAP.
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