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Re: Favorite 3d map editing software?
Monday, November 15, 2010 - 08:09

In the past, I've found the cube2 map editing interface to be a bit weird to use...  have they changed it much in terms of usability?

Re: Favorite 3d map editing software?
Monday, November 15, 2010 - 07:51

I tried using Blender 2.5 for game creation a little while back and was stymied by the lack of any sort of mouse look function (beyond the poorly documented python scripting interface).  It's sad, because I'm used to the Blender interface -- although, as you said, the faces thing was annoying.  I should probably give Radiant a serious try.

Re: HTML5 Canvas Old School RPG
Monday, November 15, 2010 - 06:28

Very nice so far.  Keep up the good work!

Bart

 

Re: Weekly Challenge: Fifteen Minutes (due Nov 15, 2010)
Friday, November 12, 2010 - 13:35

This is not an official entry.  I tried to do it in 15 minutes, but it ended up taking 45. :)

Requires the QML Viewer to run.  You can find it in the Qt SDK for your platform.

http://opengameart.org/sites/default/files/archive/gemgame.zip

Re: StarControl 2 Tribute
Friday, November 12, 2010 - 07:16

Definitely reminiscent of SC2.  Nice work!

 

Re: Be funny, raise money (help us come up with funny things ...
Tuesday, November 9, 2010 - 13:19

Sure, the OpenGameArt.org text with the site mascot.  I'll be changing in OGA 2.0.  Mockup here:

http://oga2.opengameart.org/mockup2

 

Re: Be funny, raise money (help us come up with funny things ...
Monday, November 8, 2010 - 13:46

Maybe a picture of a badly-drawn stick figure with a sword and a shield, and a caption:

"Only you can prevent programmer art."

Re: 3 ways to help add high-quality art to OGA
Friday, November 5, 2010 - 18:54

Blender can load 3ds files fine, as far as I know.

Re: 3 ways to help add high-quality art to OGA
Friday, November 5, 2010 - 16:20

@Pompei:  I'm not sure what the rationale for that would have been, or who said it.  At the moment, I think it would be a really good idea.

Please also bear in mind that there are a lot of different people around here with varying opinions, none of whom completely speak for the whole community (that goes for me, too).  So it's not likely that the same person who said it would be a bad idea is now saying it's a good one. :)

Regardless, I think it might be a good idea to bring in 0AD's content, with their permission.

 

 

Re: On OpenGameArt & what I see as problems
Friday, November 5, 2010 - 16:17

Also, what I think is seriously lacking, is an "advanced search", I cannot even say what kind of art I want to search! (Or am I being blind?)

No, you're not being blind.  That's a serious oversight on my part that needs to be rectified.

Bart

 

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