Thanks. We try. :)
Nice work! I've seen your project's art submissions, and I was hoping we'd hear from you. :)
I'm curious, what is the second screenshot?
Touche. I've corrected this. :)
http://blendernation.com is good for keeping up with Blender news, a lot of which is applicable to gaming. I also recommend:
I'll see what I can come up with. :)
Bart
Interesting fact: This is the #1 google result for "zombie sprites". :)
Great work!
Quick question for you. What's your technique for generating normal and height maps?
What is it that you don't like about Augmentality? If I know that, I might be better equipped to think of something. :)
As for Augdrub or Augpuls, I'm not sure what "drub" and "puls" would be referring to, so I don't have much of an opinion there. :)
I'll give it another listen when I get home from work and see if I can come up with anything.
Julius: Yes! That's a *mobile* command center, which is even cooler. :)
Thanks. We try. :)
Nice work! I've seen your project's art submissions, and I was hoping we'd hear from you. :)
I'm curious, what is the second screenshot?
Touche. I've corrected this. :)
http://blendernation.com is good for keeping up with Blender news, a lot of which is applicable to gaming. I also recommend:
I'll see what I can come up with. :)
Bart
Interesting fact: This is the #1 google result for "zombie sprites". :)
Great work!
Quick question for you. What's your technique for generating normal and height maps?
Bart
What is it that you don't like about Augmentality? If I know that, I might be better equipped to think of something. :)
As for Augdrub or Augpuls, I'm not sure what "drub" and "puls" would be referring to, so I don't have much of an opinion there. :)
Bart
I'll give it another listen when I get home from work and see if I can come up with anything.
Julius: Yes! That's a *mobile* command center, which is even cooler. :)
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