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Re: Mech
Friday, January 14, 2011 - 08:02

Excellent work!  Love it!

Re: 2d small platformer character
Thursday, January 13, 2011 - 08:30

Greets!

Just a heads up, to clear up some ambiguity:

Are you only requiring credit for non-commercial use, or are you requiring that this sprite be used non-commercially?

In the former case, it's fine.  If you're saying the sprite can only be used for noncommercial purposes, that's incompatible with the licenses that we offer and we can't archive it here.

All that being said, I love the sprite.  Nice work! :)

Bart

 

Re: Weekly Challenge: Pirate Party (due Jan 10)
Monday, January 10, 2011 - 11:08

I don't expect to win with this, but it needed to be done:

http://opengameart.org/content/arr

 

Re: Barbarian commission is up!
Thursday, January 6, 2011 - 12:06

Only by posting the picture at its original large size could I truly express the awesomeness of this barbarian.

That's my story and I'm sticking to it. :)

 

Re: Browsing and Searching Improvements
Wednesday, January 5, 2011 - 14:53

Sorry about that.  Fixed.

 

Re: Browsing and Searching Improvements
Wednesday, January 5, 2011 - 10:13

Thanks for the heads up.  That appears to have fixed the issue. :)

Bart

 

Re: Cool article about Octrees
Tuesday, January 4, 2011 - 14:17

Nerd?  Me?

Uh-oh, they've found me out!

Re: Is Game Design an Art?
Tuesday, January 4, 2011 - 14:13

Hey folks.

When we update to OGA 2.0, we'll also accept game documents and ideas along with other game-appropriate documentation.

 

Re: Browsing and Searching Improvements
Tuesday, January 4, 2011 - 11:32

Fixed.  Thanks for the heads up. :)

Re: Standard metadata for tilesets and animations?
Tuesday, January 4, 2011 - 07:14

I feel like I was having a discussion with some other folks at one point and discovered that there's already a standard metadata format for art.  If this format already has the fields we're talking about (or can be extended to contain them), then it might be best to look into it.  I just need to remember who it was that was talking about it. :)

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