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OGA Pixel Art Tutorial Part 3: The Basics

By bart on 25 April 2014 - 1:07pm
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In this video, I go over some basic tips for improving your art, and also for making the best art possible with your current skill level.  I do two pixel art demonstrations with the same subject (a vase I rendered in Blender), one of a simple shape with an outline, and two using solid blocks of color to demonstrate how to give an object a sense of volume with light and shadow.

The forum thread for this tutorial is here:

http://opengameart.org/forumtopic/oga-pixel-art-tutorial-part-3-the-basics


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Kenney's CC0 donation assets available for free today (April 18th) only

By bart on 18 April 2014 - 9:05am
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Just a heads up, since a lot of people might be interested in this:

Today only, Kenney's complete CC0 asset pack (normally available only to donors) can be downloaded from his site for free:

http://kenney.itch.io/kenney-donation

 

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OGA Pixel Art Tutorial parts 1 & 2: Choosing a pixel editor, and configuring your Krita workspace for Krita art.

By bart on 10 April 2014 - 2:57pm
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Spoiler:  My favorite program from Part 1 is Krita, although I cover a number of editors, and you don't need to be using Krita to follow along with later videos.   You can safely skip the second video if you're not interested in Krita, although I'd recommend checking it out.  :)

Tutorial forum threads:

  • Part 1
  • Part 2


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Promising python-based free/open source pixel art editor needs contributor/maintainer

By bart on 9 April 2014 - 10:50am
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There's a free/open source pixel editor (aptly named "pixeditor") written in Python that could use a new maintainer.  You can see an old forum thread about it here.

It's stable and usable as it is, and has (in my opinion) about the most intuitive animation support that I've seen in any pixel editing program, but it's still in need of some more features.

Here's a relatively recent screenshot.  Notice the animation timeline.

If you're interested in contributing, the original author has offered to help someone get started.  You can find the git repository here.

Bart

 

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Feature Tour: Collections

By bart on 6 April 2014 - 5:16am
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A short video explaining how to use the collections feature and automatically generate credits files here on OGA.


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UPCOMING OGA EVENTS 2020

Submitted by Chasersgaming on 16 January 2020 - 6:02am
Forums: 
OGA Community Projects

Here is a summary of upcoming OGA events that are taking place this year and when, So get these in your calendar! :)

Be sure to check back for updates and keep an eye on their forum threads posted for announcements nearer the time. 

Game Jams:

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OGA Summer Game Jam 2019

Submitted by Chasersgaming on 1 July 2019 - 9:59am

Welcome to the Unofficial OGA 'Summer' Game Jam #3!

  • Jam starts: Already! (July 1st)
  • Submit your game by: July 27th
  • After that, submitted entries will be rated by: August 11th

 

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The OGA Spring Game Jam 2019 - Announcement

Submitted by Spring Spring on 28 March 2019 - 12:20pm

Spring is in the air and it's time to create something new, something fun, something exciting, something for the OpenGameArt.org Spring 2019 Game Jam!

 

This year's theme is 'I enjoy my life' and enjoy your life you will if you participate in this thrilling game jam!

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Spring 2019 Art Challenge - A New Look (due March 24, 2019)

Submitted by withthelove on 1 March 2019 - 9:52am

This Spring's Art Challenge theme is:

A New Look

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OGA Game Jam (1st July)

Submitted by Chasersgaming on 20 June 2017 - 1:44am
Forums: 
Show off your project!

I have put a Jam together which starts on the 1st July for those that are interested. :) 

heres the link:

https://itch.io/jam/opengame-art-game-jam

Any questions or anything else please comment on this thread below as I would like to keep this thread for the games created and announce winner/s

https://opengameart.org/forumtopic/opengameart-gamejam

 

thanks! all the best everyone and good luck!. :)

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