1) In Tutorial 1, if you don't equip the club and go to the bridge, the orc appears. If you slay him and equip the club afterwards, you can't finish the level anymore. (I'd suggest either not spawning the orc as long as the club isn't equipped or checking regurlarly whether the orc already was killed.)
2) In Tutorial 2, if you drag the club into the quickbar after getting the message 'The Quickbar', and then hit the shortkey of the quickbar button, the club is unequipped and the messages 'Equipping an item' and 'Scrolling the view and movement' are shown. EDIT: This also happens in Tutorial 1, and the messages are also shown if unequipped via the club's right-click menu, not just if unequipped via the shortkey.
3) In Tutorial 2, if you re-equip the club after unequipping it, the messages 'Combat statistics' and 'Scrolling the view and movement' are shown. EDIT: This also happens in Tutorial 1.
EDIT # 2: 4) In the editor mode, if i click 'Area->Create New Area', the game crashes with this exception.
Hidden Enemies: I know that's not really unique, but it will help gameplay a lot. Maybe a certain kind of Antlion or Skeleton which is initially digged into the ground and will only show up as soon as the player is within a certain range. Maybe aswell something as those attacking treasure chests seen in Torchlight.
Economy: In most, if not all, ARPG's economy does not play a decisive role. In a typical ARPG, the only form of economy is buying and selling items from and to the shopkeeper/dealer. This will typically not influence the prize of these goods, neither will the dealer/shopkeeper ever run out of stock. However I think it could be quite interesting to have an ARPG where economy is an integral part of the game. Maybe the economy could even influence the course of the game. I think it would atleast be worth a try.
Nice. I'd love to see this being continued.
An own 'tutorials' subforum? Or maybe even an own 'tutorials' menu item?
Thanks ;-)
I think you did not pack the textures properly into the .blend ... at least when I render it, I get this result.
@Scribe:
Generally, the GPL does not require attribution, but you project has to be GPL'ed aswell, I suppose.
I've found a couple of bugs:
1) In Tutorial 1, if you don't equip the club and go to the bridge, the orc appears. If you slay him and equip the club afterwards, you can't finish the level anymore. (I'd suggest either not spawning the orc as long as the club isn't equipped or checking regurlarly whether the orc already was killed.)
2) In Tutorial 2, if you drag the club into the quickbar after getting the message 'The Quickbar', and then hit the shortkey of the quickbar button, the club is unequipped and the messages 'Equipping an item' and 'Scrolling the view and movement' are shown. EDIT: This also happens in Tutorial 1, and the messages are also shown if unequipped via the club's right-click menu, not just if unequipped via the shortkey.
3) In Tutorial 2, if you re-equip the club after unequipping it, the messages 'Combat statistics' and 'Scrolling the view and movement' are shown. EDIT: This also happens in Tutorial 1.
EDIT # 2: 4) In the editor mode, if i click 'Area->Create New Area', the game crashes with this exception.
Nice! This would look great in glest aswell, i suppose.
Btw, you could pack the texture inside the blend file.
Nice, you could try to participate in this contest on blendswap.
Thanks guys, glad you like it^^.
Hidden Enemies: I know that's not really unique, but it will help gameplay a lot. Maybe a certain kind of Antlion or Skeleton which is initially digged into the ground and will only show up as soon as the player is within a certain range. Maybe aswell something as those attacking treasure chests seen in Torchlight.
Economy: In most, if not all, ARPG's economy does not play a decisive role. In a typical ARPG, the only form of economy is buying and selling items from and to the shopkeeper/dealer. This will typically not influence the prize of these goods, neither will the dealer/shopkeeper ever run out of stock. However I think it could be quite interesting to have an ARPG where economy is an integral part of the game. Maybe the economy could even influence the course of the game. I think it would atleast be worth a try.
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