You might also want to take a look at these sprites. They are a bit smaller than the Ultimate Smash Friends sprites and have less animations, but they might suit your needs. They are licensed under CC-BY-SA, which means all you have to do is to credit the authors appropiately and, if you modify them, release the modified versions under CC-BY-SA aswell.
You might want to take a look at yughues' tiling textures. Afaik they are all CC0/Public Domain, so it shouldn't be a problem to include them into a commercial propietary software package.
How exactly did you build? With cmake or directly with g++?
Wow, this feels like Pokèmon. Great, I love it!
EDIT:
This just made me search my Gameboy Color to play some Pokèmon ;-)
Is this ORCA algorithm patented, or would it be possible to reimplement it in an open source project?
You forgot to pack the textures.
You might also want to take a look at these sprites. They are a bit smaller than the Ultimate Smash Friends sprites and have less animations, but they might suit your needs. They are licensed under CC-BY-SA, which means all you have to do is to credit the authors appropiately and, if you modify them, release the modified versions under CC-BY-SA aswell.
You might want to take a look at yughues' tiling textures. Afaik they are all CC0/Public Domain, so it shouldn't be a problem to include them into a commercial propietary software package.
Oh, and you need to separate the tags with commas. The render looks great, though.
They look nice, but would you please add a preview?
There's only one word to describe this: Epic.
Nice!
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