for people willing to learn .c
here is a very small c-tut
followed by a very small p1-img-lib, which also comes with a small-tutorial.
Translation for people who are not able to read the original message:
----
Assets and advices for a race-car game, inspired from 2D Abidjan
- Title of the topic:
Assets and advices for a car racing game for 2D Abidjan
---
- Message:
Hi everyone!
This person says: I'm working on a car-racing game for 2D with the roads of Abidjan, it would be called: "Fast & Furious Abidjan”
Concept of the Game:
Car racing-game with the roads of Yopougon, Cocody, Adjamé, etc.
Obstacles: taxis, gbakas, wholes, police, ...
Bonus: garba (boost), alloco (+1 life), gazoline (+distance)
Goal of the game: make the longest possible distance and get new cars.
The person says: I'm looking for free assets or public-domain for:
Cars (Cars for the players, taxis, gbaka, police cars)
RoadTile / road for the background of the race
Bonus (simple icons for garba, alloco, gazoline)
Backgrounds (trees, street-lamps, simplified buildings)
If you have some assets top-down, free-packs, or advices for Construct-3 to build obstacles around the player, it would be great!
Thanks in advance for your help!
HenocYao - Creator of Fast & Furious Abidjan
When osm arrived, I had a similar idea, to make a car game with the real cities of the world.
If you really want to make this game, you will find all the needed graphics on this website.
if you have appreciat'd the first cmd-tutorial, you can try to go further w/ this one:
cmd-tutorial-2
I would like to vote for another game-of-the-month:
hexasum
the small script to generate these small beetle-sprite is: here
vim-2
a second vim-tut, w/ more cmd's
i want to appology if it's not explain'd very well.
cmd-tutorial
Of course this is not a real english, because it's only read-write.
oops, I posted in the wrong forum again, maybe it should be in "general-discussions".
for people willing to learn .c
here is a very small c-tut
followed by a very small p1-img-lib, which also comes with a small-tutorial.
Translation for people who are not able to read the original message:
----
Assets and advices for a race-car game, inspired from 2D Abidjan
- Title of the topic:
Assets and advices for a car racing game for 2D Abidjan
---
- Message:
Hi everyone!
This person says: I'm working on a car-racing game for 2D with the roads of Abidjan, it would be called: "Fast & Furious Abidjan”
Concept of the Game:
Car racing-game with the roads of Yopougon, Cocody, Adjamé, etc.
Obstacles: taxis, gbakas, wholes, police, ...
Bonus: garba (boost), alloco (+1 life), gazoline (+distance)
Goal of the game: make the longest possible distance and get new cars.
The person says: I'm looking for free assets or public-domain for:
Cars (Cars for the players, taxis, gbaka, police cars)
RoadTile / road for the background of the race
Bonus (simple icons for garba, alloco, gazoline)
Backgrounds (trees, street-lamps, simplified buildings)
If you have some assets top-down, free-packs, or advices for Construct-3 to build obstacles around the player, it would be great!
Thanks in advance for your help!
HenocYao - Creator of Fast & Furious Abidjan
When osm arrived, I had a similar idea, to make a car game with the real cities of the world.
If you really want to make this game, you will find all the needed graphics on this website.
if you have appreciat'd the first cmd-tutorial, you can try to go further w/ this one:
cmd-tutorial-2
I would like to vote for another game-of-the-month:
hexasum
the small script to generate these small beetle-sprite is: here
vim-2
a second vim-tut, w/ more cmd's
i want to appology if it's not explain'd very well.
cmd-tutorial
Of course this is not a real english, because it's only read-write.
oops, I posted in the wrong forum again, maybe it should be in "general-discussions".
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