See the examples: Freddocino similar than Frappucino, and 3N similar than 3M.
It's very obvious that City Sim, is similar than Sim City
On the page below, they explain that Apple Inc, and Apple Corps, are not infringe because one is in the computer area, and the other one in the music area (so it seems that it's similar than in France)
Hi, I made another version of the demo just above, but using the kenney's 1bit-pack graphics:
http://decapode314.free.fr/games/mini1bitpack1.1/mini1bit.html
If someone has an idea of game to do from this point, please share.
In the French law it would not be an infringement if it is 2 companies doing 2 things completely different, or 2 products completely different.
But here Sim City and City Sim are 2 similar games: a city building game.
The owner of the trademark of Sim City will not attack, because the game here is not sold, and will probably not become famous.
See examples here:
https://corsearch.com/content-library/blog/nine-nasty-trademark-infringe...
See the examples: Freddocino similar than Frappucino, and 3N similar than 3M.
It's very obvious that City Sim, is similar than Sim City
On the page below, they explain that Apple Inc, and Apple Corps, are not infringe because one is in the computer area, and the other one in the music area (so it seems that it's similar than in France)
https://www.upcounsel.com/examples-of-trademark-infringement-cases
Hello Tadster, your game is nice, it would be nice if you release it under MIT license like the lib that you made and use for the game.
Also I think that you should name your game just "Idle City", because "Sim City" is a trademark.
Thank you for this game, and thank you for posting here.
I saw this article about procedural generation of 2d maps using perlin noise:
https://gamedevacademy.org/procedural-2d-maps-unity-tutorial/
then I found this javascript implementation of the perlin noise:
https://github.com/josephg/noisejs
So I made this random map generator with this graphics kit:
http://decapode314.free.fr/games/miniworld1/miniworld.html
reload the page to have a different map.
Your game is nice, thank you!
Hi, I started to make a mini-platformer game with this graphics kit:
http://decapode314.free.fr/games/platform_k2/platform.html
There are 3 charaters with 3 colors, each has to catch the items of the same color.
Switch character with key 'x'.
(there are currently only 4 levels, you can help me create more if you want, just use tiled)
I made 2 new versions:
http://decapode314.free.fr/games/shmup_jm6.9/shmup_jm.html
http://decapode314.free.fr/games/shmup_jm6.10/shmup_jm.html
All past versions are still available if you add a number at the end of the last directory in the address, like for example:
http://decapode314.free.fr/games/shmup_jm5/
The number 5 is I think the version I submited to the game jam at Itch.
So since my first post in the comments here, here are the dev-logs:
- I added minimalist background elements (industrial inspired from this submition: https://opengameart.org/content/minimal-industrial-tiles)
- I added 3 bullet patterns for the enemies.
- I created a git repo for these skins: https://github.com/fccm/ocaml-re-shmups
Had the idea to also use kanjis for background elements but I'm not really happy with it yet.
CJJammies, the credits link to here at OGA, where you can put the links you want.
Hi again, I submited it to a game jam, and here is the result:
https://itch.io/jam/scorejam20/rate/1637549
So the aesthetics should be attributed to CJJammies: got #68 for the aesthetics on 128 entries. Not bad I think.
I'm at an early beginning of doing something with it:
http://decapode314.free.fr/re/tut2/platform7/platform.html
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