I've added proper lowercase letters to the font. If you want to use it you're welcome to download the latest version that includes nicely blocky lowercase letters.
It may be a couple days before I can integrate the lowercase characters. I'm definitely going to include these! I started thinking that I should include support for non-English characters such as these:
àèìòù - Grave
áéíóúý - Acute (Aigu)
âêîôû - Circumflex
çş - Cedilla (not all letters, just a few for now)
Şş - Cedilla on S (for Turkish)
ß - Sharp S (ss)
äëïöüÿÿ - Umlaut
ãñõ - Tilde
¡! - Inverted exclamation mark
¿? - Inverted question mark
Ææ - Diphthong
Øø - O slash
Åå - AA
ř - Hacek
Ðð - Eth
Ğğ - Breve (for Turkish)
I ı İ i - Dotted and dotless "i" (for Turkish)
I want English, Turkish, German, and Spanish characters because I plan to localize my game in at least 2 of those. I added a few other letters from Norwegian and French because they're common usage and it's possible to find them, even sometimes in English. If usr_share, Clint Bellanger, and cemkalyoncu can come up with something I'll be ecstatic to add whatever comes from your efforts into a proper True Type font so everyone can benefit from it.
Now I'll have to update the font I made. I just made up the lowercase letters because I didn't know what to do. This looks much better than what I came up with initially. Thanks for the addition!
Turned the boxy bold graphics into a font by hand. Had to make the lowercase letters from scratch since it didn't have any. I also did some slight modifications to a couple characters because they weren't displaying consistently. Let me know if you think this font will work as is or if it needs to be tweeked.
I would attach it for your review here but this site doesn't allow me to attach zip files on discussion threads. I uploaded it as a document here:
usr_share was kind enough to make lowercase letters after seeing my True Type font. I've updated my font to include these lowercase letters and fixed some errors.
Parts can. The bits that Sharm made can be used as CC-BY. I suppose sinse the whole thing can't be CC-BY it shouldn't be listed that way though. I'll fix that. Thanks for the correction.
I haven't figured out how to use automapping yet, I'm still pretty new to Tiled. It's a neat program and it's easy enough to use. I think I'll use it for most of my game level design because I can actually understand it.
As long as it works for the system that's using it I guess it's good. Thanks for the link, maybe someone will use it with Tiled.
@EternalArchon
cemkalyoncu already did the uppercase letters and symbols here:
http://opengameart.org/content/boxy-bold-font-split
Maybe you can get him to do the same with the lowercase letters if you ask nice ;)
I added the lowercase letters to my font. This is still the link (updated download file and preview to reflect new content):
http://opengameart.org/content/boxy-bold-truetype-font
I've added proper lowercase letters to the font. If you want to use it you're welcome to download the latest version that includes nicely blocky lowercase letters.
It may be a couple days before I can integrate the lowercase characters. I'm definitely going to include these! I started thinking that I should include support for non-English characters such as these:
I want English, Turkish, German, and Spanish characters because I plan to localize my game in at least 2 of those. I added a few other letters from Norwegian and French because they're common usage and it's possible to find them, even sometimes in English. If usr_share, Clint Bellanger, and cemkalyoncu can come up with something I'll be ecstatic to add whatever comes from your efforts into a proper True Type font so everyone can benefit from it.
Now I'll have to update the font I made. I just made up the lowercase letters because I didn't know what to do. This looks much better than what I came up with initially. Thanks for the addition!
Turned the boxy bold graphics into a font by hand. Had to make the lowercase letters from scratch since it didn't have any. I also did some slight modifications to a couple characters because they weren't displaying consistently. Let me know if you think this font will work as is or if it needs to be tweeked.
I would attach it for your review here but this site doesn't allow me to attach zip files on discussion threads. I uploaded it as a document here:
http://opengameart.org/content/boxy-bold-truetype-font
EDIT
usr_share was kind enough to make lowercase letters after seeing my True Type font. I've updated my font to include these lowercase letters and fixed some errors.
Parts can. The bits that Sharm made can be used as CC-BY. I suppose sinse the whole thing can't be CC-BY it shouldn't be listed that way though. I'll fix that. Thanks for the correction.
That tileset looks so confusing to my brain >.<
I haven't figured out how to use automapping yet, I'm still pretty new to Tiled. It's a neat program and it's easy enough to use. I think I'll use it for most of my game level design because I can actually understand it.
As long as it works for the system that's using it I guess it's good. Thanks for the link, maybe someone will use it with Tiled.
Thanks for catching that. I forgot to put that in the tags.
You're awesome! Thank you!
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