That makes a lot of sense. I'm wondering if a slightly more suggestive title might get people's attention though. Maybe "Kujasa: The old gods" or something to that effect. It doesn't really tell the player anything except it has something to do with old gods. Or, if you're trying to avoid alluding to the old gods entirely, you could try something like "Kujasa: Tales of Trimak" just for grins.
There's an oversized animation on makrohn's Universal LPC spritesheet but it looks nothing like this mace. Plus, this would probably fit in a 64x64 square decently so it wouldn't need the oversized animation. I think I'm still going to try this tomorrow. Thanks for the heads-up though.
(I'm probably going to do a terrible job like I did with the short sword and ask someone to help fix it for me after I'm done >.< worth a shot.)
These are some pretty awesome 3/4 size animations. I wonder how much work it would be to make these in LPC style? Not all of it of course, just a few of them.
I have no idea how or why a mace animation made it's way into this post but I'm going to try to turn it into an LPC asset (weapon animation sheet) with a bit of elbow greese and determination! Wish me luck!
How much work would it be to turn the assets used to make these characters into individual items that can be applied to the base LPC models? If you still have this work in a PSD somewhere and it's already partly done I might be interested in working something out to have you finish this set as a collection of armor and accessories. I'm also wondering how much work it would be to make Sin-bad into an LPC compatible character sheet so he could be a playable character.
So the answer is a theoretical yes. What I'm hearing is we need some clothing to make the base LPC characters look like witches and warlocks, yes? Probably at least 2 or 3 sets of witch and warlock clothing items are in order.
I'm not going to comment on potential story development here because that might ruin it for some people but I'm definitely pushing for the ruins to be rebuilt and to have some crazy magical stuff happen after that.
I wonder how hard it would be to make this into an LPC-usable asset... specifically the wartotar. Gives me ideas! Message me if you think it's a reasonable idea.
Maybe I should phrase it differently. Would mystical/magical elements help in a sequel to the base plot you have worked out for this game? I haven't read all the way through the story you posted in Turkish (because I'm not particularly good with reading Turkish) but from the description it sounds like you aren't certain what would happen if the temple was rebuilt. Now correct me if I'm going in the wrong direction, but wouldn't the temple being rebuilt introduce a whole lot of magical stuff into this world? Would angels and demons and magical creatures have a place in it then?
Would it make your game any different if we suddenly and completely by coincidence had some angels and demons that could mysteriously use the base LPC assets (such as armor, weapons, etc.)? Just wondering if your story might benefit from anything like that...
Still working graphics on my end. I'll do a little work with the engine to accept JSON from Tiled so that anyone can make a map and my engine will accept it directly.
Would it be useful if I included tiles from "[LPC] Colorful Sand + Deep Water!" into my tile remix?
That makes a lot of sense. I'm wondering if a slightly more suggestive title might get people's attention though. Maybe "Kujasa: The old gods" or something to that effect. It doesn't really tell the player anything except it has something to do with old gods. Or, if you're trying to avoid alluding to the old gods entirely, you could try something like "Kujasa: Tales of Trimak" just for grins.
There's an oversized animation on makrohn's Universal LPC spritesheet but it looks nothing like this mace. Plus, this would probably fit in a 64x64 square decently so it wouldn't need the oversized animation. I think I'm still going to try this tomorrow. Thanks for the heads-up though.
(I'm probably going to do a terrible job like I did with the short sword and ask someone to help fix it for me after I'm done >.< worth a shot.)
github.com/makrohn/Universal-LPC-spritesheet/tree/master/weapons/oversize
Some of these could be really useful in LPC style (especially the goblin). I'm wondering how much work it would be to remake some of them.
These are some pretty awesome 3/4 size animations. I wonder how much work it would be to make these in LPC style? Not all of it of course, just a few of them.
I have no idea how or why a mace animation made it's way into this post but I'm going to try to turn it into an LPC asset (weapon animation sheet) with a bit of elbow greese and determination! Wish me luck!
How much work would it be to turn the assets used to make these characters into individual items that can be applied to the base LPC models? If you still have this work in a PSD somewhere and it's already partly done I might be interested in working something out to have you finish this set as a collection of armor and accessories. I'm also wondering how much work it would be to make Sin-bad into an LPC compatible character sheet so he could be a playable character.
So the answer is a theoretical yes. What I'm hearing is we need some clothing to make the base LPC characters look like witches and warlocks, yes? Probably at least 2 or 3 sets of witch and warlock clothing items are in order.
I'm not going to comment on potential story development here because that might ruin it for some people but I'm definitely pushing for the ruins to be rebuilt and to have some crazy magical stuff happen after that.
I wonder how hard it would be to make this into an LPC-usable asset... specifically the wartotar. Gives me ideas! Message me if you think it's a reasonable idea.
Maybe I should phrase it differently. Would mystical/magical elements help in a sequel to the base plot you have worked out for this game? I haven't read all the way through the story you posted in Turkish (because I'm not particularly good with reading Turkish) but from the description it sounds like you aren't certain what would happen if the temple was rebuilt. Now correct me if I'm going in the wrong direction, but wouldn't the temple being rebuilt introduce a whole lot of magical stuff into this world? Would angels and demons and magical creatures have a place in it then?
@cemkalyoncu
Would it make your game any different if we suddenly and completely by coincidence had some angels and demons that could mysteriously use the base LPC assets (such as armor, weapons, etc.)? Just wondering if your story might benefit from anything like that...
Still working graphics on my end. I'll do a little work with the engine to accept JSON from Tiled so that anyone can make a map and my engine will accept it directly.
Would it be useful if I included tiles from "[LPC] Colorful Sand + Deep Water!" into my tile remix?
http://opengameart.org/content/lpc-colorful-sand-deep-water
If you think so I can do that pretty quick and easy.
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