If not this one maybe we can generate a slightly different one. A variant of the base set shouldn't be too difficult to make. We might even use this one and just polish it a bit so it fits the standard sprite assets like armor, weapons, etc.
What kind of axes do we need? 2-handed? single handed? blades on both sides? blade on one side? Battle axe? simple axe? wood axe? throwing axe? All of the above? I'm happy to make some axes but I need more specific details.
EDIT
I've looked through some of the assets on OGA previously and I just looked again. I also looked on makrohn's Universal LPC Spritesheet website. No axes anywhere. Definitely something that should be created and added to OGA at minimum.
Here's the link to the sprite sheet section I checked:
Maybe I should ask my question this way - What kind of animals/insects/creatures will the hero of this story encounter (or show during cut scenes, etc.)? Are all the creatures needed in the base LPC set/on OGA/already created somewhere? Should we consider making some new creature graphics for this game?
Another question about game content - Are there different races in this story (besides humans)? Are there skeletons, zombies, monsters, or other types of baddies that I should be considering before I start working in a stats system? Any significant considerations otherwise dealing with things not human? Thanks.
Do you think some of the architecture found in North Nicosia would be appropriate for this game story? Maybe some of these links would clarify what I mean:
I found a lot of links to Trouble in Libreland. Looks like quite the journey you made getting that game off the ground. I played it for a bit, it's nice. Found the links here on OGA and your source forge link:
sourceforge.net/projects/trinlibr/
If you want to work on this game together (more than just the story) I'm happy to post what I've got on source forge, github, an svn repo, whatever works for you. If you prefer just to contribute the story I'm happy with that too. Either way works. Eventually I'll have to put it somewhere easier to view but that can be between now and the first beta release.
My intention is to put this game on kongregate (GameStop flash games website) and release the source under CC-BY or something similar once it's bug-free and finished. I'm open to a second part or another game in the same universe later.
As for graphics for this game I'll need to have an adobe building set created because I don't see one here on OGA (please show me if I'm wrong). Would you mind picking out some statues that look like the 5 gods, some emperors, and general Hatrok? What do you think about some of the statues and related artifacts on mount Nemrut? I thought they would fit with the story and style you've described so far.
When you say Anatolian/Turkish do you mean Southeasern Turkey? Maybe like Sanliurfa? Would Urfa be a good example city to take architecture and other visual ideas? It is influenced by Eastern peoples (the Mongols controlled the city for a time), it has a similar environment to what you've described (not desert but dry enough adobe is appropriate, mostly soil and some rocky areas with mountain and light forest near by), and it has an economy based in trade and farming. From the detail I've gathered about your story this city seems to somewhat match your idea of how Trimak looks/feels. Please tell me if I'm wrong.
Maybe Gaziantep, Diyarbakir, or another Turkish/Anatolian city would better represent Trimak. I'm interested to hear your thoughts.
Statues and other significant markings
Mount Nemrut has a lot of interesting statues and possible content we could reproduce or immitate if you think that style would mesh well with the rest of your story. I'm thinking statues for the 5 gods, smaller monuments like the emperors and general Hatrok, and maybe decoration and religious markings.
Religious influences
What sort of religious influence does Trimak feel? Is it mostly one religion or a mixture? Do the religious buildings look like churches, mosques, temples, cathedrals, or something else? Are they prominent and active or have they been somewhat ignored by the people? People as a whole always have some kind of religion they identify with, I'll need to know what that major influence is.
Religious buildings/structures
I know the 5 gods will play a role in this but after 800 years people are bound to replace the old religion with something else. I need to know several things about the religious buildings:
Stained Glass or plain
Numerous symbols, group of symbols, three or fewer symbols with religious theme
Motifs found in culture that religion promotes/identifies with
Religious festivals or events held on annual or regular basis
I know this is a lot of detail and some of these questions are hard to answer but I need them answered so we can get the right look and feel.
Stats and number system basis
I'm decently familiar with d20 systems. I noticed you use a 1-100 scale for your rumors table which leads me to believe you're basing this on a d20 system. Is this a campain for D&D? If so is it 2nd, 3rd, 4th edition, Pathfinder, Whitewolf (d10 or d20 system) or something else? Maybe I missed the mark completely but that's the immediate impression I get when I see the table. I can work up a variant d20 system for this game without much problem, that's easy enough and pretty well established so I can take inspiration from many sources.
By any chance is this similar to Dune? Frank Herbert had some good imagination and it was a desert setting with minimal magical influence, just Spice and some other interesting things. If that's too far off the mark let me know something your story can be related to so I have a frame of reference for Sharm to start making stuff.
If I use these sprites with the LPC sprites, I wonder what it'll look like... Zelda meets pygmy men, WOO!!!
Are you thinking barbarian like this sprite set?
opengameart.org/content/lpc-barbarian-sprite-base
If not this one maybe we can generate a slightly different one. A variant of the base set shouldn't be too difficult to make. We might even use this one and just polish it a bit so it fits the standard sprite assets like armor, weapons, etc.
What kind of axes do we need? 2-handed? single handed? blades on both sides? blade on one side? Battle axe? simple axe? wood axe? throwing axe? All of the above? I'm happy to make some axes but I need more specific details.
EDIT
I've looked through some of the assets on OGA previously and I just looked again. I also looked on makrohn's Universal LPC Spritesheet website. No axes anywhere. Definitely something that should be created and added to OGA at minimum.
Here's the link to the sprite sheet section I checked:
github.com/makrohn/Universal-LPC-spritesheet/tree/master/weapons
Maybe I should ask my question this way - What kind of animals/insects/creatures will the hero of this story encounter (or show during cut scenes, etc.)? Are all the creatures needed in the base LPC set/on OGA/already created somewhere? Should we consider making some new creature graphics for this game?
@ cemkalyoncu (again)
Another question about game content - Are there different races in this story (besides humans)? Are there skeletons, zombies, monsters, or other types of baddies that I should be considering before I start working in a stats system? Any significant considerations otherwise dealing with things not human? Thanks.
@ cemkalyoncu
Do you think some of the architecture found in North Nicosia would be appropriate for this game story? Maybe some of these links would clarify what I mean:
en.wikipedia.org/wiki/File:Nicosia_Buyuk_Han_02.jpg
en.wikipedia.org/wiki/File:Nikozja_kyrenia.jpg
en.wikipedia.org/wiki/File:Nikozja_polnoc3.jpg
en.wikipedia.org/wiki/File:Nicosia_3_April_2008_09.jpg
en.wikipedia.org/wiki/File:NikosiaNord.jpg
Sorry for the stack of links, it's the only way I could visually convey the message.
EDIT
A simple google images search for North Nicosia is probably easier to convey the images I want to show you.
google.com/search?tbm=isch&q=north+nicosia
I added dialog with support for menu options. Check the demo for an update.
I found a lot of links to Trouble in Libreland. Looks like quite the journey you made getting that game off the ground. I played it for a bit, it's nice. Found the links here on OGA and your source forge link:
sourceforge.net/projects/trinlibr/
If you want to work on this game together (more than just the story) I'm happy to post what I've got on source forge, github, an svn repo, whatever works for you. If you prefer just to contribute the story I'm happy with that too. Either way works. Eventually I'll have to put it somewhere easier to view but that can be between now and the first beta release.
My intention is to put this game on kongregate (GameStop flash games website) and release the source under CC-BY or something similar once it's bug-free and finished. I'm open to a second part or another game in the same universe later.
As for graphics for this game I'll need to have an adobe building set created because I don't see one here on OGA (please show me if I'm wrong). Would you mind picking out some statues that look like the 5 gods, some emperors, and general Hatrok? What do you think about some of the statues and related artifacts on mount Nemrut? I thought they would fit with the story and style you've described so far.
Trimak represented by a real city
When you say Anatolian/Turkish do you mean Southeasern Turkey? Maybe like Sanliurfa? Would Urfa be a good example city to take architecture and other visual ideas? It is influenced by Eastern peoples (the Mongols controlled the city for a time), it has a similar environment to what you've described (not desert but dry enough adobe is appropriate, mostly soil and some rocky areas with mountain and light forest near by), and it has an economy based in trade and farming. From the detail I've gathered about your story this city seems to somewhat match your idea of how Trimak looks/feels. Please tell me if I'm wrong.
Maybe Gaziantep, Diyarbakir, or another Turkish/Anatolian city would better represent Trimak. I'm interested to hear your thoughts.
Statues and other significant markings
Mount Nemrut has a lot of interesting statues and possible content we could reproduce or immitate if you think that style would mesh well with the rest of your story. I'm thinking statues for the 5 gods, smaller monuments like the emperors and general Hatrok, and maybe decoration and religious markings.
Religious influences
What sort of religious influence does Trimak feel? Is it mostly one religion or a mixture? Do the religious buildings look like churches, mosques, temples, cathedrals, or something else? Are they prominent and active or have they been somewhat ignored by the people? People as a whole always have some kind of religion they identify with, I'll need to know what that major influence is.
Religious buildings/structures
I know the 5 gods will play a role in this but after 800 years people are bound to replace the old religion with something else. I need to know several things about the religious buildings:
I know this is a lot of detail and some of these questions are hard to answer but I need them answered so we can get the right look and feel.
Stats and number system basis
I'm decently familiar with d20 systems. I noticed you use a 1-100 scale for your rumors table which leads me to believe you're basing this on a d20 system. Is this a campain for D&D? If so is it 2nd, 3rd, 4th edition, Pathfinder, Whitewolf (d10 or d20 system) or something else? Maybe I missed the mark completely but that's the immediate impression I get when I see the table. I can work up a variant d20 system for this game without much problem, that's easy enough and pretty well established so I can take inspiration from many sources.
By any chance is this similar to Dune? Frank Herbert had some good imagination and it was a desert setting with minimal magical influence, just Spice and some other interesting things. If that's too far off the mark let me know something your story can be related to so I have a frame of reference for Sharm to start making stuff.
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