Maybe I should make this discussion a little more clear for those who haven't been watching my other discussions.
I'm commissioning Sharm to make LPC graphics for a game that's still in progress. I have about a million ideas about what's useful and doesn't already exist in LPC style. I'm interested to see what other people would want in LPC games that hasn't been created yet. I have a list of things divided into four categories:
Monsters/Enemies
Player Equipment/Accessories
Map Elements/Terrain
UI Elements/Menus/Fonts
If you have tried to make a game with LPC graphics and said "Darn, I can't say this in my story because X graphic doesn't exist," or "How cool would it be if we had X graphic for this thing over here?" then I want to hear about it!
If you have something you've been wishing for or that you could really benefit from I might just add it to my list of stuff to get made.
Please understand I do love 16-bit graphics, they are good for many things and are classic looking. The reason I want 32-bit is because my game uses that. I still love 16-bit!
Agreed completely! I noticed there are almost no new monsters since the LPC contest ended. I don't understand how that works considering this set is supposed to be a full set of graphics to make a game. There are over 170 monsters in the first couple games in the Dragon Warrior series, how can we make good games with less than 20? Something that has to change if people seriously want to use LPC art in their game.
Cem, you just made me smile. I know exactly how you feel about having very little time. I worked 11 hours today and I'm working part of tomorrow (Saturday) too. I think the only one not working herself to death here is Sharm. We should really take a lesson from her and not work ourselves so hard, then we might have time for more interesting and important things like eating dinner with our families and working on our projects!
Thank you for more story work, I really do appreciate that.
I know you're working hard and I appreciate your efforts. I have to ask, mainly because I want to read the story, have you managed to translate any more of the game story? We are taking up space in a writer's forum so this discussion should probably have something about writing occasionally...
I recall it's not a complete story but it's still interesting and you still put a lot of work into writing. It's a good basis to make a game. We can figure out a plot along the way without too much trouble once we have more of the details hammered out and a little more graphics work done.
I can take whatever graphics work, maps in Tiled, and story you come up with and work it all together into a game, I'm sure of that. I just need a little more to work on to keep me engaged.
@anyone else
If you have ideas, suggestions, other game ideas, etc. please let me know! You can make a comment here, send me a message on OGA, or use the private message form on my website to send me an email. I promise I don't bite and I'm happy to get feedback.
Just wait, there is more to come! I hope Sharm doesn't mind but I've already come up with at least 2 more commissioned projects for her. I think you'll really like them once you see them.
I'm not going to post every iteration of the demo to my website but I'll post screenshots for prototyping purposes. Here's 5 shots with smaller font going up to the same size font as the last screenshot.
I like the font and it looks cool but I don't know if the style matches the rest of the game. I've been messing with the font, tweeking how it displays, and in general trying to get it to look right for the game but I don't know if it's going to work for this. I tried inverting colors and using tricks to get it to display certain ways but no matter what I do it doesn't seem to fit. If you want, I can send you all the fonts installed on my machine and you can pick one, or alternatively you can send me one that you like and I'll embed it.
Check the demo and tell me if that's what you had in mind for the game font. I can invert colors or do whatever works for you. It's a white outline on a black background right now because if I do black background and white text nothing shows up (the letters are transparent with a black outline).
Maybe I should make this discussion a little more clear for those who haven't been watching my other discussions.
I'm commissioning Sharm to make LPC graphics for a game that's still in progress. I have about a million ideas about what's useful and doesn't already exist in LPC style. I'm interested to see what other people would want in LPC games that hasn't been created yet. I have a list of things divided into four categories:
If you have tried to make a game with LPC graphics and said "Darn, I can't say this in my story because X graphic doesn't exist," or "How cool would it be if we had X graphic for this thing over here?" then I want to hear about it!
If you have something you've been wishing for or that you could really benefit from I might just add it to my list of stuff to get made.
Please understand I do love 16-bit graphics, they are good for many things and are classic looking. The reason I want 32-bit is because my game uses that. I still love 16-bit!
You still work so fast and you make such quality! I would never guess you had any trouble at all.
Agreed completely! I noticed there are almost no new monsters since the LPC contest ended. I don't understand how that works considering this set is supposed to be a full set of graphics to make a game. There are over 170 monsters in the first couple games in the Dragon Warrior series, how can we make good games with less than 20? Something that has to change if people seriously want to use LPC art in their game.
Cem, you just made me smile. I know exactly how you feel about having very little time. I worked 11 hours today and I'm working part of tomorrow (Saturday) too. I think the only one not working herself to death here is Sharm. We should really take a lesson from her and not work ourselves so hard, then we might have time for more interesting and important things like eating dinner with our families and working on our projects!
Thank you for more story work, I really do appreciate that.
@cemkalyoncu
I know you're working hard and I appreciate your efforts. I have to ask, mainly because I want to read the story, have you managed to translate any more of the game story? We are taking up space in a writer's forum so this discussion should probably have something about writing occasionally...
I recall it's not a complete story but it's still interesting and you still put a lot of work into writing. It's a good basis to make a game. We can figure out a plot along the way without too much trouble once we have more of the details hammered out and a little more graphics work done.
I can take whatever graphics work, maps in Tiled, and story you come up with and work it all together into a game, I'm sure of that. I just need a little more to work on to keep me engaged.
@anyone else
If you have ideas, suggestions, other game ideas, etc. please let me know! You can make a comment here, send me a message on OGA, or use the private message form on my website to send me an email. I promise I don't bite and I'm happy to get feedback.
@Curt
Just wait, there is more to come! I hope Sharm doesn't mind but I've already come up with at least 2 more commissioned projects for her. I think you'll really like them once you see them.
I'm not going to post every iteration of the demo to my website but I'll post screenshots for prototyping purposes. Here's 5 shots with smaller font going up to the same size font as the last screenshot.
@cemkalyoncu
I like the font and it looks cool but I don't know if the style matches the rest of the game. I've been messing with the font, tweeking how it displays, and in general trying to get it to look right for the game but I don't know if it's going to work for this. I tried inverting colors and using tricks to get it to display certain ways but no matter what I do it doesn't seem to fit. If you want, I can send you all the fonts installed on my machine and you can pick one, or alternatively you can send me one that you like and I'll embed it.
Check the demo and tell me if that's what you had in mind for the game font. I can invert colors or do whatever works for you. It's a white outline on a black background right now because if I do black background and white text nothing shows up (the letters are transparent with a black outline).
EDIT
Added a screen shot.
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