Agreed completely! I noticed there are almost no new monsters since the LPC contest ended. I don't understand how that works considering this set is supposed to be a full set of graphics to make a game. There are over 170 monsters in the first couple games in the Dragon Warrior series, how can we make good games with less than 20? Something that has to change if people seriously want to use LPC art in their game.
Cem, you just made me smile. I know exactly how you feel about having very little time. I worked 11 hours today and I'm working part of tomorrow (Saturday) too. I think the only one not working herself to death here is Sharm. We should really take a lesson from her and not work ourselves so hard, then we might have time for more interesting and important things like eating dinner with our families and working on our projects!
Thank you for more story work, I really do appreciate that.
I know you're working hard and I appreciate your efforts. I have to ask, mainly because I want to read the story, have you managed to translate any more of the game story? We are taking up space in a writer's forum so this discussion should probably have something about writing occasionally...
I recall it's not a complete story but it's still interesting and you still put a lot of work into writing. It's a good basis to make a game. We can figure out a plot along the way without too much trouble once we have more of the details hammered out and a little more graphics work done.
I can take whatever graphics work, maps in Tiled, and story you come up with and work it all together into a game, I'm sure of that. I just need a little more to work on to keep me engaged.
@anyone else
If you have ideas, suggestions, other game ideas, etc. please let me know! You can make a comment here, send me a message on OGA, or use the private message form on my website to send me an email. I promise I don't bite and I'm happy to get feedback.
Just wait, there is more to come! I hope Sharm doesn't mind but I've already come up with at least 2 more commissioned projects for her. I think you'll really like them once you see them.
I'm not going to post every iteration of the demo to my website but I'll post screenshots for prototyping purposes. Here's 5 shots with smaller font going up to the same size font as the last screenshot.
I like the font and it looks cool but I don't know if the style matches the rest of the game. I've been messing with the font, tweeking how it displays, and in general trying to get it to look right for the game but I don't know if it's going to work for this. I tried inverting colors and using tricks to get it to display certain ways but no matter what I do it doesn't seem to fit. If you want, I can send you all the fonts installed on my machine and you can pick one, or alternatively you can send me one that you like and I'll embed it.
Check the demo and tell me if that's what you had in mind for the game font. I can invert colors or do whatever works for you. It's a white outline on a black background right now because if I do black background and white text nothing shows up (the letters are transparent with a black outline).
That's kind of the thoughts I had too. I was thinking in the forest if there's a camp fire scene we now have a camp fire and optionally a boiling pot! If we wanted to make something look old we could also discolor or blanch some furniture and turn it sideways so it looks like it's old and forgotten, then we could add spider webs around to add to the effect.
Would you be willing to give Tiled another try? I'll setup some tilesets we can share and I'll send you a Tiled save file that has everything setup so all you have to do is read the documentation on mapeditor.org (assuming you haven't already). I found making a game map with Tiled was ridiculously easy, maybe it was just me.
Sharm finished the first set of graphics I commissioned her to craft. It's a dungeon elements set. If you're interested in seeing what she made you can find it as one of my uploads. She's working on an adobe building set now, she might make an outdoor decorations set before/during/after the adobe building stuff depending on her schedule and interest level.
Tiled is definitely easier and more useful than I realized at first. I would prefer any contributions to this game to be made using Tiled because I can export to JSON and it's not hard to make a reasonable tileset that we can share. I already made a terrain set for tiled, I'm going to work on some more tilesets wiith existing tiles so we have a consistent set to use. Is that alright with you?
You still work so fast and you make such quality! I would never guess you had any trouble at all.
Agreed completely! I noticed there are almost no new monsters since the LPC contest ended. I don't understand how that works considering this set is supposed to be a full set of graphics to make a game. There are over 170 monsters in the first couple games in the Dragon Warrior series, how can we make good games with less than 20? Something that has to change if people seriously want to use LPC art in their game.
Cem, you just made me smile. I know exactly how you feel about having very little time. I worked 11 hours today and I'm working part of tomorrow (Saturday) too. I think the only one not working herself to death here is Sharm. We should really take a lesson from her and not work ourselves so hard, then we might have time for more interesting and important things like eating dinner with our families and working on our projects!
Thank you for more story work, I really do appreciate that.
@cemkalyoncu
I know you're working hard and I appreciate your efforts. I have to ask, mainly because I want to read the story, have you managed to translate any more of the game story? We are taking up space in a writer's forum so this discussion should probably have something about writing occasionally...
I recall it's not a complete story but it's still interesting and you still put a lot of work into writing. It's a good basis to make a game. We can figure out a plot along the way without too much trouble once we have more of the details hammered out and a little more graphics work done.
I can take whatever graphics work, maps in Tiled, and story you come up with and work it all together into a game, I'm sure of that. I just need a little more to work on to keep me engaged.
@anyone else
If you have ideas, suggestions, other game ideas, etc. please let me know! You can make a comment here, send me a message on OGA, or use the private message form on my website to send me an email. I promise I don't bite and I'm happy to get feedback.
@Curt
Just wait, there is more to come! I hope Sharm doesn't mind but I've already come up with at least 2 more commissioned projects for her. I think you'll really like them once you see them.
I'm not going to post every iteration of the demo to my website but I'll post screenshots for prototyping purposes. Here's 5 shots with smaller font going up to the same size font as the last screenshot.
@cemkalyoncu
I like the font and it looks cool but I don't know if the style matches the rest of the game. I've been messing with the font, tweeking how it displays, and in general trying to get it to look right for the game but I don't know if it's going to work for this. I tried inverting colors and using tricks to get it to display certain ways but no matter what I do it doesn't seem to fit. If you want, I can send you all the fonts installed on my machine and you can pick one, or alternatively you can send me one that you like and I'll embed it.
Check the demo and tell me if that's what you had in mind for the game font. I can invert colors or do whatever works for you. It's a white outline on a black background right now because if I do black background and white text nothing shows up (the letters are transparent with a black outline).
EDIT
Added a screen shot.
That's kind of the thoughts I had too. I was thinking in the forest if there's a camp fire scene we now have a camp fire and optionally a boiling pot! If we wanted to make something look old we could also discolor or blanch some furniture and turn it sideways so it looks like it's old and forgotten, then we could add spider webs around to add to the effect.
Would you be willing to give Tiled another try? I'll setup some tilesets we can share and I'll send you a Tiled save file that has everything setup so all you have to do is read the documentation on mapeditor.org (assuming you haven't already). I found making a game map with Tiled was ridiculously easy, maybe it was just me.
@cemkalyoncu
Sharm finished the first set of graphics I commissioned her to craft. It's a dungeon elements set. If you're interested in seeing what she made you can find it as one of my uploads. She's working on an adobe building set now, she might make an outdoor decorations set before/during/after the adobe building stuff depending on her schedule and interest level.
Tiled is definitely easier and more useful than I realized at first. I would prefer any contributions to this game to be made using Tiled because I can export to JSON and it's not hard to make a reasonable tileset that we can share. I already made a terrain set for tiled, I'm going to work on some more tilesets wiith existing tiles so we have a consistent set to use. Is that alright with you?
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