I don't know if I'll use this in my game but I'll listen to it while I write code! This makes me so peaceful and happy, I just want to write code when I hear it...
This is going to sound funny but I'll say it anyway. This reminds me of the kind of graphics you see in Pokemon X & Y (generation 6 for the 3DS). I beat that game recently and for some reason it really does remind me of that. It's obviously not and it can't be all too similar since the graphics in Pokemon X & Y are 3D and this is pixel art.
That's exactly what I was thinking. I don't know what exactly it did but it looks better to me.
I'm going to recolor the imp I have with that version of green and blue. It'll take a bit to make a dark outline for all the blue ones and all the equipment variations but it shouldn't be to bad. Hopefully I can finish at least one color tonight.
So I took the outline from the darker blue (black edge, hornes, eyes, etc.) and applied it to the lightened version. Does blue look like it matches the red and green in brightness? could they all be useful in the same area together is my main interest.
How about these? Same ones on top with lighter on bottom (added 40 to each color value programmically). I could selectively darken certain bits like the outline and maybe adjust the coloring a bit to fix the faded look but as an automated recolor is it close enough to be useful?
By the way I've been tinkering with some color swapping. The imp Redshrike made for me is on the left, two varieties of recoloring are on the middle and right. This is a programmic recoloring, no direct human interaction went into recoloring this besides writing a simple recoloring script and running the picture through it.
How usable are the middle and right sprites? Are they usable at all?
I don't know if I'll use this in my game but I'll listen to it while I write code! This makes me so peaceful and happy, I just want to write code when I hear it...
This is going to sound funny but I'll say it anyway. This reminds me of the kind of graphics you see in Pokemon X & Y (generation 6 for the 3DS). I beat that game recently and for some reason it really does remind me of that. It's obviously not and it can't be all too similar since the graphics in Pokemon X & Y are 3D and this is pixel art.
Looks great, keep up the good work!
Thanks Amir027.
I surprised myself and did both in one night!
http://opengameart.org/content/lpc-imp-2
That's exactly what I was thinking. I don't know what exactly it did but it looks better to me.
I'm going to recolor the imp I have with that version of green and blue. It'll take a bit to make a dark outline for all the blue ones and all the equipment variations but it shouldn't be to bad. Hopefully I can finish at least one color tonight.
So adjusting brightness of green down and blue up, this is what I end up with.
Expect some recolored imps in the near future ;)
So I took the outline from the darker blue (black edge, hornes, eyes, etc.) and applied it to the lightened version. Does blue look like it matches the red and green in brightness? could they all be useful in the same area together is my main interest.
How about these? Same ones on top with lighter on bottom (added 40 to each color value programmically). I could selectively darken certain bits like the outline and maybe adjust the coloring a bit to fix the faded look but as an automated recolor is it close enough to be useful?
By the way I've been tinkering with some color swapping. The imp Redshrike made for me is on the left, two varieties of recoloring are on the middle and right. This is a programmic recoloring, no direct human interaction went into recoloring this besides writing a simple recoloring script and running the picture through it.
How usable are the middle and right sprites? Are they usable at all?
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