Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
I made a repack of some
Saturday, December 28, 2013 - 12:07

I made a repack of some terrain a while back. The game engine I'm working on could definitely benefit from snow at some point. This will be on my list of stuff to find an excuse to use.

This is a pretty awesome
Saturday, December 28, 2013 - 09:16

This is a pretty awesome enemy. I can't help but wonder if it is possible to make it into a sprite sheet with walking animations like the other LPC enemies. 4 directions walking, 3 animation frames each.

If it is possible I'd be really grateful and it would make its way into my game for sure!

Pretty funny stuff, thanks
Saturday, December 28, 2013 - 08:21

Pretty funny stuff, thanks for the laugh.

I took a break from this
Saturday, December 28, 2013 - 07:20

I took a break from this project for a few months but I've picked it up again (until school starts, we'll see how much time I have then).

UPDATE

- Added support for reading maps made in Tiled

I've settled on a set of graphics to use as tilesets and I've got a standard naming convention that works for my game. I'm looking for map/level designers. If interested you can download some Tiled projects and tilemaps from my site here:

http://will-thompson.net/game/tiled.zip

Attribution is not included in this file because I will include attribution in the game once it's done. There is quite a list of contributors for the assets included.

That is really pretty. That
Friday, December 27, 2013 - 10:16

That is really pretty. That would be very helpful and useful to me if it were 32x32 and LPC style. I have a ton of plants that would go well with that pretty rose bush.

EDIT

Now that I've totally made myself look silly by saying this would be good in LPC style and it IS LPC style I'm gonna use it.

You have my email Redshrike.
Thursday, December 26, 2013 - 12:29

You have my email Redshrike. If you want some more work I'm interested in re-doing some of these in LPC. If you have too much or you want to work something else I'm open to recommendations. Thanks.

This guy is definitely making
Thursday, December 26, 2013 - 12:05

This guy is definitely making his way into a project I'm working right now. He'll be recolored a few times but he'll definitely be there.

That looks pretty nice. I
Thursday, December 26, 2013 - 09:10

That looks pretty nice. I didn't see that initially and I've been away from my game for a while. Thanks for the vertical sword, I can probably use that!

I had seen those somewhere
Thursday, December 26, 2013 - 05:39

I had seen those somewhere before but didn't find them easily. Thanks for the links Redshrike! Those will do for the time being. I may need some alternate cloths/hair/faces but that serves the purpose for now.

By the way, I added support in my game for maps made in Tiled! I've been debugging and testing most of the morning here with some good measure of success.

Pretty funny. Good job!
Wednesday, December 25, 2013 - 00:35

Pretty funny. Good job!

Pages

  • « first
  • ‹ previous
  • …
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • …
  • next ›
  • last »