I'm a software engineer, not a graphics person. My opinion is pretty limited with graphics but I've played around with paint.NET out of curiosity.
You can do a lot of good things with Paint.NET and it's a good step to learn how to use more complicated and advanced programs like GIMP and Photoshop. If you want something specifically for pixel art I've tried several things but my skills are very limited. I read this discussion on the RPG Maker forum that might give you some better information:
I'll let you all in on a little secret. I'm going to ask Redshrike to animate most of these at some point. The purpose of this discussion is to figure out what the order will be to make them. I'm leaning toward this order so far (based in feedback and how generic/useful things are):
Spider
Golem
Dirg
Goblin
Wartotaur
If something might be useful to you sooner rather than later I'm willing to work on it first. If you come up with a different order, different stuff, more stuff, or whatever, please share with me. I'm looking for as much feedback on this as I can get because everything Redshrike makes is going on OGA under a CC-BY license. It's to everyone's benefit to say what they want because they might just get it!
Let's set aside the spider for the time being because that's a must. What is the next thing we should animate? Does anyone want to put their thoughts down on this? More comments from the same people or new people are welcome.
I don't know how I missed these when I went through your stuff earlier. I can definitely use these icons, they are sweet. This gives me nearly all the magical items I could need.
Redshrike was kind enough to make a sampler of possible sprites and wants to offer it as a preview of potential animations. I'm leaning kind of hard toward the spider, ice golem, and goblin because they're pretty generic and useful on the whole.
From left to right (in case you haven't looked through Redshrike's stuff as much as me):
* Wartotaur
* Dirg
* Spider
* Ice golem
* Rat king
* Goblin
* Hellhound-type things
These tracks compress really, really, REALLY well in Adobe Flash. You've given me hope that I can use real music files instead of hacking something together with midi files. I'm using at least the brief theme as the title screen music for my game.
Thank you for making awesome music. I marked as a favorite:)
Because I saw your tiles I decided to repack and fix some of the LPC base assets for inside a house. I put them up if you're interested to see.
Your stuff is close in style and none of these items are in the LPC base assets. It would be really awesome if you tweaked them ever so slightly to match the LPC style. It would give me and everyone else more furniture to choose from in building environments for our LPC worlds.
I can definitely understand if you're busy with real life stuff. Most of us work and/or have lives outside game development. If you do have interest and are willing I'd be so very happy XD
Don't worry so much about your English. The purpose of a conversation is to talk, you don't need to talk perfectly!
I'm a software engineer, not a graphics person. My opinion is pretty limited with graphics but I've played around with paint.NET out of curiosity.
You can do a lot of good things with Paint.NET and it's a good step to learn how to use more complicated and advanced programs like GIMP and Photoshop. If you want something specifically for pixel art I've tried several things but my skills are very limited. I read this discussion on the RPG Maker forum that might give you some better information:
forums.rpgmakerweb.com/index.php?/topic/5027-software-for-making-pixel-art/
I made Boxy Bold into a truetype font. Don't know if you want to add it to your collection but here's a link:
http://opengameart.org/content/boxy-bold-truetype-font
I'll let you all in on a little secret. I'm going to ask Redshrike to animate most of these at some point. The purpose of this discussion is to figure out what the order will be to make them. I'm leaning toward this order so far (based in feedback and how generic/useful things are):
If something might be useful to you sooner rather than later I'm willing to work on it first. If you come up with a different order, different stuff, more stuff, or whatever, please share with me. I'm looking for as much feedback on this as I can get because everything Redshrike makes is going on OGA under a CC-BY license. It's to everyone's benefit to say what they want because they might just get it!
Let's set aside the spider for the time being because that's a must. What is the next thing we should animate? Does anyone want to put their thoughts down on this? More comments from the same people or new people are welcome.
I don't know how I missed these when I went through your stuff earlier. I can definitely use these icons, they are sweet. This gives me nearly all the magical items I could need.
Redshrike was kind enough to make a sampler of possible sprites and wants to offer it as a preview of potential animations. I'm leaning kind of hard toward the spider, ice golem, and goblin because they're pretty generic and useful on the whole.
From left to right (in case you haven't looked through Redshrike's stuff as much as me):
* Wartotaur
* Dirg
* Spider
* Ice golem
* Rat king
* Goblin
* Hellhound-type things
Share your thoughts please!
These tracks compress really, really, REALLY well in Adobe Flash. You've given me hope that I can use real music files instead of hacking something together with midi files. I'm using at least the brief theme as the title screen music for my game.
Thank you for making awesome music. I marked as a favorite:)
Because I saw your tiles I decided to repack and fix some of the LPC base assets for inside a house. I put them up if you're interested to see.
Your stuff is close in style and none of these items are in the LPC base assets. It would be really awesome if you tweaked them ever so slightly to match the LPC style. It would give me and everyone else more furniture to choose from in building environments for our LPC worlds.
Liberated Pixel Cup style guide, assets, and demo
I can definitely understand if you're busy with real life stuff. Most of us work and/or have lives outside game development. If you do have interest and are willing I'd be so very happy XD
It's not a chain so much as a rod. A chain would take the momentum out of the swinging pendulum. It's just called the pendulum rod.
Thanks for the feedback. I adjusted the pixels so the top of the rod stays in the same place. How does it look now?
Pages