Ugh, school takes so much time. It consumes my very existence! I still think this would be awesome as an LPC style enemy. It's already mostly there, it just needs to face up, down, and have a death animation and it would work.
We have the Liberated Pixel Cup graphics if you're interested in an SNES style feel. I've been helping develop that set for a while now and it's grown into a pretty decent set so far. Here's the official style guide, assets, and HTML5 demo:
I've listened to this several times in a row now and it's still just as awesome as the first time I heard it.
This is probably way more work and out there a little ways but here's a suggestion if you felt like making this with real instrument sounds (if you have the original track in an editor format somewhere). The opening instrument would sound great as a set of strings (viola? whatever sounds good in that octave). The second instrument that sounds like a flute could sound good as a violin. The ascending base could be an actual base. Drums sound good as they are. The other melody line that sounds a little higher could be a cello or something like that. You might also use a byzantine scale if you wanted to make it sound a bit more exotic.
This is probably just rubbish coming from me, obviously not nearly as talented as you, but it's an idea if you wanted to tinker with it.
EDIT
You could even play the main melody line on your guitar! I bet that would sound great since you're a great performer!
I wondered the same thing. I sent an email to some of the contributors asking about releasing their stuff under a CC license. If I get a favorable response I'll let you know.
I'm not a graphic artist but I might be able to ask the right questions here. What kind of game graphics do you need?
- Is it a rogue-like, side scroller, top-down, isometric, 3D, or something else?
- High detail/resolution, realistic, cartoonish, steam punk, SNES style, or some other style?
- Where are you with development? Beginning with no experience, working through tutorials, experienced but starting from scratch, working demo with filler graphics, nearly done and ready to replace graphics for final release, or somewhere in the middle?
- Can you post some of the concept art/written ideas so we can get a better idea of what you would like to have made?
There are tons of graphics on this site if you want to look around. You might even decide to use some of the graphics like I did. With a vague request like this nobody has any clue what you want so nobody is going to approach it. The devil is in the details so make sure you include some ;)
It would help to post a screen shot of what you have now and point to the elements you want to replace. Other important considerations are the tile size (32x32, 64x64, etc.), detail of the graphics desired (more detail = more work, thus more cost), vector art vs. pixel art, and color pallet.
There are a lot of top-down style graphics on this site if you want to look around and get an idea of exactly what you need. When I first came to OpenGameArt I was looking for game resources too. I'm a software developer and have next to zero graphics talent but this community has been great about helping. Feel free to ask questions.
Ugh, school takes so much time. It consumes my very existence! I still think this would be awesome as an LPC style enemy. It's already mostly there, it just needs to face up, down, and have a death animation and it would work.
We have the Liberated Pixel Cup graphics if you're interested in an SNES style feel. I've been helping develop that set for a while now and it's grown into a pretty decent set so far. Here's the official style guide, assets, and HTML5 demo:
http://lpc.opengameart.org/static/lpc-style-guide/index.html
You can also find more of this style in the Liberated Pixel Cup collection:
http://opengameart.org/content/liberated-pixel-cup-0
All my contributions should be in that collection.
How is it I never found this, even with all my digging through your stuff on OGA for enemy sprites? Lovely work as always.
Your pixel art skills have really improved since your first submission. Good job!
I have no idea how I'm going to work this into my game but I will find a way somehow, some way, somewhere...
I've listened to this several times in a row now and it's still just as awesome as the first time I heard it.
This is probably way more work and out there a little ways but here's a suggestion if you felt like making this with real instrument sounds (if you have the original track in an editor format somewhere). The opening instrument would sound great as a set of strings (viola? whatever sounds good in that octave). The second instrument that sounds like a flute could sound good as a violin. The ascending base could be an actual base. Drums sound good as they are. The other melody line that sounds a little higher could be a cello or something like that. You might also use a byzantine scale if you wanted to make it sound a bit more exotic.
This is probably just rubbish coming from me, obviously not nearly as talented as you, but it's an idea if you wanted to tinker with it.
EDIT
You could even play the main melody line on your guitar! I bet that would sound great since you're a great performer!
Don't know if you've already received help or not but someone else has similar looking graphics here:
http://opengameart.org/content/all-the-sprites-from-hold-fire
I wondered the same thing. I sent an email to some of the contributors asking about releasing their stuff under a CC license. If I get a favorable response I'll let you know.
I'm not a graphic artist but I might be able to ask the right questions here. What kind of game graphics do you need?
- Is it a rogue-like, side scroller, top-down, isometric, 3D, or something else?
- High detail/resolution, realistic, cartoonish, steam punk, SNES style, or some other style?
- Where are you with development? Beginning with no experience, working through tutorials, experienced but starting from scratch, working demo with filler graphics, nearly done and ready to replace graphics for final release, or somewhere in the middle?
- Can you post some of the concept art/written ideas so we can get a better idea of what you would like to have made?
There are tons of graphics on this site if you want to look around. You might even decide to use some of the graphics like I did. With a vague request like this nobody has any clue what you want so nobody is going to approach it. The devil is in the details so make sure you include some ;)
It would help to post a screen shot of what you have now and point to the elements you want to replace. Other important considerations are the tile size (32x32, 64x64, etc.), detail of the graphics desired (more detail = more work, thus more cost), vector art vs. pixel art, and color pallet.
There are a lot of top-down style graphics on this site if you want to look around and get an idea of exactly what you need. When I first came to OpenGameArt I was looking for game resources too. I'm a software developer and have next to zero graphics talent but this community has been great about helping. Feel free to ask questions.
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