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Re: HTML5 Canvas Old School RPG
Sunday, April 10, 2011 - 12:27

Moved the game to Github since webs.com was serving svg images with wrong mime type.

Re: [Filled] Gamepad for those touch users w/o a keyboard
Sunday, April 10, 2011 - 12:23

Thanks, verbalshadow.

Re: Gamepad for those touch users w/o a keyboard
Saturday, April 9, 2011 - 20:05

wokste,

Thanks so much for taking the time to review my game, and especially for your constructive feedback. You deserve a badge for that!

I've implemented both your technical comments. Random encounter frequency is reduced from 0.25 (1 in 4) to 0.2 (1 in 5), I hope it plays better.

I know I'm lacking in the graphics department, but I've had a lot of difficulty in attracting any sort of artistic talent. :(

Re: HTML5 Canvas Old School RPG
Sunday, April 3, 2011 - 11:18

Updated first post with all my progress.

Re: Notes about implementation choices (flash versus ...
Tuesday, March 22, 2011 - 15:29

@smonos re: HTML vs. BBCode

 

I have mixed feelings about this. Yes, HTML is more powerful and easy to understand. But HTML is vulnerable to XSS and script injection and all that; I don't want bart to have to deal with having his site hacked. Plus people do all kinds of funny things with HTML that I don't want to see. I remember all of what happened on MySpace.

Re: Sorry for the downtime.
Tuesday, March 15, 2011 - 18:21

Good job and nice save!

Re: Pie in the sky project ideas (things we'd love to do if ...
Monday, March 14, 2011 - 15:39

@Brandon

If the missing tilesets I mentioned in my previous post above were provided, I'd be able to convert my HTML5 demo game from 32x32 to 16x16 and to use 100% open graphics. The main reason I went with 32x32 in the first place is that most of the good "free" tilesets I could find online were 32x32. 16x16 would actually be better for download performance reasons.

Re: Pie in the sky project ideas (things we'd love to do if ...
Monday, March 14, 2011 - 10:29

Since we already have so many pieces of it already like sprites, why not make a 16x16 JRPG tileset? We have a lot of sprites, as well as a castle exterior, town exterior, and town interior. We particularly need an overworld, some cave/dungeon tilesets, a castle interior, etc. Best of all it would be useful for the phone games that are so popular these days.

Re: Medieval torch, red carpet and pillar
Thursday, January 20, 2011 - 14:18

I don't think he ever posted an exact license agreement, other than to say it is free to use without credit but can only be hosted at rpg-palace. He charges about $500 for any commercial use though, so I'm pretty sure the license is non-commercial and therefore not open enough for this site. I suggest you email him if you have any questions.

Re: Medieval torch, red carpet and pillar
Wednesday, January 19, 2011 - 18:17

I've been using Inquisitor's tilesets for my game and they have what you need also. Unfortunately, they are noncommercially licensed.

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