Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
Re: Notes about implementation choices (flash versus ...
Tuesday, March 22, 2011 - 15:29

@smonos re: HTML vs. BBCode

 

I have mixed feelings about this. Yes, HTML is more powerful and easy to understand. But HTML is vulnerable to XSS and script injection and all that; I don't want bart to have to deal with having his site hacked. Plus people do all kinds of funny things with HTML that I don't want to see. I remember all of what happened on MySpace.

Re: Sorry for the downtime.
Tuesday, March 15, 2011 - 18:21

Good job and nice save!

Re: Pie in the sky project ideas (things we'd love to do if ...
Monday, March 14, 2011 - 15:39

@Brandon

If the missing tilesets I mentioned in my previous post above were provided, I'd be able to convert my HTML5 demo game from 32x32 to 16x16 and to use 100% open graphics. The main reason I went with 32x32 in the first place is that most of the good "free" tilesets I could find online were 32x32. 16x16 would actually be better for download performance reasons.

Re: Pie in the sky project ideas (things we'd love to do if ...
Monday, March 14, 2011 - 10:29

Since we already have so many pieces of it already like sprites, why not make a 16x16 JRPG tileset? We have a lot of sprites, as well as a castle exterior, town exterior, and town interior. We particularly need an overworld, some cave/dungeon tilesets, a castle interior, etc. Best of all it would be useful for the phone games that are so popular these days.

Re: Medieval torch, red carpet and pillar
Thursday, January 20, 2011 - 14:18

I don't think he ever posted an exact license agreement, other than to say it is free to use without credit but can only be hosted at rpg-palace. He charges about $500 for any commercial use though, so I'm pretty sure the license is non-commercial and therefore not open enough for this site. I suggest you email him if you have any questions.

Re: Medieval torch, red carpet and pillar
Wednesday, January 19, 2011 - 18:17

I've been using Inquisitor's tilesets for my game and they have what you need also. Unfortunately, they are noncommercially licensed.

Re: All NPCs MUST DIE!
Tuesday, January 18, 2011 - 23:27

xaroth: I'm getting crashes with Firefox 3.6, 4.0b9, and Chrome 8 "stable". In the case of Firefox, the whole browser crashes pretty regularly. Chrome is relatively more stable, and I sometimes lose the tab but usually the game just freezes. Also, I lose the audio in Chrome after a while.

Re: All NPCs MUST DIE!
Tuesday, January 18, 2011 - 17:11

Arrr! 2000 points and then my browser crashed!

Re: 32x32 top down treasure chest sprites
Thursday, December 23, 2010 - 11:49

@hc: There was already a treasure chest at a large size here at opengameart. I've tried my hand at changing sizes, but once you get below a certain size, the tools just don't work, and you need an artist to do it by hand. I had tried my best at doing it myself, and the results were completely unsatisfactory. Hey, it turns out pixel art is a specialty and people who do it get paid a lot, who knew?

@anon: You don't think I googled before making the request? The problem was that the only 32x32 treasure chest sprites I could find were obviously the ones from RPG Maker (or derivatives thereof). I did not want to steal the thing.

In any case guys, this request was filled.

Re: Good quality replacement for STK non-free sounds
Wednesday, December 22, 2010 - 19:44

Engine sounds:

http://opengameart.org/content/engine-sounds2

 

Shooting sounds:

http://opengameart.org/content/gunshot-sounds

Pages

  • « first
  • ‹ previous
  • …
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • next ›
  • last »