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@mdwh: I too am not a lawyer.
Thursday, March 21, 2013 - 04:46

@mdwh: I too am not a lawyer. I hope your interpretation of the license is correct. However, vague words such as "adaptation" in the license aren't helpful. It would seem to indicate a game where you can take a screenshot that is clearly a derivative work sounds like an "adaptation" to me. If the license intended to exclude source code or applications, it should have clearly said so. Anyway, I was going by what was said in the opengameart FAQ.

Anyhow, Mozilla uses CC-BY-SA artwork in a MPL-GPL-LGPL tri-license game (BrowserQuest) distributed online, and that's what I'm doing, so I figure I must be on firm ground with my HTML5 RPG, even if the MPL or LGPL are nothing like the GPL or CC-BY-SA.

@cjc83486: The (relatively)
Wednesday, March 20, 2013 - 11:27

@cjc83486: The (relatively) easy solution is to release your game both under the GPL (perhaps the source on github) and the Apple license (on the iOS store). So long as the game is also available as GPL, no one can complain. That is if you are comfortable giving away your game. :)

If not, I'm afraid you'll just have to recognize that some of the contributors may not have wanted their art to be used to sell a commercial game without that game also being available under a license such as GPL.

Actually, do you know how to
Friday, March 1, 2013 - 06:58

Actually, do you know how to use git and github? You should contribute these to markohn's Universal Sprite Sheet in addition to placing them here.

Makrohn, could you do me a
Friday, March 1, 2013 - 03:56

Makrohn, could you do me a favor? Could you add a link from your README to my character generator? Thanks.

OK, done. Let me know if
Thursday, February 21, 2013 - 04:42

OK, done. I did the same with male formal wear. Let me know if there is anything else.

Universal LPC Spritesheet Character Generator

It really isn't hard at all,
Wednesday, February 20, 2013 - 06:49

It really isn't hard at all, but I've been trying to keep this thing idiot proof. For that reason, I don't want to allow any combination. Can you tell me which combinations of torso layers you'd like to enable?

Universal LPC Spritesheet Character Generator

Never mind, I figured it out
Tuesday, February 19, 2013 - 20:56

Never mind, I figured it out by trial and error. Anyway, enjoy the oversize weapons!

Universal LPC Spritesheet Character Generator

Hi,
Tuesday, February 19, 2013 - 12:20

Hi,

I figured out the shield cutout stuff.

I really just want to add the oversize weapons now. My idea is to expand the canvas, copy sprites from some locations on the canvas to the new area, and overlay the oversize weapons. Can this work? Do you know what coordinates to copy from / to?

Thanks.

Universal LPC Spritesheet Character Generator

Fine, I did it for you. See
Monday, February 18, 2013 - 17:37

Fine, I did it for you. See my pull request.

In js I would have to write
Monday, February 18, 2013 - 15:55

In js I would have to write pixel by pixel multiplication code. Not really that hard, but I figure it would be quicker for you to just use an existing program.

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