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Re: 32x32 RPG Tiles--Forest and some Interior Tiles
Saturday, June 18, 2011 - 13:14

@manwesulimo2004 You can see it in-game now. Just go to the forest dungeon. You may have to hit reload if you have played the game before.

HTML5 Canvas Old School RPG

Re: Castle exterior tiles
Saturday, June 18, 2011 - 13:11

@kurt I think this was for Hero of Allocrost, which is using 32x64 sized sprites. It is oversized for my game, which is using 32x48 sprites.

HTML5 Canvas Old School RPG

Re: Replacement for non-open 32x32 forest tileset
Wednesday, June 15, 2011 - 00:23

Filled by Stephen Challener (RedShrike) here. Thanks!

Re: Reward for a game name
Friday, June 3, 2011 - 00:37

* Heresy In Death

Re: Needed: castle tileset
Friday, May 27, 2011 - 01:33

What are your licensing requirements? I'm using Inquisitor's excellent tilesets in my project, but they are not open enough for this site. Specifically, he says they are free to be used noncommercially, but can only be made available at rpg-palace.com.

Also, what license are your existing tilesets under?

HTML5 Canvas Old School RPG

Re: Pixel art scaling algorithms
Thursday, May 26, 2011 - 14:01

I'll be the first to admit that Scale2x could be better if you need to preserve texture / dithering patterns or keep the number of colors down, but for most small pixel art (which I plan to use it for) hq2x is just way, way better. It was so much better that it practically brought back old games from the dead. Its only disadvantage is that it takes a huge amount of cpu time, but when you're scaling the images in advance rather than in the game, that doesn't matter. There is a nice comparison of the algorithms here.

HTML5 Canvas Old School RPG

 

Re: Pixel art scaling algorithms
Thursday, May 26, 2011 - 08:27

I would love to be able to use the hqnx pixel art scaling algorithms on some of the art here, especially Antifarea's stuff. But the only tools I found are for the command line, only work with uncompressed bmps, and don't handle transparency properly. I wish someone would write a nice plugin for GIMP or Paint.NET (hint hint).

HTML5 Canvas Old School RPG

Re: HTML5 Canvas Old School RPG
Friday, May 20, 2011 - 18:17

Hi wotske,

Thanks!

I disabled the arrow keys while any text is displayed, so now you have to dismiss it before you can continue.

HTML5 Canvas Old School RPG

Re: Gamepad for those touch users w/o a keyboard
Thursday, May 19, 2011 - 12:21

@Tartos

A quantity dialog for buying and selling items has (finally) been added.

HTML5 Canvas Old School RPG

Re: HTML5 Canvas Old School RPG
Monday, May 16, 2011 - 10:05

Saving & Loading your game is now implemented! Thanks to Jebb Burditt for his contribution.

I could really use some help testing this feature, please report bugs here or on github.

HTML5 Canvas Old School RPG

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