I thought you'd appreciate knowing that I used your art in my dice roller GameBoy app Pocket Hero. Your screen name is in the credits on the app and full attribution is listen in the Git repository on Gitlab. Thanks for this great pixel art!
I've updated this content entry to include each tile as an individually downloadable PNG file, as well as to follow the original naming conventions while avoiding name collisions. The original ZIP file remains since it contains some graphically older versions of the tiles. With the possible exception of "support*" and "slime", I believe every tile in this pack is visually distinct from the original tileset; so I'm happy to have contributed a whole and significantly new set of tiles to Clint Bellanger's game engine! This has been a fun and rewarding experience, and I thank everyone for your interest in my pixel art.
I made a font for this submission in ImageFontFormat. The code for loading the image as a font in LÖVE is shown below.
local glyphs = ''
for x = 32, 127 do
glyphs = glyphs .. string.char(x)
end
font1 = love.graphics.newImageFont('8x8_ImageFont.png', glyphs, 0)
Great submission! I really like the texture of the keys. Looks like they have a raised edge with a tactile feel, and the blend of colors is excellent.
Happy new year!
I thought you'd appreciate knowing that I used your art in my dice roller GameBoy app Pocket Hero. Your screen name is in the credits on the app and full attribution is listen in the Git repository on Gitlab. Thanks for this great pixel art!
I made some double-nine dominoes out of this. :^)
I've had my eye on this texture pack for a while. Finally using it to sketch out a big dungeon in Doom. The bricks and stones work *great*.
Trying something new. In addition to individual entries for each monster, I've also mocked up a trading card showcasing the monster's information.
Trading card template is by rixty https://opengameart.org/content/tcg-trading-card-game-layout
This is a great, minimal pixel design for an iconic tablet gaming system. I really like it!
I've updated this content entry to include each tile as an individually downloadable PNG file, as well as to follow the original naming conventions while avoiding name collisions. The original ZIP file remains since it contains some graphically older versions of the tiles. With the possible exception of "support*" and "slime", I believe every tile in this pack is visually distinct from the original tileset; so I'm happy to have contributed a whole and significantly new set of tiles to Clint Bellanger's game engine! This has been a fun and rewarding experience, and I thank everyone for your interest in my pixel art.
Very useful as I've been creating characters with darker skin tones lately.
Sounds okay to me, MedicineStorm. Thanks for clearing that up.
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