Kyle873, thanks! Yeah, right now the only way to see that in-game is to mouse-over your level on the character menu. I want to add an experience bar somewhere obvious on the HUD.
jaderamiso, I am using the Qt version. If you'd like to take a crack at a Tiled map plugin, go for it!
The layer data should be similar to the CSV export type.
Events could be done with the object layer in Tiled.
I'm not sure the best way to do enemies. I'd like to make an "enemy" tileset to make it easy to place enemies where they spawn, put in its own layer; and then treat that layer as a special case on import/export. I'm not sure how easy that is in Tiled.
My entry. Finally animated my low-poly minotaur. He looks pretty good in-game. At some point I will update the model and add animations (probably a stomp, a hand-axe throw, and a crit death) and some variations (an armored version and maybe a demon version).
- Continuous attacking by holding a button should be enabled in the latest code. It will be available when v0.10 comes out.
- I think the speed difference you're feeling is probably because of the Isometric perspective. I do round speeds to the nearest int but I doubt it's noticeable. See this blog post for details.
Kyle873, good idea. I'll implement something like that. I may move or reskin it later but it'll be good to have *something* for now.
Kyle873, thanks! Yeah, right now the only way to see that in-game is to mouse-over your level on the character menu. I want to add an experience bar somewhere obvious on the HUD.
jaderamiso, I am using the Qt version. If you'd like to take a crack at a Tiled map plugin, go for it!
The layer data should be similar to the CSV export type.
Events could be done with the object layer in Tiled.
I'm not sure the best way to do enemies. I'd like to make an "enemy" tileset to make it easy to place enemies where they spawn, put in its own layer; and then treat that layer as a special case on import/export. I'm not sure how easy that is in Tiled.
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Thanks anon. Fixed this and pushed up r144.
Anon, thanks for the note. I fixed the online listings e.g. http://clintbellanger.net/rpg/item.php?id=103
They should be fine in-game.
Soren, thanks for the feedback!
- Continuous attacking by holding a button should be enabled in the latest code. It will be available when v0.10 comes out.
- I think the speed difference you're feeling is probably because of the Isometric perspective. I do round speeds to the nearest int but I doubt it's noticeable. See this blog post for details.
hmmmm..... ninja game using frogatto engine, anyone?
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