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Re: Show XP Patch
Thursday, September 23, 2010 - 06:40

Kyle873, good idea.  I'll implement something like that.  I may move or reskin it later but it'll be good to have *something* for now.

Re: Show XP Patch
Wednesday, September 22, 2010 - 23:24

Kyle873, thanks!  Yeah, right now the only way to see that in-game is to mouse-over your level on the character menu.  I want to add an experience bar somewhere obvious on the HUD.

Re: OSARE - FAQs
Wednesday, September 22, 2010 - 22:40

jaderamiso, I am using the Qt version.  If you'd like to take a crack at a Tiled map plugin, go for it!

The layer data should be similar to the CSV export type.

Events could be done with the object layer in Tiled.

I'm not sure the best way to do enemies.  I'd like to make an "enemy" tileset to make it easy to place enemies where they spawn, put in its own layer; and then treat that layer as a special case on import/export.  I'm not sure how easy that is in Tiled.

Re: Newbie here! :D
Wednesday, September 22, 2010 - 08:38

Welcome!  Be sure to join us on IRC (see the info on the top-right of this website).

Re: Weekly Challenge: Minibosses (due Sep 20th)
Wednesday, September 22, 2010 - 06:21

Be sure to vote! http://opengameart.org/category/art-tags/minibosses

To vote, simply "Add To Favorites" the ones that are, well, your favorites.

Re: Weekly Challenge: Minibosses (due Sep 20th)
Saturday, September 18, 2010 - 18:50

Minotaur RunningMy entry.  Finally animated my low-poly minotaur.  He looks pretty good in-game.  At some point I will update the model and add animations (probably a stomp, a hand-axe throw, and a crit death) and some variations (an armored version and maybe a demon version).

Re: Fixing a compilation error on Windows
Saturday, September 18, 2010 - 14:15

Thanks anon.  Fixed this and pushed up r144.

Re: OSARE - Feedback
Friday, September 17, 2010 - 00:56

Anon, thanks for the note.  I fixed the online listings e.g. http://clintbellanger.net/rpg/item.php?id=103

They should be fine in-game.

Re: OSARE - Feedback
Thursday, September 16, 2010 - 21:29

Soren, thanks for the feedback!

- Continuous attacking by holding a button should be enabled in the latest code.  It will be available when v0.10 comes out.

- I think the speed difference you're feeling is probably because of the Isometric perspective.  I do round speeds to the nearest int but I doubt it's noticeable.  See this blog post for details.

Re: Looking for opinions: OGA game making contest
Wednesday, September 15, 2010 - 11:52

hmmmm..... ninja game using frogatto engine, anyone?

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