I agree with SDL for 2D. If we go with that, we are allowed to reuse existing code bits if it's already published/public/open before the jam begins. I can provide a decent main loop and input handling for C++ with SDL from Flare.
Note that the game jam will announce a Theme when it begins, so we can't really pick a genre ahead of time.
pennomi: I'll check on that. Sounds like a bug.
(update)
Yep, bug. Fixed in r307
Playtesters are supposed to get killed by the minotaur. Then learn to avoid him until they're high enough level to get revenge.
b0rsuk: the final game won't have random wrong-level enemies like that (unless they serve some story or environment purpose).
Also note that the Apple App Store is incompatible with the GPL. Unless something's changed since January: http://www.zdnet.com/blog/open-source/no-gpl-apps-for-apples-app-store/8046
Hm, maybe try this first.
sudo apt-get install build-essential
c, yes! Thanks for the reminder; I need to move that setting.
I've been meaning to try SFML (I've done lots in Allegro and SDL in the past), so this would be a decent excuse for me.
You're correct. For reference, I found the previous Reddit game jam themes:
I agree with SDL for 2D. If we go with that, we are allowed to reuse existing code bits if it's already published/public/open before the jam begins. I can provide a decent main loop and input handling for C++ with SDL from Flare.
Note that the game jam will announce a Theme when it begins, so we can't really pick a genre ahead of time.
I especially like the frame. I've decided to combine this frame with the existing bars.
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