I made this topic mostly to get the common response of what the people downloading want. If you want my absolute opinion on it, I think the previews should pretty much all be done in mp3 128kbps-192kbps it is the most common, it will save space, and the wordlength is saved enough for the average listener to not tell a difference from 192 to 320. for the upload file, the file should be higher then 192kbps and should at the very very very least be 320 kbps in mp3 format. If its under 320 kbps I highly recommend getting the original file and compressing it all over again. Having it at a higher format to have headroom for the person downloading it to place the sample and bitrate and what they would want.
Majority of the time I place my preview at 192kbps mp3 and 500kbps .ogg for the upload file.
I usually just upload .ogg for the common use of FOSS projects. But I guess I should remember that not everyone on here that is looking for audio is making a video game. Mp3 and wma to me is just too compressed, but that is just me I dont know how picky everyone is. But if i post something like flac or wav I just want to make sure there is a huge portion of people that have and or can convert it to the file format of their choice/.
There are many ways, the effects you have listed are more like just primitive real time dsp effects. stuff that is not too damaging too the sound itself. All of those can get anything down except compressor. Compressor and EQ are prob the most used and most vital to any sound and or song. Each track is probably going to get its own compression and EQ and when the song is done and ready to be mastered they usually throw another multiband compressor on it to test out the highs,mids,and lows.
To make a sound like a walkie talkie I would prob first compress an EQ where I would like it and make sure the eq has all low and most mid down. and usually add some gain or some grain to the sound which is majority of the time just clipping the sound wave to give it that hiss sound.
Although yes I agree with you, Its just tedious. Cause my internet is not the fastest I am still stuck on DSL. Sometimes I will upload alittle mini library to the website and if its in wav it is so tedious to upload all of it. Not to mention some people dont have access to convert things into mp3 much less ogg.
I for now mostly upload wav files for very very short sounds and ogg for music. If someone wants a lossless format, I highly recommend emailing me so I can help them out on that. Ogg is still lossy, but it can play at 500kbps rather than mp3 at 320kbps.
small things but its still screwy. Sometimes the icons of the website are alligned vertically only so everything stacks on each other. It also fails to show progress on some things like the play feature for music and upload feature. Its a lot better then it was previous before 2.0 but it still messes up here and there.
@ Proect_Military
I suppose so. I have been looking for new work and an FPS would be up my alley.
I enjoy the art style. I am curious to know more about it. Like the objective and what made you do a childrens game.
When you say artists of all disciplines, does that also include you wanting original music and or sound design? I'm curious myself.
I made this topic mostly to get the common response of what the people downloading want. If you want my absolute opinion on it, I think the previews should pretty much all be done in mp3 128kbps-192kbps it is the most common, it will save space, and the wordlength is saved enough for the average listener to not tell a difference from 192 to 320. for the upload file, the file should be higher then 192kbps and should at the very very very least be 320 kbps in mp3 format. If its under 320 kbps I highly recommend getting the original file and compressing it all over again. Having it at a higher format to have headroom for the person downloading it to place the sample and bitrate and what they would want.
Majority of the time I place my preview at 192kbps mp3 and 500kbps .ogg for the upload file.
I usually just upload .ogg for the common use of FOSS projects. But I guess I should remember that not everyone on here that is looking for audio is making a video game. Mp3 and wma to me is just too compressed, but that is just me I dont know how picky everyone is. But if i post something like flac or wav I just want to make sure there is a huge portion of people that have and or can convert it to the file format of their choice/.
There are many ways, the effects you have listed are more like just primitive real time dsp effects. stuff that is not too damaging too the sound itself. All of those can get anything down except compressor. Compressor and EQ are prob the most used and most vital to any sound and or song. Each track is probably going to get its own compression and EQ and when the song is done and ready to be mastered they usually throw another multiband compressor on it to test out the highs,mids,and lows.
To make a sound like a walkie talkie I would prob first compress an EQ where I would like it and make sure the eq has all low and most mid down. and usually add some gain or some grain to the sound which is majority of the time just clipping the sound wave to give it that hiss sound.
My website is still WIP. I do not have download links yet but also majority of the music on the website is on OGA at the moment.
http://www.youtube.com/user/Brandon75689
That is my youtube link. I usually do alot of music on request, thats why I say it doesnt hurt to ask. :)
Why not me? muahahha? :P Asking me doesnt hurt.
http://www.artifdesign.com/haeldb/
Although yes I agree with you, Its just tedious. Cause my internet is not the fastest I am still stuck on DSL. Sometimes I will upload alittle mini library to the website and if its in wav it is so tedious to upload all of it. Not to mention some people dont have access to convert things into mp3 much less ogg.
I for now mostly upload wav files for very very short sounds and ogg for music. If someone wants a lossless format, I highly recommend emailing me so I can help them out on that. Ogg is still lossy, but it can play at 500kbps rather than mp3 at 320kbps.
small things but its still screwy. Sometimes the icons of the website are alligned vertically only so everything stacks on each other. It also fails to show progress on some things like the play feature for music and upload feature. Its a lot better then it was previous before 2.0 but it still messes up here and there.
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