Hosting software on OGA, rather than on a software hosting solution, disturbs OGA search results. There is no Software category and there should not be.
If you feel that OGA should make it easy to find content generation software, then make a suggestion on how to achieve this without distrubing the art pool with a type of data that has no place on OGA.
The site is designed to help people find art. If they are looking for art generators they will ask on the forums or use a search engine.
Instead of uploading software to OGA, one should upload samples of what the software generates and link to the software in the description.
There is no need to use OGA as the hosting service. You can use links to other domains on OGA forums.
For sharing files that do not fit the art asset gallery on OGA, a file hosting service could be used. I recommend Box.net, Dropbox or Mediafire. Many software hosting services like Google Code allow you to upload files too.
lhfire build 20070412 particle effect renderer used for the explosions, plasma shots, and other sprites in the mod, can make .spr, .spr32, and .tga output, read the included scripting info for use
Hosting software on OGA, rather than on a software hosting solution, disturbs OGA search results. There is no Software category and there should not be.
If you feel that OGA should make it easy to find content generation software, then make a suggestion on how to achieve this without distrubing the art pool with a type of data that has no place on OGA.
The site is designed to help people find art. If they are looking for art generators they will ask on the forums or use a search engine.
Instead of uploading software to OGA, one should upload samples of what the software generates and link to the software in the description.
There is a massive infrastructure for open source software:
http://en.wikipedia.org/wiki/Comparison_of_open_source_software_hosting_facilities
There is no need to use OGA as the hosting service. You can use links to other domains on OGA forums.
For sharing files that do not fit the art asset gallery on OGA, a file hosting service could be used. I recommend Box.net, Dropbox or Mediafire. Many software hosting services like Google Code allow you to upload files too.
Neither the website was built for hosting software, nor do people expect to find any.
I would suggest instead to upload samples of art created with a tool and then link to it in the submission, as well as introducing it in the forums.
PS: Content generators are awesome of course! Still, actual assets is what the 'submissions' are intended for.
You can also upload the .lmms in a zip, if you feel like sharing it.
yd for example does that with many of their lmms creations.
Cheers!
One should not use CC licenses for software
Can_I_apply_a_Creative_Commons_license_to_software.3F
PS: IMHO OGA should not be used to host software at all.
The ending reminds me of UT99 music a bit, maybe Go Down? :)
What software did you make this with then?
I used this great music in a video of an open source RPG that is missing most of its audio so far https://www.youtube.com/watch?v=sH3SAplo33s and also in a "gallery" video of freely licensed music: https://www.youtube.com/watch?v=ws76oeAD4qU
@Duion:
lhfire build 20070412 particle effect renderer used for the explosions, plasma shots, and other sprites in the mod, can make .spr, .spr32, and .tga output, read the included scripting info for use
http://icculus.org/twilight/darkplaces/download.html
It's a scripted particle renderer but it has a muzzleflash.txt, which might allow for easy creation of variations.
Explosion generator that might require compilation but I think there's a link to a java version in that thread as well... http://forum.freegamedev.net/viewtopic.php?f=6&t=2050
A bit off-topic: "Free" can relate to the code of the generator and to the license restrictions of the produced content.
For example MBROLA (voice synth datapacks(?)) restrict many uses: http://tcts.fpms.ac.be/synthesis/mbrola/mbrlicen.html
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